Board Games | New Releases
Finding Atlantis
Embark on an exhilarating journey like never before! Equipped with cutting-edge technology and a state-of-the-art diving submarine, you stand at the precipice of a legendary discovery: the enigmatic Atlantis. Finding Atlantis is a competitive deduction and exploration game with unique app-generated puzzles for 1-4 players. On a turn, you play two cards from your hand and resolve the action on these cards, moving your submarines on the map; inspecting the ocean floor via periscope, sonar, and radiograph; exploring for artifacts or stealing those artifacts from opponents; dropping mines to slow down those opponents; and surfacing to reset your deck. You track your findings on a hidden map, trying to be the first to discover all spaces of Atlantis. Finding Atlantis features an app that offers more than a million distinct and challenging sea maps, along with an integrated tutorial and a U-Bot mode that allows for solo play against an AI or AI-controlled opponents that can be added to a multiplayer game.
$43.00$29.00
burncycle: The Renegades Bot Pack
There are some bots so unpredictable that Processor thinks twice before putting them on missions. However, when the situation calls for it, there are not bots better than the Renegades. Featuring the mole Packet, medic Lithium, grifter Cathode, and bruiser Torrent, the Renegades bot pack injects exciting new options for players and command modules to your game of burncycle.
$22.00
burncycle: Robophobia Expansion
This expansion adds new captain cards and chips, mods cards, mission cards, equipment cards and dice, new bots chips and cards, terminal cards, and adaptive missions cards.
$22.00
Burncycle: Biodefend Corporation Expansion
To arms! BioDefend is the newest corporation to threaten the bots of burncycle, and it may be their toughest challenge yet! With a focus on heavily-armed guards, BioDefend and its CEO, the ruthless Latipah Loong, will trap your bots in place with burncycle-destroying threat triggers and mobile enemies. Featuring its own special rooms, corporation layouts and objective/imperative cards, the BioDefend expansion can extend your burncycle campaign or serve as a formidable standalone foe.
$43.00
Burncycle: The Specialist Bots Pack Expansion
Every heist needs a specialist, and with The Specialists bot pack expansion, you'll be getting four of them! Featuring the acrobot Gyro, procurer Subroutine, driver Servo and decoy expert Firewall, The Specialists bot pack adds new variety and options for both players and command modules to your game of burncycle.
$22.00
Foxy
In Foxy you’ll put your memory and observation skills to the test in a sequence of full color big sized cards. You’ll have to pay attention to all the animals that will appear on the revealed card of that round and try to remember how many of the same type you’ve seen up to that moment. How strongly do you trust your memory? Each round you'll write down a number that, in the scoring phase, will give you as many point... but only if equal to or less than the real number of animals that have appeared up to that moment. Will you play safe or will you play on the edge to maximise your scoring?
$36.00$24.00
Digsaw
Digsaw is a family friendly, easy to teach and learn, roll-and-cut game where you can become what you’ve always dreamed of – an archeologist! In Digsaw, players roll dice and cut apart (with scissors) their dig sites (paper) to recover artifacts buried within the earth. However, doing so will require precise planning and a good strategy, as each artifact could shatter if not removed with careful attention. And with 5 progressively more challenging levels to attempt as well as solo play, only the best will rise to the top and gain the coveted position of senior archeologist.
$36.00$26.00
Shipyard (Second Edition)
In the 19th Century, the Age of Sails met the Age of Steam, and for a time, ships moved across the ocean under power of both wind and coal. It was an exciting time to run a shipyard!Buy equipment. Hire crew. Build the ships that will power commerce, immigration, and naval supremacy. Will you build many small ships and try to score frequently, or will you put all your effort into one grand vessel that will score tons of points at once?The game is centered around a unique action-selection mechanism with constantly-shifting options. Plan ahead, bide your time, then strike when the iron is hot. Build the fleets that built the world!
$100.00$85.00
Way Too Many Gray Cats
Expansion of Way To Many Cats! The expansion adds in a new type of cat, Gray! It also adds new dual toy tokens. It includes 70 cards and 18 tokens! Gray cats provide a new type of scoring that will certainly mix up game play! All gray cats score based on having lots of the same type of cat around them. They're not as straightforward as the other cats, so it'll take some effort to make them super happy.
$19.00$16.00
Way Too Many Cats!
Way Too Many Cats is a competitive drafting spatial puzzle game about drafting cats, making each cat happy, and pressing your luck in the number of kittens you take on. Players are managers of an adoption agency trying to show off each cat in the best light. They accomplish this differently depending on the cat type and the individual characteristics of each cat. The game is played until one player fills all showcase spots in their adoption center; all players get equal turns and the player with the cutest cats wins!
$57.00$49.00
Yomi: Rook Deck
Yomi (second edition) updates the original Yomi game with slight rule modifications and balance tweaks, in addition to adding ten new characters. Yomi is a fighting game in card form in which physical dexterity is replaced by hand management skills. Just like in a fighting game, you have to know your character, know the matchup, and know your opponent. Each character has a deck that follows the same conventions as deck of playing cards. This makes it easy to learn the contents of your deck: numbered cards are normal moves, face cards are special moves, and aces are super moves. Yomi is a competitive card game specifically designed and balanced to hold up to tournament play with many years of playtesting and tournaments behind it. It tests the skills of valuation and Yomi. Valuation refers to your ability to judge the relative value of moves (or cards) as they change over the course of the game. Yomi, the game's title, refers to your ability to "read" the patterns that your opponent unconsciously falls into. It's designed for high level play to be as interesting as possible and as balanced as possible. Game Modes 1v1, the main mode 2v2 Team Battle, inspired by video games such as Marvel vs Capcom A solo mode to learn basic proficiency against an automated opponent A 3v3 mode (can be played as 1v1 with multiple characters) inspired by video games such as King of Fighters Gameplay Each player shuffles their deck and draws an opening hand of seven cards. Turns are simultaneous and players draw one card per turn. Each player plays a combat card face down, then reveals the cards simultaneously. Resolve combat. Blocking an attack lets you draw a card; hitting with an attack or throw allows you to combo more cards from your hand; dodging an attack lets you hit back with a single move. Bluff phase. After it's resolved who won combat, but before any combos are played, the player who might get hit by a combo can play a facedown Joker or bluff card. After the attacker finishes their combo, reveal that facedown card. If it's a Joker, the combo does no damage. If it's a non-Joker card, the combo does full damage as usual. Power up: Players can discard pairs, 3-of-a-kinds, or 4-of-a-kinds to search their decks for Aces (super moves). Also, if they performed any chain combos (straights of sequential normal attacks, such as a 2,3,4,5) that turn, they can also search for Aces. The game ends when one player is reduced to 0 life, or when one player draws the last card of their deck. In that case, time is out and the player with the highest life wins.
$15.00$13.00
Yomi: Zane Deck
Yomi (second edition) updates the original Yomi game with slight rule modifications and balance tweaks, in addition to adding ten new characters. Yomi is a fighting game in card form in which physical dexterity is replaced by hand management skills. Just like in a fighting game, you have to know your character, know the matchup, and know your opponent. Each character has a deck that follows the same conventions as deck of playing cards. This makes it easy to learn the contents of your deck: numbered cards are normal moves, face cards are special moves, and aces are super moves. Yomi is a competitive card game specifically designed and balanced to hold up to tournament play with many years of playtesting and tournaments behind it. It tests the skills of valuation and Yomi. Valuation refers to your ability to judge the relative value of moves (or cards) as they change over the course of the game. Yomi, the game's title, refers to your ability to "read" the patterns that your opponent unconsciously falls into. It's designed for high level play to be as interesting as possible and as balanced as possible. Game Modes 1v1, the main mode 2v2 Team Battle, inspired by video games such as Marvel vs Capcom A solo mode to learn basic proficiency against an automated opponent A 3v3 mode (can be played as 1v1 with multiple characters) inspired by video games such as King of Fighters Gameplay Each player shuffles their deck and draws an opening hand of seven cards. Turns are simultaneous and players draw one card per turn. Each player plays a combat card face down, then reveals the cards simultaneously. Resolve combat. Blocking an attack lets you draw a card; hitting with an attack or throw allows you to combo more cards from your hand; dodging an attack lets you hit back with a single move. Bluff phase. After it's resolved who won combat, but before any combos are played, the player who might get hit by a combo can play a facedown Joker or bluff card. After the attacker finishes their combo, reveal that facedown card. If it's a Joker, the combo does no damage. If it's a non-Joker card, the combo does full damage as usual. Power up: Players can discard pairs, 3-of-a-kinds, or 4-of-a-kinds to search their decks for Aces (super moves). Also, if they performed any chain combos (straights of sequential normal attacks, such as a 2,3,4,5) that turn, they can also search for Aces. The game ends when one player is reduced to 0 life, or when one player draws the last card of their deck. In that case, time is out and the player with the highest life wins.
$15.00$13.00
Yomi: Persephone Deck
Yomi (second edition) updates the original Yomi game with slight rule modifications and balance tweaks, in addition to adding ten new characters. Yomi is a fighting game in card form in which physical dexterity is replaced by hand management skills. Just like in a fighting game, you have to know your character, know the matchup, and know your opponent. Each character has a deck that follows the same conventions as deck of playing cards. This makes it easy to learn the contents of your deck: numbered cards are normal moves, face cards are special moves, and aces are super moves. Yomi is a competitive card game specifically designed and balanced to hold up to tournament play with many years of playtesting and tournaments behind it. It tests the skills of valuation and Yomi. Valuation refers to your ability to judge the relative value of moves (or cards) as they change over the course of the game. Yomi, the game's title, refers to your ability to "read" the patterns that your opponent unconsciously falls into. It's designed for high level play to be as interesting as possible and as balanced as possible. Game Modes 1v1, the main mode 2v2 Team Battle, inspired by video games such as Marvel vs Capcom A solo mode to learn basic proficiency against an automated opponent A 3v3 mode (can be played as 1v1 with multiple characters) inspired by video games such as King of Fighters Gameplay Each player shuffles their deck and draws an opening hand of seven cards. Turns are simultaneous and players draw one card per turn. Each player plays a combat card face down, then reveals the cards simultaneously. Resolve combat. Blocking an attack lets you draw a card; hitting with an attack or throw allows you to combo more cards from your hand; dodging an attack lets you hit back with a single move. Bluff phase. After it's resolved who won combat, but before any combos are played, the player who might get hit by a combo can play a facedown Joker or bluff card. After the attacker finishes their combo, reveal that facedown card. If it's a Joker, the combo does no damage. If it's a non-Joker card, the combo does full damage as usual. Power up: Players can discard pairs, 3-of-a-kinds, or 4-of-a-kinds to search their decks for Aces (super moves). Also, if they performed any chain combos (straights of sequential normal attacks, such as a 2,3,4,5) that turn, they can also search for Aces. The game ends when one player is reduced to 0 life, or when one player draws the last card of their deck. In that case, time is out and the player with the highest life wins.
$15.00$13.00
Yomi: Menelker Deck
Yomi (second edition) updates the original Yomi game with slight rule modifications and balance tweaks, in addition to adding ten new characters. Yomi is a fighting game in card form in which physical dexterity is replaced by hand management skills. Just like in a fighting game, you have to know your character, know the matchup, and know your opponent. Each character has a deck that follows the same conventions as deck of playing cards. This makes it easy to learn the contents of your deck: numbered cards are normal moves, face cards are special moves, and aces are super moves. Yomi is a competitive card game specifically designed and balanced to hold up to tournament play with many years of playtesting and tournaments behind it. It tests the skills of valuation and Yomi. Valuation refers to your ability to judge the relative value of moves (or cards) as they change over the course of the game. Yomi, the game's title, refers to your ability to "read" the patterns that your opponent unconsciously falls into. It's designed for high level play to be as interesting as possible and as balanced as possible. Game Modes 1v1, the main mode 2v2 Team Battle, inspired by video games such as Marvel vs Capcom A solo mode to learn basic proficiency against an automated opponent A 3v3 mode (can be played as 1v1 with multiple characters) inspired by video games such as King of Fighters Gameplay Each player shuffles their deck and draws an opening hand of seven cards. Turns are simultaneous and players draw one card per turn. Each player plays a combat card face down, then reveals the cards simultaneously. Resolve combat. Blocking an attack lets you draw a card; hitting with an attack or throw allows you to combo more cards from your hand; dodging an attack lets you hit back with a single move. Bluff phase. After it's resolved who won combat, but before any combos are played, the player who might get hit by a combo can play a facedown Joker or bluff card. After the attacker finishes their combo, reveal that facedown card. If it's a Joker, the combo does no damage. If it's a non-Joker card, the combo does full damage as usual. Power up: Players can discard pairs, 3-of-a-kinds, or 4-of-a-kinds to search their decks for Aces (super moves). Also, if they performed any chain combos (straights of sequential normal attacks, such as a 2,3,4,5) that turn, they can also search for Aces. The game ends when one player is reduced to 0 life, or when one player draws the last card of their deck. In that case, time is out and the player with the highest life wins.
$15.00$13.00
Yomi: Lum Deck
Yomi (second edition) updates the original Yomi game with slight rule modifications and balance tweaks, in addition to adding ten new characters. Yomi is a fighting game in card form in which physical dexterity is replaced by hand management skills. Just like in a fighting game, you have to know your character, know the matchup, and know your opponent. Each character has a deck that follows the same conventions as deck of playing cards. This makes it easy to learn the contents of your deck: numbered cards are normal moves, face cards are special moves, and aces are super moves. Yomi is a competitive card game specifically designed and balanced to hold up to tournament play with many years of playtesting and tournaments behind it. It tests the skills of valuation and Yomi. Valuation refers to your ability to judge the relative value of moves (or cards) as they change over the course of the game. Yomi, the game's title, refers to your ability to "read" the patterns that your opponent unconsciously falls into. It's designed for high level play to be as interesting as possible and as balanced as possible. Game Modes 1v1, the main mode 2v2 Team Battle, inspired by video games such as Marvel vs Capcom A solo mode to learn basic proficiency against an automated opponent A 3v3 mode (can be played as 1v1 with multiple characters) inspired by video games such as King of Fighters Gameplay Each player shuffles their deck and draws an opening hand of seven cards. Turns are simultaneous and players draw one card per turn. Each player plays a combat card face down, then reveals the cards simultaneously. Resolve combat. Blocking an attack lets you draw a card; hitting with an attack or throw allows you to combo more cards from your hand; dodging an attack lets you hit back with a single move. Bluff phase. After it's resolved who won combat, but before any combos are played, the player who might get hit by a combo can play a facedown Joker or bluff card. After the attacker finishes their combo, reveal that facedown card. If it's a Joker, the combo does no damage. If it's a non-Joker card, the combo does full damage as usual. Power up: Players can discard pairs, 3-of-a-kinds, or 4-of-a-kinds to search their decks for Aces (super moves). Also, if they performed any chain combos (straights of sequential normal attacks, such as a 2,3,4,5) that turn, they can also search for Aces. The game ends when one player is reduced to 0 life, or when one player draws the last card of their deck. In that case, time is out and the player with the highest life wins.
$15.00$13.00
Yomi: Vendetta Deck
Yomi (second edition) updates the original Yomi game with slight rule modifications and balance tweaks, in addition to adding ten new characters. Yomi is a fighting game in card form in which physical dexterity is replaced by hand management skills. Just like in a fighting game, you have to know your character, know the matchup, and know your opponent. Each character has a deck that follows the same conventions as deck of playing cards. This makes it easy to learn the contents of your deck: numbered cards are normal moves, face cards are special moves, and aces are super moves. Yomi is a competitive card game specifically designed and balanced to hold up to tournament play with many years of playtesting and tournaments behind it. It tests the skills of valuation and Yomi. Valuation refers to your ability to judge the relative value of moves (or cards) as they change over the course of the game. Yomi, the game's title, refers to your ability to "read" the patterns that your opponent unconsciously falls into. It's designed for high level play to be as interesting as possible and as balanced as possible. Game Modes 1v1, the main mode 2v2 Team Battle, inspired by video games such as Marvel vs Capcom A solo mode to learn basic proficiency against an automated opponent A 3v3 mode (can be played as 1v1 with multiple characters) inspired by video games such as King of Fighters Gameplay Each player shuffles their deck and draws an opening hand of seven cards. Turns are simultaneous and players draw one card per turn. Each player plays a combat card face down, then reveals the cards simultaneously. Resolve combat. Blocking an attack lets you draw a card; hitting with an attack or throw allows you to combo more cards from your hand; dodging an attack lets you hit back with a single move. Bluff phase. After it's resolved who won combat, but before any combos are played, the player who might get hit by a combo can play a facedown Joker or bluff card. After the attacker finishes their combo, reveal that facedown card. If it's a Joker, the combo does no damage. If it's a non-Joker card, the combo does full damage as usual. Power up: Players can discard pairs, 3-of-a-kinds, or 4-of-a-kinds to search their decks for Aces (super moves). Also, if they performed any chain combos (straights of sequential normal attacks, such as a 2,3,4,5) that turn, they can also search for Aces. The game ends when one player is reduced to 0 life, or when one player draws the last card of their deck. In that case, time is out and the player with the highest life wins.
$15.00$13.00
Yomi: Gloria Deck
Yomi (second edition) updates the original Yomi game with slight rule modifications and balance tweaks, in addition to adding ten new characters. Yomi is a fighting game in card form in which physical dexterity is replaced by hand management skills. Just like in a fighting game, you have to know your character, know the matchup, and know your opponent. Each character has a deck that follows the same conventions as deck of playing cards. This makes it easy to learn the contents of your deck: numbered cards are normal moves, face cards are special moves, and aces are super moves. Yomi is a competitive card game specifically designed and balanced to hold up to tournament play with many years of playtesting and tournaments behind it. It tests the skills of valuation and Yomi. Valuation refers to your ability to judge the relative value of moves (or cards) as they change over the course of the game. Yomi, the game's title, refers to your ability to "read" the patterns that your opponent unconsciously falls into. It's designed for high level play to be as interesting as possible and as balanced as possible. Game Modes 1v1, the main mode 2v2 Team Battle, inspired by video games such as Marvel vs Capcom A solo mode to learn basic proficiency against an automated opponent A 3v3 mode (can be played as 1v1 with multiple characters) inspired by video games such as King of Fighters Gameplay Each player shuffles their deck and draws an opening hand of seven cards. Turns are simultaneous and players draw one card per turn. Each player plays a combat card face down, then reveals the cards simultaneously. Resolve combat. Blocking an attack lets you draw a card; hitting with an attack or throw allows you to combo more cards from your hand; dodging an attack lets you hit back with a single move. Bluff phase. After it's resolved who won combat, but before any combos are played, the player who might get hit by a combo can play a facedown Joker or bluff card. After the attacker finishes their combo, reveal that facedown card. If it's a Joker, the combo does no damage. If it's a non-Joker card, the combo does full damage as usual. Power up: Players can discard pairs, 3-of-a-kinds, or 4-of-a-kinds to search their decks for Aces (super moves). Also, if they performed any chain combos (straights of sequential normal attacks, such as a 2,3,4,5) that turn, they can also search for Aces. The game ends when one player is reduced to 0 life, or when one player draws the last card of their deck. In that case, time is out and the player with the highest life wins.
$15.00$13.00
Yomi: Argagarg Deck
Yomi (second edition) updates the original Yomi game with slight rule modifications and balance tweaks, in addition to adding ten new characters. Yomi is a fighting game in card form in which physical dexterity is replaced by hand management skills. Just like in a fighting game, you have to know your character, know the matchup, and know your opponent. Each character has a deck that follows the same conventions as deck of playing cards. This makes it easy to learn the contents of your deck: numbered cards are normal moves, face cards are special moves, and aces are super moves. Yomi is a competitive card game specifically designed and balanced to hold up to tournament play with many years of playtesting and tournaments behind it. It tests the skills of valuation and Yomi. Valuation refers to your ability to judge the relative value of moves (or cards) as they change over the course of the game. Yomi, the game's title, refers to your ability to "read" the patterns that your opponent unconsciously falls into. It's designed for high level play to be as interesting as possible and as balanced as possible. Game Modes 1v1, the main mode 2v2 Team Battle, inspired by video games such as Marvel vs Capcom A solo mode to learn basic proficiency against an automated opponent A 3v3 mode (can be played as 1v1 with multiple characters) inspired by video games such as King of Fighters Gameplay Each player shuffles their deck and draws an opening hand of seven cards. Turns are simultaneous and players draw one card per turn. Each player plays a combat card face down, then reveals the cards simultaneously. Resolve combat. Blocking an attack lets you draw a card; hitting with an attack or throw allows you to combo more cards from your hand; dodging an attack lets you hit back with a single move. Bluff phase. After it's resolved who won combat, but before any combos are played, the player who might get hit by a combo can play a facedown Joker or bluff card. After the attacker finishes their combo, reveal that facedown card. If it's a Joker, the combo does no damage. If it's a non-Joker card, the combo does full damage as usual. Power up: Players can discard pairs, 3-of-a-kinds, or 4-of-a-kinds to search their decks for Aces (super moves). Also, if they performed any chain combos (straights of sequential normal attacks, such as a 2,3,4,5) that turn, they can also search for Aces. The game ends when one player is reduced to 0 life, or when one player draws the last card of their deck. In that case, time is out and the player with the highest life wins.
$15.00$13.00
Yomi: Round 2
Yomi is a fighting game in card form in which physical dexterity is replaced by hand management skills. Just like in a fighting game, you have to know your character, know the matchup, and know your opponent. Each character has a deck that follows the same conventions as a deck of playing cards. This makes it easy to learn the contents of your deck: numbered cards are normal moves, face cards are special moves, and aces are super moves. Yomi: Round 2 is a standalone item that contains four characters (out of twenty) for the second edition of Yomi. With these characters, you can compete in 1v1, 2v2, 2v1, and solo modes, with each player in the game needing one character deck. The character decks in Yomi: Round 2 can also be played against those in Yomi: Round 1 or any of the individual character decks that comprise the second edition of Yomi. As for the characters, they are: • Quince (challenging to play well) Quince can play TWO cards in combat sometimes! Quince can spin his combat card around after seeing what the opponent played! Politicians are straightforward and truthful, but this deck is very tricky to play • Onimaru (easy to understand) Onimaru has attacks that can beat any other attacks in the game. Onimaru relies on single hits for high damage, rather than big combos. He can guard crush through an opponent's block. • Bal-Bas-Beta (very difficult to understand) Put your opponent at long range and they can't even damage BBB, but BBB can damage them. BBB can play relatively safely while dealing low damage, then shift to high damage plays to end the game. Robots have a lot of moving parts, so it takes some thinking to understand BBB, but once you do he isn't as hard to play as it seems. • Troq (easy to understand) Troq is simple and powerful. Troq smash. Troq throw 'u'.
$64.00$55.00
Yomi: Round 1
Yomi is a fighting game in card form in which physical dexterity is replaced by hand management skills. Just like in a fighting game, you have to know your character, know the matchup, and know your opponent. Each character has a deck that follows the same conventions as a deck of playing cards. This makes it easy to learn the contents of your deck: numbered cards are normal moves, face cards are special moves, and aces are super moves. Yomi: Round 1 is a standalone item that contains four characters (out of twenty) for the second edition of Yomi. With these characters, you can compete in 1v1, 2v2, 2v1, and solo modes, with each player in the game needing one character deck. The character decks in Yomi: Round 1 can also be played against those in Yomi: Round 2 or any of the individual character decks that comprise the second edition of Yomi. As for the characters, they are: • Grave Versatile and powerful, including one of the most powerful super moves in the game. If you can read the opponent well, you'll get more Dragonheart attacks than usual. • Jaina Jaina can attack a lot and buyback her attacks by paying life. She can take risks with Unstable Power in order to get even more super moves than usual. Even her blocked moves deal more damage than other characters'. • Midori Midori can transform into a green dragon, and then his moves are much more powerful. He's a grappler with good defense. In Dragon Form, he can block to fetch cards from his discard pile to build a great hand. • Setsuki After doing a combo, Setsuki can usually refill her hand. Very fast attacks. Some ninja tricks to recur certain cards and to escape danger.
$64.00$55.00
Waffle Time (Pre-Order)
This item is a pre-order item with an expected release date of Q2 2025. Orders containing a pre-order item WILL NOT SHIP until the final pre-order item is able to be shipped. Dates and product details are subject to change as new information from the manufacturer is updated. It’s a wonderful lazy morning and your stomach is grumbling. What’s that heavenly smell coming from the kitchen? It’s Waffle Time! Draft combinations of fruit toppings and whipped cream to load up your waffle. Create patterns to spread syrup for scoring points. What you draft not only affects your score, but also your turn order and how much syrup you can use. After eight quick rounds, the player with the highest scoring waffle is the winner!
$57.00$49.00
Volfyirion: Dragon Miniature
More than just a collectible miniature!The dragon Volfyirion is a legendary creature of the Mysthea Universe and its miniature can be used in three different games of this series: Volfyirion, Mysthea and Mysthea: The Fall.The box includes the 120 mm tall miniature with 5 Quam Crystals, 4 Playing cards and one rulesheet.
$36.00$34.00
The Quick And The Undead
Ride into West Fort, a small town in the Wild West overrun with undead and show the inhabitants you are not to be crossed. Gain more Notoriety than your fellow Outlaws, take control of the town and claim it as your own. Plan your actions carefully to maximize their effect and prepare to fight over common goals. Earn, steal and shoot your way to notoriety whether in-game, by controlling unique buildings, or by clearing out the undead plaguing the town. Shoot first, ask never. The Quick and the Undead is played over “days” and each day is broken into 3 rounds of actions. Each round begins with all players simultaneously, and secretly, selecting 1 of the 8 actions by setting the corresponding number on their D8.Players reveal their numbers simultaneously and place an outlaw from their stash onto their chosen action.Players will take their turns in descending numerical order, starting with “hired guns” and continuing from action “8” down to action “2."If two or more players have an outlaw on the same action they will duel.At the end of a player's turn, if they have enough money, and there are no Undead in the street, they may purchase a building to gain it's unique action. If there is already an outlaw in the building those Outlaws will shootout for control.After all players have taken their turn, round 2 of the day will begin, however Outlaws may not return to an action if they already have an Outlaw there.After 3 rounds the current Day is over and all players collect outlaws used on action spaces (not in buildings) and return them to their stash. Outlaws that have been killed are left in the graveyard and are not collected.At the end of a day in which there are less Undead than players the game will end, and players will add up their Notoriety from tokens taken, Undead killed and buildings owned (if that building has been emptied of Undead.)The player with the highest notoriety wins. In the event of a tie, the Outlaw with more money wins. If still tied, the tied Outlaws duel to the death.
$60.00$51.00
The City Of Kings: Side Quest Pack 1
The Ancient Allies side quest pack adds 50 new side quests to The City of Kings telling more stories and introducing you to more of the world. It also features 2 new types of quests: Get To: An individual quest where you'll need to make your way to a character somewhere in the world. Build: A mini game style quest where you'll need to immediately help someone with a task. This features press your luck style dice rolling.
$15.00$13.00
The City Of Kings: Character Pack 2: Rapuil And Neoba
Thud! “I told you it was this way,” bickers the siblings as they step out – the first Tinkers to reach the City of Kings! Rapuil and Neoba Olembe arrive at The City of Kings and join our heroes as playable characters. Rapuil and Neoba both feature advanced skills and are designed for experienced players who are looking for unique ways to play the game. In addition to the normal 12 skills, both characters have a special skill that unlocks as soon as you receive your first stat disc. New Stories The pack also comes with 3 new stories which can be played alongside the existing 7, meaning you can play them alongside or after the core story line. Each of these stories starts you with several skill discs, allowing you to craft a unique role for your character before the story begins, and they feature large 6*4 maps, new challenges, and easier to access linen!
$36.00$31.00
The City Of Kings: Character Pack 1: Yanna And Kuma
Calamis looks out from the battlements of the City of Kings, sensing something it had almost forgotten… Yanna Stormtree and Kuma the Old Man of the Woods return to The City of Kings and join our heroes as playable characters. Yanna and Kuma both feature advanced skills and are designed for experienced players who are looking for unique ways to play the game. In addition to the normal 12 skills, both characters have a special skill that unlocks as soon as you receive your first stat disc. New Stories The pack also comes with 3 new stories which can be played alongside the existing 7, meaning you can play them alongside or after the core story line. Each of these stories starts you with several skill discs, allowing you to craft a unique role for your character before the story begins, and they feature large 6*4 maps, new challenges, and easier to access linen!
$36.00$31.00
Summit: Yeti Expansion
As if "Summit The Board Game" wasn’t deadly enough, the Yeti expansion brings a new level of excitement and distress to your expedition as you, your friends and your rivals are stalked across the frozen landscape by an unrelenting foe.The Yeti expansion can be used with the base game in any mode of play, competitive, cooperative or solo.
$29.00$25.00
City Builder: Ancient City (Pre-Order)
This item is a pre-order item with an expected release date of Q1 2025. Orders containing a pre-order item WILL NOT SHIP until the final pre-order item is able to be shipped. Dates and product details are subject to change as new information from the manufacturer is updated. City Builder: Ancient World is a tile-laying game for 1-4 players, which can be played competitively, cooperatively or solo. Players are magistrates sent to a newly conquered province to build cities and help spread Roman influence in the area. By employing clever planning, they must grow their cities to meet the demands of incoming settlers, as well as build imposing Monuments to please their emperor. Competitive Objective:To win, players must build impressive Monuments and fill their city with incoming settlers. Monuments have unique scoring bonus that will only apply to the city they are built in, while claiming settlers unlocks the point value they are covering. At the end of the game, players will add up their scores and the player with the most victory points is declared the winner. This player is awarded governorship of the province with their city being named its new capital. Cooperative Objective:The emperor wants to increase the efficiency and profit of each of his provinces. As a group of magistrates you must work together to ensure your province doesn’t displease him, which would result with you losing your position—and your possibly your head.Follow the emperor’s Edict, complete his preferred Monuments, and plan carefully to make sure you all stay off the chopping block!
$70.00$60.00
Block And Key
In Block and Key, adventurers place 3D clay blocks in a centralized raised playing area, with the goal of completing their own request cards. The challenge is made more interesting as each player is limited to their "2D" viewpoint. Each turn adventurers may either draw new blocks from the supply, or place ONE block into the shared space. They may then check to see if they have completed any request cards before filling their hand. The first adventure to complete the number of request cards required by the player count ends the game. Scores will be tallied and one player named the victor.
$71.00$61.00
The Sherlock Files - Junior Introductory Investigations
The Sherlock Files: Curious Capers includes three crazy cases that are fun for the whole family! From a missing meerkat to a naughty dog that pooped in the park, these cases are both engaging and kid friendly. In this family weight mystery game, the beloved Sherlock Files mechanics have been adapted to be simpler to play, without losing any of the fun. Each of the three cases will have both adults and kids engaged and intrigued. Are your bubble-gumshoe skills up to the task?? Work together to solve each case and find out!
$36.00$31.00
Rocketmen: Deluxe Miniature Set
THIS IS NOT A COMPLETE GAME. You must own a copy of Rocketmen to play. Rocketmen is the new boardgame designed by Martin Wallace, a game which lets the players immerse themselves in a fast-paced race to the final frontier: Space. To explore Space you need spaceships, bases, space stations, and everything else that allow you to complete your missions. Rocketmen – Miniature Expansion Set is what you need to upgrade their presence in the game. In this accessory set players will find 48 Plastic Mission miniatures (12 per player, 98 degree PVC) in 4 colors, 36 plastic miniature bases (9 per player, crystal clear acrylic) to replace players' tokens, to mark missions that were successfully launched and the mission points. And remember, while the Universe might wait for you eternally, your opponents won’t! Contents • 48 plastic mission miniatures (12 per player, in 4 colors) • 36 plastic bases (9 per player, in crystal clear acrylic) Ages 14+, 1-4 players, 60 minutes
$57.00$49.00
Rocketmen
They have set up their empires of trailblazing innovation and groundbreaking technologies on a somewhat unremarkable planet circling around a rather average star. Years of hard work and steadfast dedication to their clear-cut vision of looking further than the day-to-day toils and chores of human civilization have cemented their reputation as the forefathers of the future humanity. Secretly, they have never stopped dreaming about the thrust of all their entrepreneurial actions and deeds – reaching the stars. Now, the time has come for them to embark on a second giant leap for humankind, to make the outer reaches of the solar system our home. Only one of them shall go down in history as the first explorer of space and a person who truly forged their will and power according to the bold words: citius, altius, fortius – faster, higher, stronger. Immerse yourself in a fast-paced race to the final frontier: space. A deck-building confrontation of swift decision-making and tactical choices, Rocketmen gives you the feel of taking a front seat in a technologically wonderful spectacle of space exploration. It’s up to your predictive abilities and resource management skills to determine what kind of endeavor would be most suitable for paving the way to Earth’s celestial neighbors. It doesn’t matter whether it would be a low Earth orbit satellite or a manned base destined for the Red Planet; plan your mission carefully, equip your shuttles and rockets craftily, yet do not hesitate when your gut instinct tells you when it’s time to launch! The universe might wait for you eternally. Your opponents won’t!
$57.00$49.00
The Glade
It’s summer time, and amid the forest lies the glade. In The Glade, you fill your personal forest board with sets of forest tiles (played from your tile rack) that feature creatures, leaves, and forest fruits. Create sets of three tiles to place one of your toadstool counters onto the central glade board. Complete a set of four tiles to add a toadstool to your store. Claim toadstool counters from the glade for your store by playing matching forest tiles. Play toadstool counters into enclosures in your forest to create extra actions. When one player has played all twelve of their toadstool counters or when all the forest tiles have been drawn from the bag, the player with the most points wins. After playing the basic game, progress to the "matching" game in which you also match your forest tiles to the creatures, leaves, or forest fruits on your forest board.
$84.00
Cytress (Pre-Order)
This item is a pre-order item with an expected release date of Q1 2025. Orders containing a pre-order item WILL NOT SHIP until the final pre-order item is able to be shipped. Dates and product details are subject to change as new information from the manufacturer is updated. Welcome to Cytress. You play as a rebel merc who has zeroed in on one goal. To get into Stratos – Earth’s largest sky hub. It is in this sky colony where you will find Earth’s most powerful, wealthiest, and most influential individuals. These people enjoy having the largest portion of the pie, not to mention toying with the lives of everyone else on Earth – the Underbelly, as the inhabitants of Stratos love to call it. But you are not the type who tolerates these kinds of apathetic, arrogant attitudes. You must challenge these oligarchs and get into Stratos; you consider this action to be a show of defiance, proof that the leviathan city is not exclusive to the powerful few. But first, you must establish a name in the Underbelly, a strategy that will help in getting you and your crew into Stratos. Unfortunately, this is a journey that's not free from danger. Stratos has tight security, and authorities have their eyes on the gates 24/7. Anyone caught entering illegally is subject to instant termination without trial. Fortunately, you have found a way in. The Tubes – vertical shafts that serve as the city’s waste chutes. The Tubes will be your one-way ticket to wonderland, your only chance of acquiring a large portion of the pie. Of course, you will need the help of your crew to get in. So hone your skills, upgrade your abilities, and procure as many supplies as possible to achieve your objective. You must employ cunning strategies and pick the juiciest missions among the lot. Regardless of which faction you choose, remember to use their key abilities to your advantage. That’s how you can outwit the competition and eventually win the game. So do you have what it takes to become a part of Stratos’ elite citizenry? Or do you want to live a continued oppressed existence in the Unde
$86.00$73.00
Omicron Protocol: Up To No Good Expansion
The expansion adds even more variety and replayability to the game. The "Up to No Good" expansion STANDEE-only version, containing 2 full Factions. Miniature versions "Animals"As a faction, all the animals have been mysteriously "enlightened", such that their intelligence has been boosted exponentially. No one, not even the animals themselves, knows how or why this occurred. Miniature versions "Red Dragons"The Red Dragons are San Lazaro's most powerful street gang. Originally a Chinese triad, it has recently opened up its ranks to people of all backgrounds under the leadership of the ambitious and ruthless "Lady Rose".
$93.00$79.00
Monuments (Deluxe Edition)
You lead a civilization, and it is your mission to build your monument! The player who is the first to build all five layers of Machu Picchu, Tikal, the Colossus of Rhodes or the Pyramids will trigger the end of the game, but only the player with the most victory points will win! Conquer lands, produce goods, populate, train military units, build buildings, move your units, upgrade your action cards, trade, attack other players, draw quest cards and build your monument! Gameplay in Monuments flows easily. You either play one of your ten action cards and execute its single action, then discard it, or pick up all previously discarded action cards and add them to your hand. The first player to complete their monument triggers the end of the game, then points are awarded for the monument, workers, areas controlled, military power, resources controlled, upgraded cards and uncompleted and completed quest cards. Each player has a score modifier, their own deck of bonus cards, and an ability in addition to the starting position of their civilization in order to make every game a totally new one!
$169.00$113.00
Marvel Champions: The Card Game - Nightcrawler Hero Pack
Shunned for his demonic appearance, Kurt Wagner’s mutant heritage and gentle heart earned him a family in the X-Men. Now he uses his teleportation power and adventurous spirit to thwart injustice as the incredible Nightcrawler, and he’s bamf-ing his way into your games of Marvel Champions: The Card Game! With his signature teleportation ability allowing him to perform incredible feats, Nightcrawler is a blast to play and a great asset to any team. Within this Hero Pack, you will find Nightcrawler, his fifteen signature cards, and a full assortment of Protection cards inviting you to shield your allies from harm. This pack also includes a bonus modular encounter set featuring the aptly-named Crazy Gang! The X-Men would not be complete without the Nightcrawler Hero Pack! This expansion comes with a 40-card pre-built deck, giving you the chance to start playing from the moment you open the box.
$25.00
Dorfromantik
Dorfromantik is a cooperative tile placement game in which you create a beautiful world of hexagonal landscapes while completing tasks requested by its residents.The more points you score, the more new landscapes you can unlock to add to your world.These will add new challenges and will help you score even more points in future games.What is the highest score you can achieve?➀ Place landscapes to complete tasks requested by the residents.➁ Gain points to improve your high score...➂ ...and unlock additional components.
$57.00$43.00
Marvel Champions: The Card Game - Magneto Hero Pack
Formerly the X-Men’s greatest foe, Erik Lehnsherr—better known as Magneto—renounced his villainous ways and took up his friend Xavier’s dream of peaceful coexistence between mutants and humans. Now, he fights alongside the X-Men as a hero in his own right, and he’s commanding his way into your games of Marvel Champions: The Card Game! With his iconic power over magnetism allowing him to pull his signature cards from his deck every turn, Magneto is a versatile and powerful hero that can sway the battle in your favor. Within this Hero Pack, you will find Magneto, his fifteen signature cards, and a full assortment of Leadership cards inviting you to command your allies in battle. This pack also includes a bonus modular encounter set featuring the notorious Hellfire Club! Though he once stood against them, now the X-Men couldn’t do without the Magneto Hero Pack! This expansion comes with a 40-card pre-built deck, giving you the chance to start playing from the moment you open the box. A new Hero Pack for Marvel Champions: The Card Game featuring Magneto, the Master of Magnetism and a former enemy of the X-Men. Contains a 40-card Leadership deck ready to play right out of the box and themed around cycling X-Men allies in and out of play. The Magneto nemesis set pits him against Exodus, one of his own former Acolytes. This hero pack also includes a new optional encounter set themed around the Hellfire Club, a notorious secret society with powerful members that are difficult to take down. Also includes additional hero cards from other aspects to expand deckbuilding options. Contents: 60 Cards One rules insert
$25.00
Star Wars: The Clone Wars - A Pandemic System Game
The Grand Army of the Republic is in continuous conflict with the unending waves of Count Dooku’s droid battalions. In Star Wars: The Clone Wars – A Pandemic System Game, stand together as legendary Jedi against the Sith Lord and his Separatist forces. Utilize each character’s unique abilities to cut down swarms of droids, complete missions across the galaxy, and use the power of the Force to battle iconic villains across four exciting scenarios.
$86.00$69.00
Flamecraft: Metal Coins
24 shiny, thick metal coins in a "dragonmade" cloth bag. Use in game or hoard as you desire.
$29.00
Dune: War For Arrakis
Dune: War for Arrakis is a thematic strategy board game centered around the Desert War events from the acclaimed Dune novel by Frank Herbert. In this asymmetric game, House Harkonnen must dominate Arrakis with its troops and keep the spice flowing, lest they lose the support of the great powers of the Imperium. Meanwhile, the young Atreides leader-turned-messiah, Paul-Muad’Dib, must lead the Fremen rebels and wrestle with his prescient visions, finding his path between the fate of Arrakis, the inexorable jihad, and the destiny of the Kwisatz Haderach. While the Harkonnens rely on their vehicles, like Ornithopters and Carryalls, to move their forces and avoid the dangers of the desert, the Atreides harness desert power, riding the colossal Sandworms into battle. Each faction employs different strategies, complemented by their unique Leaders and sets of Planning Cards, to achieve their own victory conditions. ASYMMETRICAL STRATEGY GAME: Experience the power struggle between House Harkonnen and House Atreides with unique starting situations and tactics. DETAILED PLASTIC FIGURES: Immerse yourself in the Dune universe with highly detailed colored plastic figures representing various units and characters. CAPTURE THE ESSENCE OF DUNE: Engage in the epic Desert War, bringing the lore and story of the Dune novels to life on your tabletop. CONTROL THE SPICE, CONTROL THE UNIVERSE: Strategize to gain control of Arrakis and the precious spice, essential for interplanetary travel. TWO-PLAYER BATTLE FOR DOMINANCE: Lead either House Harkonnen or Atreides in a tense and strategic battle for control over the most important world in the Imperium.
$199.00$159.00
Floriferous
Your garden awaits! Spend the afternoon in your floriferous garden. Relax while enjoying this elegant game of picking, pairing, and arranging flowers. Find joy in the abundance of nature.Contents:60 Garden Cards9 Bounty Cards21 Desire CardsCustom Wooden Pawns & Tokens Ages: 14+Players: 1-4Game Length: 20 minutes
$36.00$25.00
Bullet Heart
Assume the role of one of Earth’s most powerful Heroines as you settle their disputes with each other through excessive firepower! Use your actions to form Patterns, clear your board of bullets, and assault the opponent! Keep up dealing with the curtain of bullets coming at you each round and be the last Heroine standing to win! Each Heroine wields a different power that changes how you experience the game!4 game modes! Do a solo run in Score Attack, have a Free-For-All with 2-4 players, form 2 player Teams for battle, or fight each Heroine’s dangerous Boss Mode by yourself or cooperate with others!
$57.00$46.00
Septima
Only in a few corners of the world is the memory of magic still alive, even though a few centuries ago its healing power permeated everything. Witches, its last remaining practitioners, have always been outcasts and could help human society only in strict secrecy. The leader of their people, the Septima, has always been the wisest, most knowledgeable witch. Now, as her time is coming to an end, witches from all over the world gather at Noctenburg to leave their mark on the hostile town and prove to the Septima that they are her worthy successor. Septima is a competitive, highly interactive strategy game of witchcraft. As the leader of your coven, you must prove your worth in the town of Noctenburg to become the successor of Septima, the High Witch. Practice your craft and gain Wisdom by collecting herbs, brewing potions, healing the townsfolk, mastering charms and rescuing your fellow brothers and sisters from the trials. But beware: magic, even if used for good, invokes suspicion in the townsfolk... Simultaneous action selection with positive player interaction: Septima’s central mechanism revolves around the simultaneous, secret selection of one of nine Action cards each turn: Move, Collect, Brew, Heal, Recruit, Plea, Chant, Rite and Remember. Each Action gets a powerful bonus if it is chosen by multiple players, but performing them together also raises suspicion in the townsfolk and attracts the attention of the Witch Hunters. Decisions of when to do a shared action (and who to do it with) adds a fresh, semi-cooperative touch to a competitive game, and lots of player interaction. Rescue witches to build your Coven: Heal, enthrall or convince the townsfolk and amass enough support to sway the periodic Witch Trials in your favor. If the hostile witnesses are outvoted, the convicted witch is absolved and joins the coven that rescued them. You start small but you can grow your coven to up to four witches this way, each with their own personality and special ability to help your cause. Reckless Witches caught by Witch Hunters are also put to trial, so with enough support from the townsfolk, even witches from other, less careful players’ coven can end up in yours. Accessible, intuitive and familiar: Septima is Mindclash Games’ most accessible title to date, with beautiful, hand-drawn art style by Villő Farkas and with the character art of Barbara Bernát, wooden components and intuitive, theme-inspired mechanisms. It is very quick to teach and set up, and takes less than 2 hours to play, even with four players.
$93.00$79.00
Warhammer Quest: Cursed City - Nightwars
Inside the box you’ll find: - 48-page Nightwars rulebook, packed with the continuing story of Ulfenkarn, rules for using new enemies, two Elite Classes for each of the four base classes, rules for the Haven settlement, three new journey types plus four Decapitation journeys, and more perilous Crisis tables- 2x double-sided board tiles- 53x game cards, including encounters, Elite Class traits, empowerments, discovery cards, vampiric power cards, and a Nightwars quest card- 2x vampiric power secret envelopes, to open as you hunt down each vampire- 30 double-sided tokens, including new lurk, hunted, and blood point tokensThis box does not include any Citadel miniatures. In addition to the Warhammer Quest: Cursed City boxed game, you’ll need the following separately-available models to take full advantage of this expansion: Radukar, the Beast; Kritza, the Rat Prince; Lady Annika, the Thirsting Blade; Vampire Lord; and Fell Bats.
$71.00$61.00
Paleo: A New Beginning
In the A New Beginning expansion, thousands of years have passed since your ancestors struggled to survive in a harsh environment and your tribe thrives in a settlement. However, not everything is as peaceful as it seems: new dangers threaten to destroy everything you have achieved. Master new tools, build huts, and develop agriculture and animal taming to thrive at the dawn of civilization and write a new chapter in human history.
$57.00$46.00
Destinies: Witchwood Expansion
Destinies: Witchwood is a new expansion for Destinies that adds additional scenarios in a brand new setting for players to explore. The world is filled with folklore-inspiredccharacters, monsters, and adventures. Destinies: Witchwood offers more flexible quest paths, more narratively driven character goals and more ways to achieve them.• The world is filled with folklore-inspired characters, monsters, and adventures.• In each scenario, players will compete to fulfill one of their character’s two possible Destinies. Players will develop their character’s skills, gather items, complete quests, and uncover thousands of words of rich narrative.• In Witchwood, players’ decisions can drastically change the world the characters find themselves in and can impact later scenarios.Ages 14+, 1-3 Players, 90-150 Min per Scenario
$57.00$39.00
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