Defcon - Holiday Sale
In a dystopic future, four Megapowers contend to rule the world. These Megapowers are actively engaged in the international scene to acquire power and prestige over opponents in order to maintain control over their internal tensions. A new arms race begins…Defcon is an entry level competitive wargame for 2 to 4 players. Each player controls one of the Megapowers. The goal of the game is to gain most consensus by the end of the fifth round: consensus is composed by the sum of the military index (territories controlled) and the reputation index. Each round is divided in five phases. Every phase is completed by all players following the initiative order before advancing to the next one. Players who find the right balance between military strength and the public's opinion will win the game.
$64.00$34.00
Twilight Imperium: Thunder's Edge Expansion
The galaxy stands on the edge of a blade. A great struggle is coming, and only the greatest among them all will triumph. Welcome to Thunder’s Edge, a new expansion for Twilight Imperium 4th Edition! This colossal expansion brings the classic interstellar conflict to a breaking point, where everything revolves around the titular planet of Thunder’s Edge. New factions take to the galactic stage, new worlds emerge for you to explore (or exploit), and a suite of Galactic Events—modifiers that change the rules of the game—ensure that no two playthroughs will ever be the same.Also included is the brand-new Twilight’s Fall mode, an alternate way to play Twilight Imperium. Take up the mantle of a mad Mahact king, build your own custom faction from the scraps of interstellar civilization, and battle to become the supreme ruler of the galaxy. This mode comes with its own spread of unique components, making it almost an entirely new game! Not a standalone expansion. A copy of the Twilight Imperium 4th Edition core set is required to play
$183.00$146.00
Derrocar: The Week of Five Presidents - Holiday Sale
Derrocar is a strategic card game about the week in which Argentina had five presidents, Designed by native Argentinian Bruss Brussco.It captures the craziness and at the same time bases its gameplay on the reality where, in a country tired of politicians, you need to prove that you are the least bad option.Being the least bad means making the others look worse than you. You collect cards from a market, play sets of cards to generate capital for your campaign, and support for you from the unions, the IMF, or other important actors. You can also play them to generate conflicts and problems for the others.
$64.00$32.00
Planet B - Holiday Sale
In Planet B, you play as a corrupt governor. You‘ll make shady deals with conglomerates to advance your own interests. Build your city and let the populace work for you, rise up in a political party, or control the headlines. Of course, everything has its price. By the time you‘re competing to become President, you‘ll want to make sure the voters are on your side. At the end, though, only one thing matters: who‘s managed to line their own pockets the best Contains: 244 wooden pieces, 160 banknotes, 120 cards, 63 tiles, 4 boards, 1 faction track, 1 game board, 1 bag, 1 rules
$127.00$67.00
Peak Oil: Profiteer - Holiday Sale
Peak Oil Profiteer is a standalone board game set in the Peak Oil universe. As the top executive of an oil corporation, you are sent to a war-torn nation that's got a lot of oil — and no one who can help sell it! That's where you come in: Your task is to make the most cash before corruption ruins the land.This card-driven tactical game features area control, simultaneous action selection, and a healthy dose of player interaction. Progressing in rounds, players improve their workforce by investing in powerful consultants and vie for influence over the nation's three warring factions. As control of the oil fields passes between the hands of the so-called "government" the "National Liberation Front", and the noble "Guerilla Militia" you have to ensure you're in the right place at the right time with the right faction leader in your pocket.Double guess your competitors, blackmail politicians, and sell weapons to whoever needs them to ensure you keep the oil — and money — flowing in your direction. Remember, your sole goal is to make the most profit before corruption destroys this sorry region.Game Contents:• Screen-printed meeples and token• Engraved wooden die• Real-feel bills (laid paper)• Upgraded factory-stickered poker "leader" chips.• Includes all campaign stretch goals - new cards and variants.
$62.00$40.00
Twilight Imperium (Fourth Edition)
Twilight Imperium (Fourth Edition) is a game of galactic conquest in which three to six players take on the role of one of seventeen factions vying for galactic domination through military might, political maneuvering, and economic bargaining. Every faction offers a completely different play experience, from the wormhole-hopping Ghosts of Creuss to the Emirates of Hacan, masters of trade and economics. These seventeen races are offered many paths to victory, but only one may sit upon the throne of Mecatol Rex as the new masters of the galaxy. No two games of Twilight Imperium are ever identical. At the start of each galactic age, the game board is uniquely and strategically constructed using 51 galaxy tiles that feature everything from lush new planets and supernovas to asteroid fields and gravity rifts. Players are dealt a hand of these tiles and take turns creating the galaxy around Mecatol Rex, the capital planet seated in the center of the board. An ion storm may block your race from progressing through the galaxy while a fortuitously placed gravity rift may protect you from your closest foes. The galaxy is yours to both craft and dominate. A round of Twilight Imperium begins with players selecting one of eight strategy cards that both determine player order and give their owner a unique strategic action for that round. These may do anything from providing additional command tokens to allowing a player to control trade throughout the galaxy. After these roles are selected, players take turns moving their fleets from system to system, claiming new planets for their empire, and engaging in warfare and trade with other factions. At the end of a turn, players gather in a grand council to pass new laws and agendas, shaking up the game in unpredictable ways. After every player has passed their turn, players move up the victory track by checking to see whether they have completed any objectives throughout the turn and scoring them. Objectives are determined by setting up ten public objective cards at the start of each game, then gradually revealing them with every round. Every player also chooses between two random secret objectives at the start of the game, providing victory points achievable only by the holder of that objective. These objectives can be anything from researching new technologies to taking your neighbor's home system. At the end of every turn, a player can claim one public objective and one secret objective. As play continues, more of these objectives are revealed and more secret objectives are dealt out, giving players dynamically changing goals throughout the game. Play continues until a player reaches ten victory points.
$267.00$192.00
Florence - Holiday Sale
Seduce the Medici at an opulent Renaissance carnevale; deploy members of your noble house to the streets of Florence; compete for control at different parties; meet the Medici when they arrive; then gift, brag and scandalize your way to victory! Florence is a Euro-style area control game in which the regions you want to hold change each round as the Medici move around the city attending various functions. Over nine rounds, each player dispatches family members to attend parties, give gifts, brag about their achievements, engage in spurious gossip, and muscle their way through crowds to get some valuable face-time with the Medici. The chief resource in Florence is time: As the Carnevale moves into full swing and the streets fill with revelers, they will become harder to navigate, and you will need to be cautious of which actions you ask your various scions to complete. ★ Designed by Dean Morris★ Illustrated by Dann May
$85.00$46.00
A Game of Thrones: The Board Game (Second Edition)
Based on the best-selling novel series A Song of Ice and Fire by George R. R. Martin, A Game of Thrones: The Board Game Second Edition lets 3-6 players take control of the great houses of Westeros in an epic struggle to claim the Iron Throne. The updated second edition brings a host of enhancements to your A Game of Thrones experience. It incorporates elements from previous expansions, including ports, garrisons, Wildling cards, and Siege engines, while introducing welcome new innovations. Convenient player screens will hide your underhanded dealings from prying eyes, while new Tides of Battle cards convey the uncertainty of war. This, along with updated graphics and a clarified ruleset, means the time has never been better to claim the Iron Throne. A Game of Thrones: The Board Game Second Edition includes: 1 Rulebook and 1 Game Board 138 Plastic Units 105 Cards 6 Player Screens 266 Tokens and Overlays
$106.00$76.00
Mega Empires: The East - Holiday Sale
Eastern Empires is a board game for 3 to 9 players and covers the development of ancient civilizations over 8000 years of history. Eastern Empires can take up to 12 hours to complete, and still yet, it has a simple mechanism and is easy to learn. The players lead their civilizations, as they expand and collapse, from the Stone Age, through the Bronze Age to the end of the Iron Age. Eastern Empires provides a full day of fun for larger groups. CultureThough it may seem at first glance, Eastern Empires is not a wargame. Yes, conflict may be involved, but rather it is a game about history, culture, trade, development, and... calamities. The civilizations involved are all situated along the Silk Road and the Arabian Peninsula. The Babylonians, The Indus Valley civilization and The Nubians. Players develop their own unique civilization in arts, crafts, science, civics and religion. Each player starts his civilization with a single population token, 8000 BC, but grows and grows over time, and eventually cities can be built. Cities of course bring wealth and fortune, but also… natural calamities such as epidemics, famine or earthquakes, or civil calamities such as pirate attacks, slave revolts and civil disorder. TradingThis wealth is expressed in trade cards. The more cities, the more cards a player gets. These cards provide both trading commodities, and calamities. Trading is the heart of the game. A real social experience, where all players simultaneously trade with each other during a limited time. As soon as trading has ended, the players that end up with calamities will suffer them. Develop advancesAnd then, of course, it's time to do something about it. Build walls, give your citizens music and architecture. Develop religion, democracy, improve science… 51 different advances can be developed in five different categories. Maybe a player can even construct a wonder of the world, or scatter their people all over the map, and gain cultural ascendancy. The player that knows best how to work together, trade or battle for territory, defend his people against nature or enemies like barbarian hordes, and stand the test of time, eventually will win the game. After up to 12 hours of playing that is. Additional componentsCompared to its counterpart Western Empires (2019), Eastern Empires game adds additional components and scenarios that enable games with less than 5 players. Though the base game is especially designed for interaction between larger numbers, these new rules and components provide a well balanced smaller game that can even be used with its counterpart Western Empires. The game can be expanded with Eastern Empires: The Special Buildings Expansion (2019). Mega EmpiresWhen combining the board games Western Empires (2019) and Eastern Empires (2021) this forms: Mega Empires (2021), an 18-player experience. A full game of Mega Empires takes up to 13 hours to complete. This bundle contains both stand alone games, each of which can be played by 3-9 players and can be expanded with the two Special Buildings Expansions (2019) for either game or the combination of both games. Where Western Empires has a focus on sea travel and trade on the Mediterrainean Sea, Eastern Empires follows the Silk Road to India and trading is done through the deserts of the Arabian Peninsula.
$183.00$95.00