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25 products


  • Gamers Guild AZ Conquest Conquest: Spires - Biomancer Para-Bellum Games

    Conquest: Spires - Biomancer

    Standing six feet tall, their spindly bodies have been adapted to the rigors of their academic life. Digestive systems have been reduced to minimize distractions. Their senses, particularly sight and smell, have been enhanced to an astounding degree, so much so that the clothing they wear to battle is designed to reduce the sensory overload, allowing them to focus on the task at hand.

    $38.00$24.00

  • Gamers Guild AZ Conquest Conquest: Spires - Desolation Drones (Pre-Order) Para Bellum Games

    Conquest: Spires - Desolation Drones

    Box Contents 12 Plastic Miniatures (with the option of making Catabolic Nodes) 3 Infantry Plastic Stands  12 Bases 1 Command Cards Product Information Assembly: Required. Box size: 30x15x6cm; 410g Material: Plastic Scale: 38mm

    $64.00$42.00

  • Gamers Guild AZ Conquest Conquest: Spires - Avatara Para-Bellum Games

    Conquest: Spires - Avatara

    Amongst the most elite troops available to any faction, the Avatara will allow Spire players to either round out their existing forces with fast, hard hitting troops capable of dealing with heavy armor or encourage them to start an elite themed army. Given their Mainstay status a new army paradigm can be established around these powerful troops, exploiting their Mainstay classification to build a small, elite force around a core of Avatar regiments

    $92.00$66.00

  • Gamers Guild AZ Conquest Conquest: Spires - Lineage Highborne Para-Bellum Games

    Conquest: Spires - Lineage Highborne

    Lineage Highborn unlock Avatara troops for a Spire Army. Given that Spires lack armor penetration, one of the main tools the Avatara provide, each Spire player is going to want to include at lease one of these powerful fighters in their Army. The 75mm scale and fantastic detail also makes this model very appealing to collectors and dedicated painters.

    $47.00$30.00

  • Gamers Guild AZ Conquest Conquest: Spires - Stryx Para-Bellum Games

    Conquest: Spires - Stryx

    The first models" to fly" in the Conquest game. With bones lightened to the degree they can scarcely support the musculature that power the mighty pinions that bear them aloft, a Spire Stryx would be incapable of posing a significant threat on the battlefield were it not for the cruel disregard their masters have for their lives… and the lethal, toxic payload they carry in their bloated sacks.

    $64.00$42.00

  • Gamers Guild AZ Conquest Conquest: Spires - Mimetic Assassin Para-Bellum Games

    Conquest: Spires - Mimetic Assassin

    The Directorate has long sought to produce the perfect assassin clone, but their efforts have been incessantly stymied by the Sovereign. He has made it a matter of personal interest to ensure that all Ark vaults containing pertinent data to this research fall squarely under his direct supervision, denying the Directorate access to chameleonic strand sequences and certain personality traits, which it has sought for so long. They have instead been forced to adapt and improvise with those strands they already possess: agility, strength, aggression and some limited biomechanical functions.

    $38.00$24.00

  • Gamers Guild AZ Black Friday Conquest: Spires - Siegebreaker Behemoth Para-Bellum Games

    Conquest: Spires - Siegebreaker Behemoth

    ●    Battlefield Role: Restricted Monster ●    Class: Heavy●    Type: Monster No creations of the Spire embody both the Directorates pursuits of efficiency and the Sovereigns quest for perfection as does the Siegebreaker Behemoth. Its limbs are designed to dig, climb and still strike with such force it cavitates the very air, producing a thunderous boom that dwarfs the sound of its impact, shredding metal, pulverizing stone and obliterating flesh. Its sinuous serpentine body is almost nothing but muscle and armor, sacrificing everything for power, mobility and durability. Its nervous system is a complex mix of simple systems that govern its movement and complex self-referencing pain and pleasure receptors attuned only to its hearing. This is intentional, for its control is established by frequencies known only to its master, who dispenses pain or pleasure ensuring the compliance and good behavior of this unstoppable behemoth.

    $197.00$144.00

  • Gamers Guild AZ Conquest Conquest: Spires - Assault Preceptor Para-Bellum Games

    Conquest: Spires - Assault Preceptor

    The preceptors are a creation of the Directorate. Originally intended as a front-line unit to replace the Vanguard strain whose combat prowess was based on coordination and reaction, they were retired citing the very resource intensive training process they required to be considered battle ready. Of course, one could argue, the Sovereign would also not look kindly on a tightly structured and well-coordinated fighting force capable of autonomous thought and communication. Loath to waste resources, the Directorate repurposed the project, introducing preceptor leaders to Vanguard Clone formations to increase their coordination and cohesion. So far, preliminary trials show a significant increase in battlefield performance…

    $33.00$22.00

  • Gamers Guild AZ Conquest Conquest: Spires - Vanguard Clone Infiltrators Para-Bellum Games

    Conquest: Spires - Vanguard Clone Infiltrators

    Unlike the Brute and Force Grown Drones the Vanguard Clones are not grown in the spawning pits deep within the Underspire. Woven from 100% pure exile tissue, their strands are improved upon and woven to produce superior specimens. Infiltrator training differs radically from what Vanguards have come to expect. As Vanguard Infantry, they fought in the main battle line, counting on support from countless menial drones, beasts and sentients that forge the war machine of the Spires. Infiltrators operate independently of this complex, relying solely on their skills and those of their team mates to survive in an environment that is not only alien to them, but a population who is invariably hostile. Stealth and ambush are their chosen methods of combatant their training regime emphasizes this. Few forces on Eä can match them in their chosen craft.

    $47.00$33.00

  • Gamers Guild AZ Conquest Conquest: Spires - Onslaught Drones Para-Bellum Games

    Conquest: Spires - Onslaught Drones

    A portion of all Force Grown Drones is tithed to the Onslaught Program. An advanced research grant established by the directorate to further the development of the Spire’s combat drones. It is upon these hapless wretches that the Directorate expands its knowledge of neural and hormonal overstimulation, pushing the boundaries of their own craft a tiny bit further with each test. Already they have borne fruit, allowing the clones’ direct supervisors to trigger their hyper aggression only once a safe distance from friendlies has been achieved.

    $64.00$42.00

  • Gamers Guild AZ Conquest Conquest: Spires 5th Anniversary Remix Artisan Series Abomination Para Bellum Games

    Conquest: Spires - 5th Anniversary Remix Artisan Series Abomination

    5th Anniversary Remix Artisan Series Resin monster kit. Upgraded and updated sculpt with for a new look and a superior assembly that brings gamer quality of life improvements. No creations of the Spire embody both the Directorates pursuits of efficiency and the Sovereigns quest for perfection as does the Siegebreaker Behemoth. Its limbs are designed to dig, climb and still strike with such force it cavitates the very air, producing a thunderous boom that dwarfs the sound of its impact, shredding metal, pulverizing stone and obliterating flesh. Its sinuous serpentine body is almost nothing but muscle and armour, sacrificing everything for power, mobility and durability. Its nervous system is a complex mix of simple systems that govern its movement and complex self-referencing pain and pleasure receptors attuned only to its hearing. This is intentional, for its control is established by frequencies known only to its master, who dispenses pain or pleasure ensuring the compliance and good behaviour of this unstoppable behemoth.  HOW THEY PLAY: The Spires design their creations for specific tasks, and this mighty behemoth lives up to its name: it breaks sieges. With a few, yet extraordinarily powerful attacks, the Siegebreaker dismisses any attempt at defense or protection from its assaults. When enemies establish robust defensive lines, these behemoths effortlessly shatter them.

    $225.00$167.00

  • Gamers Guild AZ Conquest Conquest: Spires - Marksman Clones Para-Bellum Games

    Conquest: Spires - Marksman Clones

    Spliced from a number of tissues to ensure their keen eyesight and flawless hand-eye coordination, these Clones are amongst the most effective ranged troops one can encounter on the battlefield. The addition of a third arm was pioneered by the Fourth Indigo Lineage, which traded the marginal increases in accuracy that other houses blindly pursued for a significantly increased rate of fire. Despite under performing in the sharpshooting challenges, the dominant superiority in their rate of fire brought glory to their Lineage in the melees for decades, until the other Lineages stole, bought or perfected their technique. Unleashed on the outside world for the first time in millennia, Marksmen Clones are reaping a bloody toll on the battlefield, providing withering salvoes of accurate fire for the monstrous throng the Spires call an army.

    $41.00$24.00

  • Gamers Guild AZ Conquest Conquest: Spires - Artisan Series Lineage Prideborne Para Bellum Games

    Conquest: Spires - Artisan Series Lineage Prideborne

    Box Contents ●    3 Plastic Miniatures●    3 Cavalry Plastic Stands●    3 Cavalry Bases●    1 Command Card Product Information ●    Assembly: Required.●    Box size: 30x15x6cm; 300gr●    Material: Plastic●    Scale: 38mm, Height: 12cm

    $64.00$42.00

  • Gamers Guild AZ Conquest Conquest: Spires - Catabolic Node Para-Bellum Games

    Conquest: Spires - Catabolic Node

    Nothing epitomizes the Spires’ approach to warfare more than the Catabolic Node. Every drone contains the latent genetic code to become a Catabolic Node. With its twisted body is seething with toxic gasses and corrosive vital fluids a Catabolic Node is so unstable they are only created on the eve of battle. One shudders to imagine what could happen if the Spires found a way to stabilize these deadly sacrificial troops.

    $33.00$22.00

  • Gamers Guild AZ Conquest Conquest: Spires - Bound Clones Para-Bellum Games

    Conquest: Spires - Bound Clones

    Lacking the mental prowess to join the Directory or the beauty to serve the Lineages directly as domestics, the vast majority of clones decanted find their way into the ranks of the Bound, the professional forces each Sovereign Lineage keeps on retainer. Clothed, fed, equipped, and trained at the Lineage’s expense, these soldiers are kept on standby for those tasks that require a fully cognizant mind and could not be entrusted to a servile drone. This should not lead one to think that their lives mean more to their masters, but rather that their masters expect more for the investment into their continued existence.

    $64.00$42.00

  • Gamers Guild AZ Conquest Conquest: Spires - Abomination Para-Bellum Games

    Conquest: Spires - Abomination

    Abominations were originally an advanced and cruel form of punishment, devised on a whim by the Sovereign. Ensconced deep within an Abomination lies the body of an Exile who has betrayed his trust or breached the most sacrosanct of Spire laws. Survivors speak of a keening whine, just on the verge of hearing that pervades their memories, a sound that registers deeper than the cries of their fallen comrades. This is the only sound an Abomination can make, the only sound it is allowed to make: a keening howl to convey the depth of their misery and torment.

    $57.00$36.00

  • Gamers Guild AZ Conquest Conquest: Alternative Art Army Support Pack - Spires (Pre-Order) Para Bellum Games

    Conquest: Alternate Art Army Support Pack - Spires

    Box Contents: ●    12 Spell Cards●    22 Alternative Command Cards●    10 Objective Cards●    13 Incantation Cards●    1 The Last Argument of Kings and First Blood Scenario Card●    1 Spires Deck Box   Product Information: ●    Size: 7.4x8x5cm

    $43.00$33.00

  • Gamers Guild AZ Conquest Conquest: Spires - High Clone Executor Para-Bellum Games

    Conquest: Spires - High Clone Executor

    Lacking the refined education of their Spire betters, veteran High Clones possess only those skills they have earned on the battlefield. Tactically knowledgeable as infantry men and strategically acute as infiltrators and Pteraphon riders, High Clones excel at what they do but not always at the society they live in. A fraction of them have managed to adapt and employ their training in politics, rising above their intended station. Most often than not, they are given a modest stipend and employed as ceremonial guards, (since the real bodyguard roles for the truly exalted amongst their society are reserved for those creatures whose loyalty and combat capacity are compelled by Biomantic means). Those who are not content with these limited roles must vie to be recognized as Executors, officers in one of the Sovereign Lineages’ armies. - Alt Sculpt

    $38.00$24.00

  • Gamers Guild AZ Conquest Conquest: Conquest Cloth Map (Pre-order) Para-Bellum Games

    Conquest: Conquest Cloth Map

    This map contains the most detailed map of the continent of Alektria in the world of EÄ to date. Covering everything from the Weaver Courts to the west and the Old Dominion to the east and from the frozen land of Mannheim to the sun-drenched lands of the City States.. This map pack depicts the lands of EÄ allowing you to plan your campaigns in exquisite detail. All on cloth, ready to be hung, used on a table or even as a small blanket. Box Contents● Map of Alektria, the first contintent of EÄ 90x120cm (35.5" x 48") on cloth, stitched outside for border strengthProduct Information● Box Size: 15x24x2,5cm● Material: Cloth

    $57.00$36.00

  • Gamers Guild AZ Conquest Conquest: Spires - Centaur Avatara Para-Bellum Games

    Conquest: Spires - Centaur Avatara

    A massive humanoid torso crowns the baroque, armored equine monstrosity of the Centaur Avatara, bristling with arms each carrying a deadly blade. Scoffing at the notion of partnership with another being, but keenly aware of the advantages of cavalry upon the field, Spires created the Centaur iterations of the Avatara to mimic the original knights, the companions and equites of the Old Dominion. To date these have been reserved for only the eldest and most powerful elders of the Lineages. Their recent presence on the western battlefield can only bode ill for the Hundred Kingdoms as these hoary monsters shed millennia of ennui and rekindle their bloodlust and interest in battle. 

    $92.00$66.00

  • Gamers Guild AZ Conquest Conquest: Spires - First Blood Cohort Starter Set (Pre-Order) Para Bellum Games

    Conquest: Spires - First Blood Cohort Starter Set

      Box Contents 1 High Clone Executor miniature 1 Ward Preceptor miniature 12 Vanguard Clones/Clone Infiltrator miniatures 8 Bound Clones miniatures 1 Incarnate Sentinel miniature 4 Desolation Drones miniatures 4 Marksman Clones miniatures 30 Plastic Infantry Bases and Stands 1 Plastic Brute Base and Stand 8 Command Cards 1 Quick Start Guide 1 Welcome Guide Assembly Instructions   Product Information Assembly: Required Box size: 34x17.5x7.5 cm; 700grs Material: Plastic regiments and Resin Characters Scale: 38mm.

    $141.00$108.00

  • Gamers Guild AZ Conquest Conquest: Objective Zones - Spires (Pre-Order) Para Bellum Games

    Conquest: Objective Zones - Spires

      This is a set of 9 Objective Zones in Black with the White Spires Faction Logo that brings more Conquest look and feel to your table. A new and unique material that won't slip on the table, but will allow your models to easily slide over, off and around, these are ultra thin made of .5mm polypropylene.  Great for any wargame play. Three 9" Zones and Six 6" Zones packaged together. Made in the EU. Set of 9  Ultra Thin Objective Zones made of .5mm polypropylene. Three 9" Zones and Six 6" Zones packaged together.

    $47.00$33.00

  • Gamers Guild AZ Conquest Conquest: Dweghom Logo on Red Marbled Dice (Pre-Order) Baron of Dice

    $47.00$33.00

  • Gamers Guild AZ Conquest Conquest: Spires: Pteraphon (Pre-Order) Para Bellum Games

    Conquest: Spires - Pteraphon

    One of the earliest and most successful applications of Biomancy to the art of War, the Pteraphon were originally developed by the Spires as dragon slayers. The folly of their efforts was revealed when the Elder Dragons awoke and put their efforts to shame, but the Directorate was never known for wasting resources. Refining their efforts they repurposed the suit by eliminating most of its nervous system and turning it instead into a symbiotic "suit" that grants is wearer the power of flight and enhanced senses. Of course the added neural burden of the alien musculature and sensory organs requires unsafe levels of synaptic enhancers which almost invariably leave their unfortunate pilot hosts as wretched, addicted souls. Despite this many consider this a worthy price to pay for the glory of flight and viewpoint of a god. While the bulk and offensive power of the original design was pared down, they were originally designed to combat dragons and as such remain a terrifying weapon of war against all mortal enemies. How they Play:As an aerial observer and ranged support unit, the Pteraphon significantly enhances the Spire player's battlefield awareness. Whether by launching volleys at vulnerable targets deep behind enemy lines or by marking enemy regiments to expose their positions, the Pteraphon serves as your "eye in the sky!" Box Contents ●    1 Plastic Monster Miniature with an alternative parts●    1 Plastic Monster Base and Stand●    1 Command Card Product Information ●    Assembly: Required.●    Box size: 30x30x6cm; 300gr●    Material: Plastic●    Scale: 38mm

    $155.00$108.00

  • Gamers Guild AZ Conquest Conquest:Spires: Leonine Avatara Para Bellum Games

    Conquest: Spires - Leonine Avatara

    Box Contents ●    3 Plastic Miniatures●    3 Cavalry Plastic Stands●    3 Cavalry Bases●    1 Command Card Product Information ●    Assembly: Required.●    Box size: 30x15x6cm; 300gr●    Material: Plastic●    Scale: 38mm, Height: 12cm

    $92.00$66.00

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