Contrarium
A fun brain twister and conversation starter!♦ What is the opposite of a bridge?♦ What is the opposite of a politician?♦ What is the opposite of ice cream?Contrarium is a combination of a riddle, a debate and a conversation, and a fun and humorous activity.Players are asked for the opposite of various things. What is the opposite of toast? What is the opposite of ice cream? What is the opposite of a premonition?There are no right or wrong answers. Players try to beat each other by matching their answers to the most common answers listed on the back of the cards.It takes only a minute to learn and 10 to 30 minutes to play, no complicated rules or set-up—just jump straight in and play! Perfect for 2 to 6 players or in teams with a big group.
$40.00$34.00
Cooper Island
In the age of exploration the players arrive at a new home far away from their homeland. They try to settle the big island and each player tries to explore one part of it by placing landscape tiles. Landscape tiles grant resources and those are used to erect buildings with special abilities. Barriers on the island have to be removed in order to explore the island even further. Players build valuable statues and supply ships get them the supplies from the old world they need to be a successful settler on Cooper Island. The special thing about Cooper Island is the way the players mark their victory points. They sail with ships around the island to show their progress. On their way around the island they find smaller islands inshore that grant valuable benefits. After five rounds, a game of Cooper Island ends and the player who developed the best and went on furthest with their ships will win. ••• The second printing of the German and English versions of the game, along with the Spanish version of the game, include the Solo Against Cooper expansion that was originally available separately as a bonus item.
$64.00
Cooper Island: Skilled Workers
For those who want to bring a little more variety to Cooper Island, there is now this mini expansion. The Skilled Workers consists of 6 postcards that replace the traditional worker tableaus. Each of them is individual, so you will have a slightly different game experience with each of them.
$11.00
Core Space: Galactic Corps
The Galactic Corps is an expansion for Core Space that introduces the disciplined Galactic Corps and the local Security Wardens – new types of NPC. Work with and against them in a series of thrilling new missions, and then add them to your regular games with the new Event Cards and Security Dice. They’re here for the Purge, but don’t get in their way! New terrain adds the centrepiece Particle Transmitter to your board, and new equipment such as the Riot Fist will give your crew new ways to survive!
$71.00$54.00
Cosmic Encounter: Cosmic Odyssey
You’ve conquered the stars in Cosmic Encounter®. You’ve weathered storms, defended against incursions, forged alliances, engaged in countless conflicts, and established dominion for eons. Or perhaps you’ve done none of those things, and Cosmic Encounter has only recently entered your life. Either way, there is still the ever-burning question: what comes next? Well, dear friends, this comes next. And it’s going to be epic. Cosmic Odyssey is a massive expansion bigger than anything Cosmic that came before it (aside from the base game, of course), and it packs enough wallop to enhance your wild and wonderful space shenanigans for countless games to come. Even if you don’t own any of the previous expansions, Cosmic Odyssey brings loads of aliens, variants, and a brand-new campaign mode to the table. It has more of everything Cosmic Encounter has to offer, and lots of things that have never been seen in the game before. It’s a never-ending odyssey, and one that no Cosmic fan will want to miss!
$86.00$56.00
Courtisans
Guide the Courtiers around the hall and attempt to sway a family’s influence. Manage your Courtiers and read the plans of your opponents to emerge with the most points! There are 6 different families consisting of 15 Courtier cards each. On your turn you’ll draw 3 cards, then play 1 to the Queen’s Table, 1 in your Domain, and the last in an opponent’s Domain. At the Queen’s table, cards can be played either above or below the column of the matching family. At the end of the game, the families with more cards above than below will be Esteemed. Those with more cards below the mat than above will be Disgraced. The cards in each players’ domain will be scored based on whether their families are Esteemed (+1) or Disgraced (-1). Additionally, some Courtiers have special powers when played and each player begins the game with a secret scoring objective. The player with the most points wins! STRATEGIC GAMEPLAY: Guide Courtiers around the hall, sway family influence, and outmaneuver opponents in this strategic card game of royal intrigue. FAMILY DYNAMICS: Navigate the complexities of 6 different families, each with 15 unique Courtier cards, and strategically position them to gain Esteem or avoid Disgrace. DYNAMIC CARD PLAY: Draw 3 cards each turn and strategically place 1 at the Queen's Table, 1 in your Domain, and 1 in an opponent's Domain to maximize your influence. SPECIAL POWERS: Discover Courtiers with special abilities that can tilt the balance of power in your favor, adding layers of depth and strategy to every game. SECRET OBJECTIVES: Begin the game with a hidden scoring objective, adding an element of mystery and unpredictability to each playthrough. Contents 90 Courtier cards 20 secret mission cards 1 game mat 1 rulebook
$36.00$31.00
Creature Caravan
A new threat lurks in the land of Arzium. Ember zombies swarm from volcanic lands to the north—their charcoal bodies the walking hives of malicious fire fairies. The closest haven is the city of Eastrey (eest-ray),where a powerful artifact protects the inhabitants. You must travel across the desert and the plains, over mountains and through red canyons, helping wandering creatures of every shape and size to the safety of the city.In Creature Caravan, players assemble a card tableau of creatures while traveling through a magnificent and dangerous land. Players take turns simultaneously, placing dice on actions on their cards and player boards, moving their caravan across the map toward Eastrey, and adding new creature cards to their caravan.Ages 8 and up1-4 players60 minute playtime
$71.00$61.00
Cryptid: Urban Legends
There’s something hiding among us: an elusive cryptid is prowling our city streets. The evidence is clear but, without definitive proof, the scientific community will never believe you. There’s nothing else to be done – you must track down this cryptid yourself! Play as a determined Scientist manipulating heat, movement, and sonic sensors to scan the city, identify your quarry's true location, and capture them. Or take the role of a Cryptid, snaking your way through the shadows and back alleys of the metropolis that surrounds you, eliminating all evidence of your existence as you go, desperately avoiding capture. Emerging victorious in this high stakes cat-and-mouse chase, played out across a sprawling urban landscape, will require all your ingenuity and foresight. Cryptid: Urban Legends is a tense asymmetric game of competitive deductive reasoning for two players from the creators of Cryptid.
$43.00$31.00
Cthulhu Mythos For Pathfinder (2E)
What’s In the Book? Everything from the original Pathfinder SPCM in the 2e system Lots of new art, including dozens of illustrations commissioned for this book New Great Old One stats, including: Nodens and the Watcher of the Green Pyramid New monsters, including the elder thing polymath, gnorri sculptor, gug brute, mi-go thinker, elder shoggoth, and yithian sage Dreamlands cat fighting styles New feats New traps New alien technology and magic items New spells The page count is 567
$86.00$73.00
Cthulhu Realms
In Cthulhu Realms, each player tries to reduce their opponents to insanity or have more sanity than their opponents when the deck runs out. Each player starts the game with a small deck comprised of initiates, goons and followers. Five cards from the deck form a row of available cards on the table; with more than two players, place three available cards between each pair of players. Each turn, you start with five cards in hand, playing those cards in order to put locations into play, boost your own sanity or reduce that of others, collect conjuring power to acquire new cards, and remove cards from the game. You can use the power of your locations once each turn. At the end of your turn, discard any cards still in hand and all entities and artifacts that you played. If you lose all of your sanity, you're out of the game. If you're the only one at the table who's still sane, you win. Otherwise, the game ends when the deck runs out and whoever has the most sanity wins.
$29.00
Cthulhu: Death May Die - Fear of the Unknown
Cthulhu: Death May Die is back with a new standalone box and upgraded rules! Designed by Rob Daviau and Marco Portugal, Fear of the Unknown marks a new Season of the hit board game that brought a new twist to the mythos universe created by H.P. Lovecraft. Face the challenges of 6 new Episode and 2 new Elder Boxes, that bring new insanities and monsters as well as new modular rules in this cooperative board game for 1 to 5 players. EXPAND YOUR HORROR EXPERIENCE: Dive deeper into madness with the Fear of the Unknown expansion for Cthulhu: Death May Die. NEW INVESTIGATORS: Unleash the power of new investigators, each with unique abilities, to confront the eldritch horrors threatening the world. CONFRONT THE UNKNOWN: Face new foes, unearth unknown monsters, and discover mysterious relics as you battle the forces of cosmic terror. ENRICHED GAMEPLAY: Enhance your Death May Die sessions with fresh episodes and components, adding a thrilling layer of unpredictability to your gameplay. STANDALONE EXPANSION: Fear of the Unknown is a standalone expansion that can be seamlessly integrated into your Death May Die adventures, offering more ways to challenge your sanity. Contents: 46 plastic figures 8 dice (3 basic, 5 bonus) 24 plastic markers 5 counter bases 1 story board 4 punchboards 10 player dashboards 55 cards 1 enemy dashboard 2 Elder One boxes with exclusive components (1 punchboard, 13 cards each) 6 Episode boxes with exclusive components (2 punchboards, 25 cards each)
$157.00
Cuzco
Cuzco is a new 2018 edition of Java from French publisher Super Meeple that moves the action to South America, which is in line with the other titles in the Mask Trilogy as well as the authors' original plans for the design. Oh, right. The board game. The board game for Cuzco, the board game chosen especially for Cuzco, Cuzco's board game.
$100.00$74.00
Cyberion
The dream factory has been sabotaged, and everything is on the brink of destruction! Lead the last squad of robot-workers to repair the machines before it’s too late. Use your Robot cards wisely, to complete repairs or to trigger powerful abilities! The machines get harder to repair throughout the game, but you'll also have opportunities to increase the magnitude of your Robots’ abilities.
$37.00$32.00
Darkest Dungeon: The Board Game - Core Game
In this adaptation of Red Hook’s acclaimed Darkest Dungeon video game, you strive to cleanse a manor and its surroundings of all manner of evil: hordes of the undead, foul beasts and eldritch abominations... And, finally, either at death’s door or at your wit’s end, you will have to uproot evil itself from the darkest dungeon. Darkest Dungeon is a fully cooperative dungeon crawl game in which players take on the role of adventurers. Although brave and determined, adventurers are only human! They are prone to the madness and pain the twisted dwellers of the dungeons will inflict upon them. Death can occur, but is not the worst fate: heroes can be driven mad and beyond help! The game is played in campaigns of 11 missions. To reach the Darkest Dungeon itself, players will undertake 3 missions per threat level and vanquish the boss. Then, they will be strong enough and face the horrors of the Darkest Dungeon! They may emerge victorious... if they dispatch the source of evil that plagues the land. For each hero, select 3 skills out of 7 before heading into your mission (and level the heroes up to gain access to more skills). In each room, pick the most suitable stance to best resolve the conflict! Then, on each turn, a player chooses two of the available actions of moving, interacting with the environment, changing their stance or using a skill (if eligible for their current stance). Triumph over encounters, resist rampant madness and emerge victorious before throwing yourself into another battle. Between missions, spend your time in the hamlet, visiting various buildings to find relief from the physical and mental trauma you’ve just endured. Restore the hamlet to its former glory and it will reward you and help you to fulfill the ultimate goal.
$284.00$228.00
Dead By Daylight
Death is not an escape. The hit asymmetric survival horror game comes to tabletop! Take on the role of a ruthless killer or a resourceful survivor as you navigate the sinister trials. As a Survivor, plot your moves, coordinate with your allies, and repair generators to power the exit and escape. As a Killer, anticipate the survivors’ movements and hunt them down to sacrifice on the Entity’s sacrificial hooks. The base game contains seven Survivors and six Killers, each with their own unique mechanics and styles of play.
$71.00$57.00
Decktective: You Can't Cheat Death
Decktective is a co-operative crime game. It can be played in a group or alone. Las Vegas, 1950. The Domein Casino hosts a high-stakes secret game between three crime bosses and the mayor. When you arrive you are surprised: everyone at the table is dead! Who killed them and what was it about? Collect the facts such as documents, traces, audio recordings... Combine cleverly and find plausible solutions.
$22.00$15.00
Deep Dive
Deep Dive is a press-your-luck set-collection game in which you use your waddle of penguins to dive deep into the ocean to amass the most bountiful collection of food!Turns are simple: Flip over an ocean tile, and see what you reveal. You can take what you reveal in the shallows or dive deeper, hoping for a larger catch — but the deeper you go, the more plentiful the predators become. As you surface with food, you build sets of three colors. Target the colors you need to complete sets and score the maximum number of points.CONTENTS• 60 Ocean Tiles• 18 Wooden Penguins• 1 Start Player Token• 1 Rulebook
$36.00$31.00
Deep Vents
In Deep Vents, players each control their own hydrothermal ecosystem to which they add new life and geological features each turn, competing to survive in the unforgiving depths by being efficient and preying on nearby systems with a host of strange and deadly predators. Start each turn by drafting a tile from the five on display — placing one archaeon, the currency of the game — on each tile you skip. Place this tile adjacent to each other tile in your ecosystem, then either grow or trigger each tile in your ecosystem, moving through them from top to bottom, left to right, and growing or triggering them individually as you like. When you grow a tile, you place archaea on it, whether a set amount or a varying number depending on other tiles in your ecosystem; when you trigger a tile, you remove archaea from it to carry out its unique effect: attacking opponents, gaining shells to defend against attacks, moving archaea to your personal supply, and decimating tiles, which leaves them as nothing but a heat source for the remainder of the game. If you ever need to discard archaea due to an attack and cannot do so, you must take a shortfall token and ten archaea, then discard archaea as needed. On your turn, you can pay ten archaea to remove a shortfall token — which you want to do because as long as you have one, you can draft only the first tile on display. If you end your turn with two shortfall tokens, you're out of the game. The game ends if only one player remains in play (with that player winning) or after eight rounds, with players scoring points for archaea and shells in reserve and archaea on tiles. In this case, whoever has the highest score wins.
$50.00$36.00
Destinies: Sea of Sand
Embark on an epic journey to reach the sands of Mahdia, a pirate fortress on the shores of North Africa! Is your army strong enough to break through its walls? Or will the African heat, merciless pirate raiders, and the Ifrit, a creature of Arabic legend, see your dreams of glory sinking into the sea of sand forever? The Destinies: Sea of Sand expansion comes with three scenarios that form a campaign that should be played in the suggested order. We recommend playing the whole campaign with the same group of players, but this is not mandatory. Scenarios are linked together, and each unveils the next steps of a bigger plot, but each scenario is a separate story, and knowing previous scenarios should not give a player any unfair advantage. Sea of Sand also adds new dungeon and maze mechanisms, alongside the use of "sub-maps" to represent the vast distances of the Saharan desert and the locations players will visit.
$43.00$29.00
Destinies: Witchwood Expansion
Destinies: Witchwood is a new expansion for Destinies that adds additional scenarios in a brand new setting for players to explore. The world is filled with folklore-inspiredccharacters, monsters, and adventures. Destinies: Witchwood offers more flexible quest paths, more narratively driven character goals and more ways to achieve them.• The world is filled with folklore-inspired characters, monsters, and adventures.• In each scenario, players will compete to fulfill one of their character’s two possible Destinies. Players will develop their character’s skills, gather items, complete quests, and uncover thousands of words of rich narrative.• In Witchwood, players’ decisions can drastically change the world the characters find themselves in and can impact later scenarios.Ages 14+, 1-3 Players, 90-150 Min per Scenario
$57.00$39.00
Detective: City of Angels – Saints & Sinners
Detective: Saints and Sinners is the newest expansion for Detective: City of Angels, which is an epic narrative-driven board game set in the dark and violent world of 1940's Los Angeles. Most players will step into the shoes of LAPD Homicide detectives that will do whatever it takes to solve the case, but one player will take on the role of The Chisel whose goal is to stall and misdirect the detectives at every turn. Detective: Saints and Sinners features three cases from experienced designers Alara Cameron, William Kenyon, and Logan Giannini. Vincent Dutrait returns to provide his gorgeous period-inspired artwork, but this time he is joined by Roland MacDonald and Magdalena Płoszkiewicz, both proud to make their visual mark on the City of Angels. In the box 3 additional cases: One last hit for the Hitman.A familiar mob capo meets a gruesome end, but it will be up to you to determine if it was an accidental overdose or something more sinister. Cloak & Daggered.Little surprise that when a cohort of spies and G-men bring their shadowy games to Los Angeles it results in blood on the streets,but you will quickly discover how difficult it is to solve a murder when no one is who they seem! Blast from the past.A decorated police Captain is nearly obliterated in a suspicion explosion, but with a list of enemies as long as the L.A. River it will be nearly impossible to determine who pressed the button.
$50.00$37.00
Dice Kingdoms of Valeria: Game Sheet Refill Pack
Refill Pack: Copy of Dice Kingdoms of Valeria Core Game required. You, your spouse, and the couple next door have been playing Dice Kingdoms of Valeria every evening for nearly two weeks and you’re about to cement a winning streak to put the others to shame. You open the game box, hand out the sheets and...OMG...there’s not enough for everyone! The pads are empty...exhausted!Don’t let this happen at your game night. Have a pack of DKOV Game Sheet Refills handy and you’ll avoid the embarrassment of not being able to play your favorite game.• More of What You Need - When players run out of the game sheets for DKOV, this pack will put them back in business fast• Just What You Want - There’s no need to buy a whole new copy of the game. These sheets are the same as the original game components.• Fun Solo or Multiplayer - Invite your friends or kick back solo on a rainy weekend. You’ll have all the sheets you need! Contents:50 Castle Sheets50 Forest Sheets
$32.00
Dice Throne: Season One ReRolled - Barbarian v Moon Elf
Dice Throne Season One ReRolled is a remastered edition of Dice Throne: Season One Dice Throne is a game of intriguing dice, tactical card play, powerful heroes, and unique abilities. It's a fast-paced 2-6 player combat game (1v1, 2v2, 3v3, 2v2v2, or free-for-all). Select from a variety of heroes that play and feel completely distinct from one another. Attack opponents and activate abilities by rolling your hero's unique set of five dice. Accumulate combat points and spend them on cards that have a large range of effects, such as granting permanent hero upgrades, applying status effects, and manipulating dice directly (yours, your teammate's, or even your opponent's). The Barbarian isn't the most elegant hero around. He loves to smash things. He is known for hitting opponents so hard, they are left stunned and concussed. His endless barrage of heavy-hitting attacks shows that even the most simple fighting style can be deadly. The Moon Elf draws her energy from the light of the moon. Her exploding arrows can pierce even the toughest of armor when loosed from her giant long bow. Her quick and nimble stature makes her extremely hard to hit, as she picks off her targeted foes from the vale of the forest. Contents:2 Hero Boards2 Hero Leaflets2 Health Dials2 Combat Points Dials2 Hero Decks10 DiceTokensRulebookGametrayz Inserts
$43.00$30.00
Dice Throne: Season One ReRolled - Monk v Paladin
Dice Throne Season One ReRolled is a remastered edition of Dice Throne: Season One Dice Throne is a game of intriguing dice, tactical card play, powerful heroes, and unique abilities. It's a fast-paced 2-6 player combat game (1v1, 2v2, 3v3, 2v2v2, or free-for-all). Select from a variety of heroes that play and feel completely distinct from one another. Attack opponents and activate abilities by rolling your hero's unique set of five dice. Accumulate combat points and spend them on cards that have a large range of effects, such as granting permanent hero upgrades, applying status effects, and manipulating dice directly (yours, your teammate's, or even your opponent's). The Monk is a master in the art of Chi. He can channel his ancient energy to absorb incoming attacks from his opponents. He can also use it to unleash a maelstrom of pain. The Monk is not only the calm before the storm, but the storm itself. The Paladin's sword of righteousness strikes hard and true. Through faithful devotion, he's capable of celestial defense. The Paladin wades into battle assured that the Divine is with him, and that victory is his sovereign right. Contents:2 Hero Boards2 Hero Leaflets2 Health Dials2 Combat Points Dials2 Hero Decks10 DiceTokensRulebookGametrayz Inserts
$43.00$30.00
Dicenstein
Dicenstein! is a great new dice game in which you are a mad doctor, collection and stitching together body parts to build monsters. But the body parts aren’t just condemned criminals or disease victims – you are after nothing less than the best! You are digging up the world’s most infamous monsters, and piecing them together for an Ultimate Creation!! Then send your monster forth to battle your rival’s monsters, and fight for the best body parts, meanwhile building your Monster Army to terrorize the countryside. May the best (or worst) monster win! Dicenstein’s rules are simple and straightforward, letting you get right to the monster-making and battling (which is why you’re here, no?) It takes only about an hour to play. Dicenstein! is designed for 2-4 players.
$107.00
Dig Your Way Out
Dig Your Way Out is a game created by David Simide in which you play the role of an inmates trying to escape from prison. Be the first prisoner to dig your hole. Craft tools with salvaged materials, buy them with cigarettes, or extort them from other players, the end justifies the means!
$57.00
Dominion: Alchemy
There are strange things going on in your basement laboratories. They keep calling up for more barrels of quicksilver, or bits of your hair. Well, it's all in the name of progress. They're looking for a way to turn lead into gold, or at least into something better than lead. That lead had just been too good of a bargain to pass up; you didn't think, where will I put all this lead, what am I going to do with this lead anyway. Well, that will all be sorted out. They're also looking for a universal solvent. If they manage that one, you will take whatever they use to hold it in and build a castle out of it. A castle that can't be dissolved! Now that's progress. This is the 3rd addition to Dominion. It adds new Kingdom cards to Dominion and as it is an expansion, you will need Dominion, or Dominion: Intrigue to play the game. Dominion: Alchemy is an expansion and can't be played by itself; to play with it, you need Dominion, or a standalone expansion to Dominion (Dominion: Intrigue). Those provide the Basic cards you need to play (Treasure, Victory, and Curse cards), as well as the full rules for setup and gameplay. Dominion: Alchemy can also be combined with any other Dominion expansions you have. Number of players: 2-4 Age of players: 8+ Length: 20-30 minutes
$43.00$30.00
Dominion: Cornucopia & Guilds (Second Edition)
This is the second edition of Cornucopia & Guilds, replacing 8 kingdom cards and the Prizes from the first edition.CORNUCOPIA: Autumn. It seemed like the summer would never end, but that fortune teller was right. It’s over. Autumn, the time of the harvest. Agriculture has advanced significantly in recent years, ever since the discoveryof the maxim, “leaves of three, let it be.” Autumn, a time of celebration. The peasants have spent a hard week scything hay in the fields, but tonight the festivities begin, starting with a sumptuous banquet of roast hay. Then, the annual nose-stealing competition. Then, two jesters, one who always lies, one who always tells the truth, both hilariously. Then, they fight to the death! This celebration will truly have something for everyone.GUILDS: Jobs, everyone’s worried about jobs. Whatever happened to tilling the fields in obscurity? The economy is just a trick, like stealing someone’s nose, but lately people seem to have seen through it, like when you realize someone hasn’t really stolen your nose. So now everyone’s joining a guild, learning a craft, and working on a masterpiece – a painting so beautiful it blinds you, or a cheese grater so amazing that you never eat cheese again. The only people left tilling the fields are the ones doing it ironically. The guilds cover everything – ironic tilling, butchering, baking, candlestick making, shoemaking, cheesemaking, cheese destruction. Your advisor is convinced that somehow, control of the stonecutters is key to world domination. Very well. You will have stone handled so expertly that the world trembles before you.This box combines the 5th (Cornucopia) and 8th (Guilds) Dominion expansions. Together they add 26 newKingdom cards to Dominion. Cornucopia’s central theme is variety, while Guilds has coin tokens you can save and spend later, and cards that you get more out of by paying extra for them. Dominion: Cornucopia & Guilds cannot be played by itself; to play with it, you need the Basic cards and rulebook (Dominion provides both).
$64.00$56.00
Dominion: Nocturne
You've always been a night person; lately you've even considered becoming a vampire. There are a lot of advantages: you don't age; you don't have to see yourself in mirrors anymore; if someone asks you to do something, you can just turn into a bat, and then say, sorry, I'm a bat. There are probably some downsides though. You always think of the statue in the town square that came to life and now works as the tavern barmaid. The pedestal came to life too, so she has to hop around. The village blacksmith turns into a wolf whenever there's a full moon; when there's a crescent moon, he turns into a chihuahua. That's how this stuff goes sometimes. Still, when you breathe in the night air, you feel ready for anything. Dominion: Nocturne, the 11th expansion to Dominion, has 500 cards, with 33 new Kingdom cards. There are Night cards, which are played after the Buy phase; Heirlooms that replace starting Coppers; Fate and Doom cards that give out Boons and Hexes; and a variety of extra cards that other cards can provide.
$64.00$43.00
Dominion: Renaissance
Times have been hard. To save on money, you've moved out of your old castle, and into a luxurious ravine. You didn't like that castle anyway; it was always getting looted, and never at a reasonable hour. And if it wasn't barbarians, it was the plague, or sometimes both would come at once, and there wouldn't be enough chairs. The ravine is great; you get lots of sun, and you can just drop garbage wherever you want. In your free time you've taken up begging. Begging is brilliant conceptually, but tricky in practice, since no-one has any money. You beg twigs from the villagers, and they beg them back, but no-one really seems to come out ahead. That's just how life is sometimes. You're quietly conquering people, minding your own business, when suddenly there's a plague, or barbarians, or everyone's illiterate, and it's all you can do to cling to some wreckage as the storm passes through. Still, you are sure that, as always, you will triumph over this adversity, or at least do slightly better than everyone else.This is the 7th addition to the game of Dominion. It is 500 cards but is not a standalone. It adds 35 new Kingdom cards to Dominion, plus new bad cards you give to other players (Ruins), new cards to replace starting Estates (Shelters), and cards you can only get via specific other cards. The central themes are the trash and upgrading. There are cards that do something when trashed, cards that care about the trash, cards that upgrade themselves, and ways to upgrade other cards. Number of players: 2-4Age of players: 13+Length: 30 minutes
$64.00$52.00
Dominion: Rising Sun Expansion
We journey now to the islands to the east or west, depending on where you are relative to them. Here your title is Emperor. They tell you you`re just a figurehead, though you can still order whatever breakfast you want. They may be right; you did get that breakfast. Your ceremonial sword and armor are made of paper. The samurai never let you into their tea parties, and the ninjas are always tying your shoelaces together. And the epic poem they wrote about you is only 17 syllables long. Rice has been adopted as currency, and no-one seems to even be trying to get your face onto the grains. But when you wake up each morning and look out over the land, life doesnt seem so bad. Now, what`s for breakfast? This is the 16th expansion to Dominion. It has 300 cards, with 25 new Kingdom card piles. There are Shadow cards that leap out from your deck, and Prophecies that will someday happen and change everything. Debt and Events return.
$64.00$55.00
Dominion: Seaside (Second Edition)
Dominion: Seaside is an expansion to both Dominion and Dominion: Intrigue. "All you ask is a tall ship and a star to steer her by. And someone who knows how to steer ships using stars. You finally got some of those rivers you'd wanted, and they led to the sea. These are dangerous, pirate-infested waters, and you cautiously send rat-infested ships across them, to establish lucrative trade at far-off merchant-infested ports. First, you will take over some islands, as a foothold. The natives seem friendly enough, crying their peace cries, and giving you spears and poison darts before you are even close enough to accept them properly. When you finally reach those ports you will conquer them, and from there you will look for more rivers.One day, all the rivers will be yours."
$57.00$39.00
Don't Break the Ice
Tap out ice blocks one by one, but Don't Break the Ice! The object of this classic game is to keep Phillip the Penguin on top of the ice, but as the game goes on, the ice blocks start falling. One wrong block, and he'll go ker-plop! The player who can keep Phillip from falling, wins! Game includes 2 mallets, ice tray frame, 4 ice tray legs,1 large ice block, 32 small ice blocks, and Phillip the Penguin figure.Ages 3+We endeavor to provide accurate information, but this product’s name, color, and materials are subject to change without notice.
$25.00$21.00
Don't Spill The Beans
Do you remember playing the classic Don't Spill the Beans game as a kid? Your own kids can have so much fun playing this bean-balancing, jar-tipping game. Players place a bean into the plastic jar one by one. It slowly fills up and reaches a point where…uh-oh! It tips over. The player that "spilled the beans" then adds all those beans to their pile. The first player to get rid of all their beans wins the game! It includes colorful and fun plastic beans, and labels for creating a silly face on the plastic bean jar. Get ready for lots of giggles as kids anticipate that moment when the jar tips! The 2-player game requires no reading so it's great for pre-schoolers and those who haven't learned how to read yet. It's a fun kindergarten game and makes a great gift for kids.2 playersAges 3+Contents:2 jar halvesJar lid2 handBase64 beansLabel sheetInstructionsWe endeavor to provide accurate information, but this product’s name, color, and materials are subject to change without notice.
$18.00
Drop It!
Circles, triangles, squares and diamonds: Drop It is about letting go, with the pieces you drop landing somewhere in the vertical game board, ideally where they'll score the most points, but the tiles bounce around and don't always land where you expect them to! In more detail, each turn the active player drops one of their pieces into the slot of the game board. The player scores points for the highest level that the piece touches and for any special locations that it touches, but if the piece touches anything of the same shape or color, then you score nothing! What's more, certain pieces are forbidden at certain spots on the edge of the playing area. The Drop It rulebook includes variant rules for simpler play or more variety from game to game.
$50.00$45.00
Dune
Imagine you can control the forces of a noble family, guild, or religious order on a barren planet which is the only source for the most valuable substance in the known universe. Imagine you can rewrite the script for one of the most famous science fiction books of all time. Welcome to the acclaimed 40-year-old board game which allows you to recreate the incredible world of Frank Herbert’s DUNE. In DUNE you will become the leader of one of six great factions. Each wishes to control the most valuable resource in the universe - melange, the mysterious spice only found at great cost on the planet DUNE. As Duke Leto Atreides says “All fades before melange. A handful of spice will buy a home on Tupile. It cannot be manufactured, it must be mined on Arrakis. It is unique and it has true geriatric properties.” And without melange space travel would be impossible. Only by ingesting the addictive drug can the Guild Steersman continue to experience visions of the future, enabling them to plot a safe path through hyperspace. Who will control DUNE? Become one of the characters and their forces from the book and . . . You decide!
$63.00
Dune: A Game of Conquest and Diplomacy
Take part in one of the most famous science fiction stories of all time.Dune, A Game of Conquest and Diplomacy builds on 40 years of development, refinement and evolution from the original classic game.It has the same beloved DNA, flavour, tension and themes, BUT with new game board design, more spice, new streamlined rules, and a new market deck where you can purchase game advantages.Also, the brand new 2-player mode really opens up new gaming opportunities, all making the game more accessible for even the most casual gamer.In DUNE you will take control of one of the four great factions–House Atreides, House Harkonnen, the Fremen, and the Imperium, all vying to control the most valuable resource in the universe: melange, the mysterious spice only found at great cost on the planet Dune.Ship your forces to Dune, harvest spice, seize control of strongholds, and destroy your enemies. Who will control DUNE? You decide!
$86.00$63.00
Dune: Ecaz and Moritani House Expansion
This expansion adds House Ecaz and HouseMoritani, to DUNE: A Game of Conquest,Diplomacy & Betrayal. House Ecaz: House Ecaz is ruled by Archduke Armand Ecaz, who is well respected in the Landsraad and keen to strengthen his standing by forging lasting alliances. House Moritani: Led by the ruthless and cunning Viscount Hundro Moritani, the Moritanis did not hesitate to use terror tactics to conquer their enemies, resorting to assassination, sneak attacks, and sabotage. New Game Mechanics:Homeworlds: These allow you to conduct raids on the homeworlds of other factions and destroy their spice stockpiles. Nexus Cards: Nexus cards provide players with incentives and special effects for not joining an alliance.Discovery Tokens: These add new elements to the game on sections of the board that are often bypassed and don’t see much action.
$36.00$27.00
Dune: War For Arrakis
Dune: War for Arrakis is a thematic strategy board game centered around the Desert War events from the acclaimed Dune novel by Frank Herbert. In this asymmetric game, House Harkonnen must dominate Arrakis with its troops and keep the spice flowing, lest they lose the support of the great powers of the Imperium. Meanwhile, the young Atreides leader-turned-messiah, Paul-Muad’Dib, must lead the Fremen rebels and wrestle with his prescient visions, finding his path between the fate of Arrakis, the inexorable jihad, and the destiny of the Kwisatz Haderach. While the Harkonnens rely on their vehicles, like Ornithopters and Carryalls, to move their forces and avoid the dangers of the desert, the Atreides harness desert power, riding the colossal Sandworms into battle. Each faction employs different strategies, complemented by their unique Leaders and sets of Planning Cards, to achieve their own victory conditions. ASYMMETRICAL STRATEGY GAME: Experience the power struggle between House Harkonnen and House Atreides with unique starting situations and tactics. DETAILED PLASTIC FIGURES: Immerse yourself in the Dune universe with highly detailed colored plastic figures representing various units and characters. CAPTURE THE ESSENCE OF DUNE: Engage in the epic Desert War, bringing the lore and story of the Dune novels to life on your tabletop. CONTROL THE SPICE, CONTROL THE UNIVERSE: Strategize to gain control of Arrakis and the precious spice, essential for interplanetary travel. TWO-PLAYER BATTLE FOR DOMINANCE: Lead either House Harkonnen or Atreides in a tense and strategic battle for control over the most important world in the Imperium.
$199.00$159.00
Dungeon Fighter (Second Edition)
You will have to throw dice with all of your focus and dexterity to hit the target board and defeat those fiends! Your goal is to reach the last room and defeat the Final Boss!Dungeon Fighter is a cooperative dexterity game for 1-6 players where you throw dice at a target in whimsical ways to defeat monsters in a deadly dungeon! This new edition is a reboot that takes the hilarious dice-throwing action of the original Dungeon Fighter and brings it to a whole new level!☆ Brand new version of the classic dexterity game☆ Cooperative dungeon crawler: explore, gather treasure, and fight monsters☆ Dexterity is key! Throw the dice for great success!Components• 1 Target board• 12 Customized dice• 8 Life markers• 1 Monster Life Tracker• 23 Tokens• 123 Cards• 8 Hero Sheets• 1 Chest Tile• 30 Gold Coins• 1 RulebookAges 8+, 1-6 players, 45 minutes
$71.00$54.00
Durian
Today the jungle fruit shop is busy and bustling once again. The shop's clerks, having too much to do, have started helping customers without checking the new inventory that has arrived. Even though they haven't checked the inventory, surely the other staff members have checked them already. But during all the excitement they ended up taking too many orders... When that happens, if someone rings the bell the shop manager gorilla will rush out of their office. If they find out about the over-sold orders......oh, it's too scary to think about! Watch out for the 3 gorilla siblings that are hanging around waiting to cause trouble!
$33.00$24.00
Eldritch Horror: Under the Pyramids
Ancient secrets, sandblasted ruins, and unprecedented horrors await in Under the Pyramids!This side board expansion opens up six new locations throught Egypt, including bustling Cairo, ancient Tel El-Amarna, and the shining, snaking, Nile River. Yet the Egypt of the 1920s is hardly a safe tourist destination. Amid the cultural tumult and political instability of this modernizing African nation, countless Cultists are working to bring about the return of an ancient and powerful evil known as the Dark Pharoah. If he should rise up to rule Egypt once more with his iron will, he would doom all humankind to wretched, cruel slavery. Fighting this battle against terrible evil are eight more investigators, aided by invaluable Relics, powerful Glamour spells, and legendary allies. The Museum Heist Adventure cards lead you on a hunt for stolen antiquities, and six more preludes that can transform your games of Eldritch Horror in innovative and thematic ways. Under the Pyramids includes: A side board that opens up six locations spread across Egypt and North Africa A rulebook to guide your journey down the Nile and into the Sahara Two Ancient Ones, each with unique Mystery, Research, and Special Encounters decks Eight new Investigators Plentiful new Unique Assets, Conditions, Spells, Artifacts, Gates, and Monsters
$79.00$51.00
Element Silver
Element Silver builds upon the legacy of Element by offering three additional modes of play along with the classic version. By adding silver stones functioning as a fifth element, players now have three additional modes of play with Lightning, Wood, and Metal. Each version requires unique thinking, tactics, and philosophy to win. Element has remained RDG's most popular title. Silver builds on that success. Updated game builds on an existing fan base. 2-4 player thematic abstract. Easy to demo and teach, long term replay value.
$57.00
Empyreal: As Above, So Below
As Above, So Below introduces two new factions to the world of Empyreal: Spells & Stem. The enigmatic Underlands Dispatch, which connects the surface world of Indines to a secret realm below; and Starchaser Rails, which links alternate dimensions and planes together through space. Experience additional modules for Empyreal, and expand your game up to 8 players! Two new companies: Starchaser Rails and Underlands Dispatch Solo Automa rules with 8 different AI opponents to challenge alone or integrate into larger games. 7-player & 8-player game rules and materials 8 Metros provide new game variants to explore Alternate captains for each of the 6 base game companies, and the two new companies. New Specialists, new awards, and new spellcars for even more play variety!
$86.00$69.00
Endless Winter: Paleoamericans - Rivers & Rafts
Rivers & Rafts is an expansion for Endless Winter: Paleoamericans. It adds new modular tiles to the terrain map, including riverways and unique starting locations. It also introduces landmarks which tribes can control to gain powerful Eclipse phase benefits.
$29.00$23.00
Ethnos
Ethnos is a mythical realm filled with creatures big and small. As the last Age ended, war and revolt left the inhabitants without someone to lead them into their future. Giants, Dwarves, Elves, and Centaurs have not traditionally gotten along, but a leader is a diplomat as much as a warrior. Now, you’ll have to bring the residents of Ethnos together under one rule. Over the course of three Ages, you will gather followers and convince them to band together to conquer the six Kingdoms. Featuring a classic design by Paolo Mori and breathtaking illustrations by legendary artist John Howe, Ethnos transports you to a world on the brink of disaster. Only a steady hand and a pure heart will be able to lead the inhabitants of Ethnos into the future.
$71.00
Everdell: Bellfaire
Bellfaire is a modular expansion for Everdell packed with exciting new content to experience! Unique player powers for each type of critter in Everdell. Rules for 5-6 players. The Bellfaire board with a revolving Market location, and endgame Garland awards.
$64.00$57.00
Evolution: Oceans
Oceans depicts the boundaries between the known world near the ocean’s surface, and the mysteries lurking in Earth’s deepest unexplored regions. Enter a vast, underwater cosmos: a mysterious interconnected world of tentacles, sharp teeth, and black ink, where your survival depends on your ability to adapt in a changing environment. But this is just on the surface… Lurking below the surface lie mysteries so bizarre they hardly seem natural. The Deep is a deck of nearly 100 unique traits that you’ll discover over the course of many games. These powerful traits represent the unknown: the undiscovered wonders of the deep ocean. Venture into the Deep when you are ready to face the unknown!
$79.00