Munchkin: Steampunk Girl Genius
Munchkin Steampunk: Girl Genius introduces Sparks from the Girl Genius comics to the Munchkin Steampunk game, not to mention mad scientists, undead mammoths, and more.
$32.00$27.00
Munchkin: Super Munchkin
Fly through the city. Smash the villains. Backstab your teammates and grab their gadgets. Munchkin has parodied the classic dungeon, the kung-fu warrior, the space epic, and the creatures of the night. Now, it's the superheroes' turn! Be a Mutant, an Exotic, a Mystic, or a Techno. The higher your Level, the more Powers you can have. Battle dastardly masterminds, devastating monsters, and invading aliens from the next dimension – from the wimpy Bucketman all the way up to Big Ol' Planet Eater Guy himself – and TAKE THEIR STUFF! With the Electro-Mento-Hat, the Telezapinator, and the (jet-powered) Pogo Stick, no foe can stand before you. Super Munchkin is a stand-alone game, which (of course) can be combined with other Munchkin games. Designed by Steve Jackson and illustrated by John Kovalic, this one is destined to RULE THE WORLD! Mwahahaha! Now in Full Color! •twisted humor•super hero themed•3 to 8 Players3 to 8 Players•part of popular munchkin line•1 hour to play
$43.00$37.00
Munchkin: Tails
Munchkin has gone to the dogs . . . plus foxes, mice, and ponies!Anthropomorphic animals have always been popular, from the animal-headed gods of Egypt to Mickey Mouse and Bugs Bunny today. Now, Munchkin fans can add to the legend with Munchkin Tails, a new set designed by Andrew Hackard and illustrated by Katie Cook. It has four familiar Munchkin Classes (Bard, Thief, Warrior, Wizard) so existing players can start playing immediately – but this set is also perfect for new players.Key Features• Mixes seamlessly with original Munchkin or any other fantasy Munchkin set.• A great way to introduce new players to the world of Munchkin.• Katie Cook’s art is the perfect match for this silly game!
$43.00$37.00
Munchkin: Tails of the Season
The only thing people love more than cute animals is cute animals at Christmas, and that's what you'll get in this holiday mini-expansion to this summer's Munchkin Tails! Adnrew Hackard and Katie Cook are back with 15 more adorable cards — an ideal stocking stuffer for your four-footed friends! (Assuming they can read and like playing games. Otherwise, maybe give this to your kids. Or yourself!) This work perfectly with Munchkin Tails, of course, but can also be used with any Munchkin set.
$12.00$10.00
Munchkin: The Floor is Larva
Don’t let the Bed Bug bite!Speaking of bugs, Munchkin: The Floor is Larva adds the Bug Race from Star Munchkin to the ever-growing swarm in Munchkin. If compound eyes and wiggly antennae are your thing, these cards are for you! This 56-card Munchkin expansion is ready to go marching one-by-one into your deck! Except for the DeviAnt – it does its own thing. Stay at a Roach Motel, where you’ll be Snug as a Bug in a Rug, and it will make you a Bee Lever! Before you reach for your rolled-up newspaper or can of Wasp Spray, though, be sure you look down and check to see if . . . The Floor Is Larva! Key Features★ Your customers can add now add 56 new cards to their decks at a really great price!★ Adds a new (old) Race to Munchkin, making mixing Munchkin and Star Munchkin easier than ever!★ An absolute delight for your entomologist friends – and much better than having actual bugs around!
$17.00$15.00
Munchkin: Tricky Treats
Munchkin Tricky Treats is a 15-card booster that contains Munchkin cards with a Halloween theme. It's Halloween, and you know what that means – it's time to dress up, kill monsters, and take their sweet, sweet CANDY!!!! Put on your Zombie Costume, grab your Favorite Machete, and show that Sparkly Vampire who's boss! But be careful . . . you may fall prey to The Prim Reaper or the worst Halloween fate of all . . . Healthy Snacks!
$16.00$14.00
Munchkin: Turtle Carnage
In Munchkin Turtle Carnage, we've got a shell-load of great new cards for you!
$16.00$14.00
Munchkin: Undead
It just doesn't feel like a dungeon worth exploring without hordes of undead! Munchkin Undead adds 15 more monsters, curses, and items all dealing with the formerly living. Get your pointy sticks and your chainsaws ready because it's time to kill them all over again! Expansion! Core game required to play
$15.00$13.00
Munchkin: Unicorns
Unicorns are beloved, beautiful beasts who will stab you the moment you turn your back. Time to return the favor. This set contains 15 unicorn-themed cards originally found in Munchkin Unicorns and Friends, now available on their own for people who like unicorns (but not friends).Key Features• Unicorns and Katie Cook art go together like . . . I don’t know, they just go together!• This 15-card mini-expansion will make a great impulse buy.• With Unicorns and Friends sold out at our distribution center, you’ll need to grab this one while you can!
$12.00$10.00
Munchkin: Warhammer 40000: Storming The Warp
Anyone who has explored the galaxy of Warhammer 40,000 will know that it holds a vast variety of planets. Some of these worlds appear in dozens of stories, such as Holy Terra, the capital of the Imperium of Mankind – others only get a passing mention as they are devoured by a Tyranid hive fleet. This Dungeons expansion for Munchkin Warhammer 40,000 brings 20 of these worlds to your table to add more Chaos (and fun) to your grim, dark games.
$17.00$15.00
Munchkin: Warhammer Age of Sigmar
Mighty Battles for the Mortal Realms . . . The Eight Realms of Warhammer Age of Sigmar form a new battleground for Munchkin players to explore by which we mean kill monsters and take their stuff, obviously. First launched in 2015, Warhammer Age of Sigmar has found a home on game tables worldwide. Its rich story and variety of foes are a perfect match for your Munchkin game. Play as a soldier of one of the Armies in the Grand Alliances, as you fight against the numberless minions of Chaos and Death! Best of all, it's completely compatible with a Munchkin Warhammer 40,000 and its expansions . . . create a truly epic battle by mixing the sets!
$50.00$43.00
Munchkin: Warhammer Age of Sigmar: Chaos and Order
No conflict defines the Age of Sigmar like the battles between the forces of Chaos and Order. This expansion for Munchkin Warhammer Age of Sigmar showcases one fan-favorite army from each side of this war: the Kharadron Overlords, dwarves who mine for gold in the skies above the Mortal Realms, and the Bloodbound of Khorne, crimson-streaked warriors who fight anyone and everyone, including each other.
$29.00$25.00
Munchkin: Witches
Evil witches are everywhere. Souring your milk, corrupting your files, sailing across the moon with a cackling laugh. What can you do? What you always do – kill them and take their stuff. Here are a dozen witchy monsters with Items and Curses to match! This expansion works with any Munchkin set, but if you want witches to be a bit more central in your game, shuffle it into Munchkin Pathfinder and let the players be Witches, too! The 30-card Munchkin Witches mini-expansion! This tuckbox includes new Munchkin cards to shuffle into the classic Munchkin game.
$16.00$14.00
Munchkin: Wonderland
Munchkin Wonderland transports players to the iconic world of Lewis Carroll's Wonderland novels. Move around the illustrated game board. If you land on a monster like the Jabberwock or Cheshire Cat, beat it with a roll of the dice and Treasure cards like Six Impossible Things Before Breakfast, the Vorpal Blade, or Stolen Tarts! Maybe you'll even get help from the Caterpillar or Dormouse. When the deck of Treasure cards runs out, whoever has the most loot wins!
$43.00$37.00
Munchkin: Zombies
In a reversal of roles, all players in Munchkin Zombies start out as zombies, and the "monsters" are the normal people trying to stop the zombie invasion (such as the Action Hero, Soccer Mom, Fireman, etc.). Unlike most Munchkin games, there are no classes or races; instead, you can have a mojo: Atomic Zombie, Plague Zombie, and Voodoo Zombie. As with Munchkin Bites! and Super Munchkin, Munchkin Zombies includes powers – special abilities that you can play as you gain levels. Guest artist is Alex Fernandez, who drew the Meals on Wheels card. Part of the Munchkin series. Munchkin is a satirical card game based on the clichés and oddities of Dungeons and Dragons and other role-playing games. Each player starts at level 1 and the winner is the first player to reach level 10. Players can acquire familiar D&D style character classes during the game which determine to some extent the cards they can play. There are two types of cards - treasure and encounters. Each turn the current players 'kicks down the door' - drawing an encounter card from the deck. Usually this will involve battling a monster. Monsters have their own levels and players must try and overcome it using the levels, weapons and powers they have acquired during the game or run away. Other players can chose to help the player or hinder by adding extra monsters to the encounter. Defeating a monster will usually result in drawing treasure cards and acquiring levels. Being defeated by a monster results in "bad stuff" which usually involves losing levels and treasure.
$43.00$27.00
Munchkin: Zombies - Armed and Dangerous
What do gamers love even more than zombie-themed games? Funny zombie-themed games! So give them this hilariously undead Munchkin expansion. It includes 112 shambling cards, including yummy humans for the players to eat and new slapdash weaponry. So grab the Carrion Suitcase and some Trained Attack Flies . . . it’s time to fight the Survivalist and the Cat Lady. And eat their brains!Players can mix it with regular fantasy Munchkin for a game of heroes and brain eaters, or pump up the original Munchkin Zombies with this new horde of cards.Please note: Contents are identical to Munchkin Zombies 2: Armed & Dangerous. The box format has been updated, it is not a tuckbox and is shallower than the original tuckbox for SJG1482.
$29.00$25.00
Munchkin: Zombies 2: Armed and Dangerous
Return of the (un)Living Munchkins! Munchkin Zombies is a hit – we had to order a second printing less than a month after its release! And the fans demanded more! Who are we to argue? Munchkin Zombies 2 – Armed and Dangerous includes 112 new cards for Munchkin Zombies. Players can wield their Trained Attack Flies and Prehensile Tongue against the Zombie Gamer, or be the Rankest of the Rank and use the Power of SCIENCE against the dread Survivalist. Includes a new Power, “Hungry,” and a new Mojo . . . the Patchwork Zombie! This is an expansion for Munchkin Zombies. It is not a stand-alone game. Description: 112 cards in a tuckbox.
$29.00$25.00
Munchkin: Zombies 3 - Hideous Hideouts
Munchkin Zombies 3: Hideous Hideouts is a "Dungeon" expansion for Munchkin Zombies that's similar in nature to Munchkin 6: Demented Dungeons and Munchkin Cthulhu 4: Crazed Caverns. It comes with 16 standard-sized Portal cards such as "Breach the Perimeter" and "Walking in Circles" and 20 double-sized Dungeon cards (e.g., "Fort Deadly", "The Creepy Isolated Cabin of the Dead", and "ResurrectiCon") that warp the current rules. Part of the Munchkin series.
$16.00$14.00
Munchkin: Zombies 4 - Spare Parts
Featuring 56 new cards for Munchkin Zombies, while also being compatible with the entire Munchkin line, Munchkin Zombies 4: Spare Parts allows players to take on a new Power ("Solo") and show the other zombies on the block who's boss. In addition, they receive new items like "Spare Parts" and "Bowling Gloves" and battle new monsters like the "Surgeon General" and "The LARPing Dead"!
$16.00$14.00
Munchkin: Zombies Grave Mistakes
This looks safe . . .No one ever thinks to hide in the cemetery when the zombies roam the streets. With sensible heels and a personalized gravestone, what could possibly go wrong?Grave Mistakes unearths 30 new cards for every Munchkin Zombies fan. Includes living humans to kill, new Treasures, and even a new Power: the Horde Zombie! Expansion! Core game required to play
$15.00$13.00
Noobs in Space
You are a team of newbie astronauts sent on an actual mission in an actual spaceship in actual outer space! Exciting, right? It would be...if any of you actually knew what you were doing. Would have been nice to have at least one experienced pilot on board, but now that you're here, you'll just have to figure it out as you go along. In Noobs in Space, a team of two to five players must complete a series of tasks and challenges together, using what little knowledge you have. Not all hope is lost because each of you has a small part of the solution; you just need to figure out how to put it all together. While one player may know the task at hand but not have the resources to implement it, those resources may be shared among three other players. They, on the other hand, do not know what is necessary based on the information they have. Since players cannot show cards to each other, there must be a lot of clear communication and interaction by describing or reading out cards in order to gradually find out what should be done — and all of this must be done as quickly as possible. The story leads through several levels, and each level consists of several tasks, so the whole game is an action-packed event from beginning to end.
$22.00$19.00
Nunatak: Temple of Ice
In the three-dimensional construction game Nunatak: Temple of Ice, you build a step pyramid together in a mountain of ice but this game isn't co-operative, so watch your step! (A nunatak, by the way, is a hill or mountain completely surrounded by glacial ice.) For each pillar stone placed, you receive cards with different values that will affect your score in the end. For every four pillars built in a square, a new level of the monument opens up, with the temple of ice growing step by step. Who can place their stones most wisely and rise to the icy challenge?
$57.00$49.00
Nuts about Mutts
Race to be the first to play your cards. Quickly play matches and even play out of turn with matches and runs. Watch out for action cards and grab a bone to distract that playful mutt. It’s a howling good time!Be the first to play all your cards by matching and even playing out of turn! Be careful - your rival’s action cards can create a tangle up mess! Watch out for that playful mutt!Another day of dog walking is over. Now it’s a race to be home first! Drop off dogs by matching their color, number, or breed, or play out of turn with matches and runs.
$25.00
Oh Nutz!
FAMILY GAME NIGHT HAS GONE NUTZ! - Battle to be the squirrel with the most nutz stashed for winter. But don't drop your nutz!THE PLAYER WITH THE MOST NUTZ WINS! - Each player takes turns rolling the die and drawing cards into their hand. Cards have values for how many nutz they are worth. Try to get as many nutz from your hand into your stash as you can. Or use them for special advantages such as spying, stealing, or making others drop their nutz.GUARANTEED FAMILY FUN! For boys, girls, mom, dad, aunts, uncles and grandma and grandpa! Create shared memories of laughter and fun as a family!A GREAT GIFT IDEA! Great for parties, birthday, game night, travel, camping and more! Simple and hilarious fun!WHAT'S IN THE BOX• 1 Six-Sided Die• 15 Stash Tokens• 96 Cards• 1 Instruction Booklet and lots of fun!
$36.00$31.00
Old Bill
Build a den of thieves with matching pairs, but avoid Old Bill by outwitting and outwitting the other Masterminds! The player who gets the most matching pairs of thieves (two cards with the same picture) wins the game, but watch out for Old Bill! If you end up with him in your hand, he will remove one of your matches! Players draw cards and either play or trade them to make matches. Old Bill will reduce some of your matches. The game continues until a player takes the last card from the deck. This is now the last round, in which each player makes a final move. Players now count the number of pairs they have managed to make in their area for the score. If a player ends up with any number of old bills in their hand, they must discard one of their scoring pairs. The player with the most pairs of thieves wins the game! If there is a tie, add up the ranks across your paired pairs, counting the pair's rank only once, not both Thieves within a pair. Whoever has the highest total score wins! If there is still a tie, the win is split. You can also pull this box out for a classic game of Old Maid (with ole' Bill) or Memory with the whole family.
$22.00$19.00
One Night Ultimate Alien
One Night Ultimate Alien is similar to other One Night Ultimate... titles in that players each secretly take a role as part of a team, but this time the roles all relate to aliens. One Night Ultimate Alien can be combined with any other One Night Ultimate... game.
$36.00$31.00
One Night Ultimate Bonus Roles
One Night Ultimate Bonus Roles contains all the extra characters featured in the One Night Ultimate Bonus Packs (1-4) with the exception of alternative artwork cards. These roles can be integrated with any of the games in the One Night Ultimate series by Bézier Games. This box also includes six artifact tokens, as well as two player number tokens. Roles included: Aura Seer Cursed Prince Apprentice Tanner Beholder Thing (that goes bump in the night) Squire Body Snatcher Empath Nostradamus Family Man Windy Wendy Defender-er The Sponge Ricochet Rhino Innocent Bystander
$36.00$25.00
One Night Ultimate Werewolf
No moderator, no elimination, ten-minute games. One Night Ultimate Werewolf is a fast game for 3-10 players in which everyone gets a role: One of the dastardly Werewolves, the tricky Troublemaker, the helpful Seer, or one of a dozen different characters, each with a special ability. In the course of a single morning, your village will decide who is a werewolf...because all it takes is lynching one werewolf to win! Because One Night Ultimate Werewolf is so fast, fun, and engaging, you'll want to play it again and again, and no two games are ever the same. This game can be combined with One Night Ultimate Werewolf Daybreak.
$36.00$26.00
One Night Ultimate Werewolf Daybreak
One Night Ultimate Werewolf Daybreak is a fast game for 3-7 players in which everyone gets a hidden role, each with a special ability. (No plain "villagers" here!) In the course of a single morning, your village will decide who among them is a werewolf...because all it takes is finding one werewolf to win! Daybreak includes eleven new roles, and it can be played on its own or combined with the original One Night Ultimate Werewolf game; when combined, you can have up to ten players in a single game.
$36.00$23.00
One Week Ultimate Werewolf
One Week Ultimate Werewolf takes the gameplay of One Night Ultimate Werewolf and twists it up in a knot, with ever-increasing tension as you venture into the special rooms of Ludwig Castle. Each room provides a special power, and those powers are the key to figuring out the mystery of who among you is a werewolf. Roles can be viewed and switched several times before all is said and done, then the final vote takes place. As in One Night Ultimate Werewolf, your goal is to figure out the secret roles of your opponents as well as your own role by the end of the game. Each day, you enter a different room with a unique ability, and each night you interact with the other players in that room. In addition to the 3-7 players, three staff members roam the castle, and each of them also has a secret role. After a week's investigation (which should take about 45 minutes), it all comes down to a vote. If you're a werewolf, you're trying to remain undiscovered. If you're a villager, you're trying to find those sneaky werewolves. And if you're a Tanner, well, you're trying to get caught! One Week Ultimate Werewolf comes with more than a dozen unique rooms. You play with just a few each game, making each game different.
$64.00$55.00
Oriflamme
A fast, tactical and very interactive card game in a dark fantasy atmosphere rendered by the beautiful art of Tomasz Jedruszek. The King has died without an heir and feuding families now attempt to seize power through schemes, cunning and... blood! Players will plan their deadly schemes in the shadows and wait until the right moment to strike. Opportunism, bluffing, clever card combinations and a pinch of backstabbing will be key to secure your family's claim and steal the crown!
$29.00$25.00
Oriflamme: Ablaze
A fast, tactical and very interactive card game in a dark fantasy atmosphere rendered by the beautiful art of Tomasz Jedruszek. The King has died without an heir and feuding families now attempt to seize power through schemes, cunning and... blood! Players will plan their deadly schemes in the shadows and wait until the right moment to strike. Opportunism, bluffing, clever card combinations and a pinch of backstabbing will be key to secure your family's claim and steal the crown!
$29.00$25.00
Parks and Recreation Party Game
Remember what's important in life: friends, waffles, and work! Relive your favorite moments from the hit TV show in Parks and Recreation Party Game. Pick one of Pawnee's famous parks and recreation projects, make deals, and recruit help. You probably need to work with your colleagues to get things done, but if you can take more credit, you'll earn sweeter rewards. When Li'l Sebastian is done eating, the game ends and whoever has the most waffles wins!
$29.00$21.00
Pathfinder Revolution
Behold the city of Korvosa, the gateway to fabled Varisia. Those with the most guile, cunning, and simple brute force control the city. Welcome to Pathfinder Revolution! Secretly bid against your opponents for control of important people and guilds, gaining influence in different regions throughout the city, as well as more gold, power, or blackmail for your war chest. Gold can sway the Guildmaster, and blackmail may turn the Hellknight to your side, but sometimes the only answer to a problem is force. Can you use the tools of gutter statecraft, bluff or outguess your opponents, and build a coalition to control the city?Pathfinder Revolution! is a game of bidding and intrigue for three to six players. Make Your Bid For Power!
$86.00$73.00
Pitchstorm
Pitchstorm is a party card game that puts players in the position of unprepared writers pitching movie ideas to the world's worst executives. During each round, one player acts as the executive, and everyone else attempts to pitch them movie ideas based on a character card and a plot card. At some point during each pitch, though, the executive may add a note card to the pitch and force the writer to add some really terrible new elements to their movie. At the end of the pitches, the executive chooses which movie they liked the best, with that person scoring a point, then the game continues from there. In groups of 6-12, players split into teams of two and must work with a partner to pitch their movie. This also means that there are two executives, and each of them gets to play a note card onto the pitch, leading to some pretty ridiculous movies.
$43.00
Pitchstorm: Animation
A timeless expansion for Pitchstorm. From classic fairytales to Saturday morning cartoons, the Animation Expansion for Pitchstorm adds 100 cards inspired by the best and weirdest animation we’ve seen. Whether you’re a kid at heart, or hate children, this deck will add animated flair to all your terrible movie pitches. Pitchstorm is a party card game that puts players in the position of unprepared writers pitching movie ideas to the world's worst executives. During each round, one player acts as the executive, and everyone else attempts to pitch them movie ideas based on a character card and a plot card. At some point during each pitch, though, the executive may add a note card to the pitch and force the writer to add some really terrible new elements to their movie. At the end of the pitches, the executive chooses which movie they liked the best, with that person scoring a point, then the game continues from there. In groups of 6-12, players split into teams of two and must work with a partner to pitch their movie. This also means that there are two executives, and each of them gets to play a note card onto the pitch, leading to some pretty ridiculous movies.
$18.00$15.00
Pitchstorm: NC-17
The NC-17 Deck is an expansion for Pitchstorm. Includes 100 terribly offensive new characters, plots, and notes that should be immediately buried in the back of your closet and only removed when you have the house to yourself. Related Products Pitchstorm is a party card game that puts players in the position of unprepared writers pitching movie ideas to the world's worst executives. During each round, one player acts as the executive, and everyone else attempts to pitch them movie ideas based on a character card and a plot card. At some point during each pitch, though, the executive may add a note card to the pitch and force the writer to add some really terrible new elements to their movie. At the end of the pitches, the executive chooses which movie they liked the best, with that person scoring a point, then the game continues from there. In groups of 6-12, players split into teams of two and must work with a partner to pitch their movie. This also means that there are two executives, and each of them gets to play a note card onto the pitch, leading to some pretty ridiculous movies.
$18.00$15.00
Potions And Profits
In Potions and Profits, you are a Wizard representing one of many pharmaceutical corporations looking for new Potions to invest in. Competing Wizards will try to outbid you for Potions as you balance both your Stock Value and your Public Relations. The most profitable Potions tend to be the least ethical but that doesn’t matter so long as your investors are happy and not too many protesters are kicking down your door. Become the most profitable corporation you can by either monopolizing one type of Potion or by simply having the best pharmaceutical line around. It’s just business, magical or otherwise. What’s Inside? 6 Character tokens 12 Color tokens Dealer token 57 Investment cards 40 Potion cards 30 Ingredient cards Score tracker Rulebook
$36.00$31.00
Psychic Pizza Deliverers Go to the Ghost Town
It’s a chilly night out in the ghost town and you need to deliver the pizza while it’s still hot! With the assistance of the town’s friendly, but not entirely helpful Mayor, you’ll blindly navigate through teleportation wormholes, fight spooky ghosts in graveyards, and run into noisy animals. Luckily for you, the pizza delivery professionals all possess mild psychic powers and they can use their abilities to sense and divine what's around them as they race to finish!
$57.00$46.00
QE: Commodities
Bail out companies that are “too big to fail”. Since you represent the government, there is literally no limit to what you can spend. Each company you buy will give you more points. But if you are the player who spends the most, you wreck your economy and lose! Now you’re also selling (and buying) commodities. Buying commodities gets you even more points. Selling them reduces from your total spent.
$29.00$23.00
Queen By Midnight
"Which Princess will be crowned Queen by Midnight in this battle-royale deck-building card game of guile, deception, and brawn?Player Count: 3–6Minimum Age: 12+Game Length: 60–90 minsOverview: The Midnight Queen is dead... As her kingdom weeps, the Queen’s dying command was to invoke the Rule By Midnight: a trial of combat and guile, where the Princesses of Twelvefold meet in secret to battle and scheme against one another. At the stroke of midnight, the most powerful Princess left standing will be crowned the new Midnight Queen.Queen by Midnight is a battle-royale deck-building card game of guile, deception, and brawn. Each Princess wields unique tactics to battle for the Midnight Court, but only one shall wear the crown.Gameplay:Use your cards to scheme, brawl, and cast your way to victory!Six unique styles of play.Pledge your loyalty to others to hedge your bets!Inside: The centerpiece of this game is a stunning Clock Dice Tower that tracks turns, offers cards to buy, and rolls your dice! It spins to face each player on their turn. Nearly 200 cards are themed to your specific Princess, with additional Bazaar cards (75) available to customize your deck. Tokens, trackers, boards, and other cards make gameplay easy to track even when things are getting heated.
$100.00
Rising Sun
Rising Sun is, in my opinion, the perfect area control strategy board game! I love that alliances are built into the rules of the game and that it includes so many creatures and monsters from Japanese folklore/mythology. - Will (Marketing Manager) Warring clans struggle for control of provinces in Feudal Japan; however, a conflict is not only won on the battlefield. Diplomacy and alliances will play a large part in winning the war. In Rising Sun, from the acclaimed team that brought fans Blood Rage, you enter a fantastical version of Feudal Japan and control different Clans with unique abilities. You will engage in combat, make offerings to the Gods, and form and break treaties. After three hard fought seasons have passed, only the one who earned the most victory points will win.
$111.00
Rising Sun: Dynasty Invasion
In Rising Sun by award-winning designer Eric M. Lang, you enter a fantastical version of Feudal Japan and control different Clans with unique abilities. With the introduction of the Dynasty Invasion expansion, the Clans of Rising Sun must contend with new challengers: the Dynasty Clans and their Seven Lucky Gods. Players have the choice of two new Clans – Moon and Sun – and their Lucky Gods that they use in place of the other Clan’s Monsters. The addition of these new Clans allows up to 6 players at the same time! New Season cards are also added and can be used any time. With new Clans, Monsters, and Seasons, you will experience Rising Sun like never before. This is an expansion. The Rising Sun core box is required to play.
$61.00
Saboteur (20th Anniversary)
Testing alliances for 20 Years!For 20 years the dwarves have been searching the tunnels and caves for precious gold while saboteurs have tried to prevent them from achieving their goal. Place path cards into the tunnel network and explore the mines, hoping to find great golden treasure. Block those you think are working against you, but keep your own intentions secret unless you want to become the target of some sabotage. Stay vigilant and consider whom you want to trust—because in the end, only the gold counts! Besides the Saboteur base game and the Saboteur 2 expansion, this anniversary edition also contains the special action cards from the Saboteur World Championships 2016-2023 and the mini expansions Tunnel Toll, Wardrobe Cavern, and Tunnel Party, as well as two brand-new mini expansions: New Goals and Treasure Chests
$36.00$31.00
Sailor Moon Crystal: Imposterous
The Deathbusters have captured someone from the Sailor Guardians team and replaced them with a Daimon imposter! Fortunately, Luna and Artemis discovered their evil plot and now everyone must work together to identify the pretender. By asking the characters a series of questions and then comparing the answers for ones that don’t align with the rest of the group, the cats can unmask the imposter and direct the rescue of the captured teammate before it’s too late.
$57.00$43.00
Scape Goat
You’re part of an internationally renowned group of billy goat criminal masterminds, and you’ve just pulled off your greatest caper yet. Stealing the coveted golden hoof right out of the most secure bank vault in Barn City. Someone’s got to take the fall for it, just make sure it’s not you. In Scape Goat, everyone at the table is trying to pin a crime on the same player, all while that player has no idea they’re taking the fall. The twist? That player could be anyone! Trade cards, make deductions, and figure out if you’re the scapegoat before the cops come after you!
$29.00$25.00
Seas of Strife
A clear and beautiful day at sea! That’s what you had planned when you left port this morning. Unfortunately, the ocean is often fickle, and today has turned out to be no exception. Now you must face a variety of hazards before you can reach safety! Can you navigate the troubled waters to return to port with your boat (and your sanity) intact? This is Texas Showdown by Mark Major re-themed.
$22.00$19.00
Secret Identity
ln Secret Identity, you must guess the hidden identity of your opponents while trying to make them guess yours. At the start of a round, you receive a key card that indicates your identity among the eight characters on the table. Using double-sided "picto" cards, you try to give clues to your character so that others can guess who you are, while simultaneously guessing their character — earning points for each success. Each round, new characters appear on the table, giving you and everyone else a fresh face to guess, but your supply of picto cards is never replenished, so you must be judicious when using them in order not to run out by game's end. After the fourth round, whoever has scored the most points wins. Will you be able to act both as a skilled informant and a sharp observer?
$43.00$37.00