Freelancers: A Crossroads Game
Congratulations! Humanity is dead! The bad news is that all they left behind is their garbage and a broken gig economy. That's why we need freelancers like you who are ready to take any job, no matter how loathsome. As a freelancer, you will delve into ruins, brave the wilds, and slay the hordes of hideous creatures that litter the dark forgotten corners of the world. All so you can gather loot and return home, ready to blow it all and start over again the next day. It's a lousy gig, so it's perfect for the likes of you. Freelancers: A Crossroads Game condenses the fantasy RPG campaign experience into a single night of fun and mayhem. Create a character, roll funky dice, and blaze your way through multiple stories set in a world of magic, monsters, and murder. Better yet, no game master is required, as a magical companion app does all the storytelling for you! Immerse yourself in fully-voiced, industry-leading audio as you play. Explore hundreds of branching paths in five highly replayable campaigns. Mix and match a multitude of species and jobs to build your own unique character. Pick up and play, simple rules, low commitment and no prep.
$86.00$61.00
Frenemy Pastry Party
Frenemy Pastry Party is a family light drafting game where you bake a cake with your animal friends. Ask your friends to help you bake a cake but be careful, not all your animal friends might want to help! "Extremely simple. Perfect for Parties" — Cardboard Stacker “Frenemy Pastry Party is a fun little card game that packs some good times in a tight package.” — Gaming with Sidekicks
$36.00$29.00
Gangster's Dilemma
In Gangster's Dilemma, you play a gangster eager to satisfy the Mob Boss' demands. Each round, you will secretly choose to loot one of the city's hot spots in hopes of eluding the cops, avoiding other gangsters, and grabbing crates, art, jewels, gin, and cash when possible. But the cops are on patrol at all times, and they randomly search those same hot spots. So if caught in the presence of another gangster, do you pay bribes to the cops, stay silent, or rat out your fellow gangsters? What a dilemma!Gangster's Dilemma was designed by Adrian Adamescu and Daryl Andrews (Sagrada). It features beautiful art and graphic design by Kwanchai Moriya (Dinosaur Island, Pret-a-Porter).Gangster's Dilemma is #23 in our Gryphon Bookshelf Series.Components:42 Gangster Cards6 Cop Cards8 Character Cards6 Location Cards19 Boss Demand Cards7 Play Summary Cards7 Talk/Silent Tokens2 Closed Tokens72 Loot Tokens42 Dollar TokensAdditional Character, the Enforcer, + Church mini-expansion!Rulebook
$43.00$37.00
Get Bit!
"You don't have to be faster than the shark, just faster than your friends!" Get Bit! is a card game where players are competing to stay alive as the others are being eaten by the shark. The order of the swimmers is determined by simultaneously playing cards face-down then revealing the values. The number on each player's card determines position in line (higher numbers in front, lower numbers in back), however ties don't move. The swimmer at the back loses a limb to the shark and is flung to the front of the line! The process is repeated until only two swimmers remain on the table. When this happens, the swimmer at the front of the line wins the game!
$29.00$25.00
Get With It Halloween Expansion - Get Spooky With It
Elevate your gaming this Halloween with our 'Get Spooky With It Halloween Expansion 1,' unlocking a world of haunted adventures and spine-tingling excitement that's a must-have for every gamer's October festivities. Grab a card, follow the directions, and Get With It. Please Drink Responsibly.
$19.00
Get With It Refill Pack
Refill Pack for Get With It! Base game of Get With It needed to play. Grab a card, follow the directions, and Get With It. Please Drink Responsibly.
$29.00
Gimme That!
Dolphin Hat Games is bringing a little potato counting madness to your party this year Gimme That! is a simple fun and crazy dice party game. Be the first to count to 100 potatoes but watch out, other players are counting too and there`s only one pencil! Players yell `Gimme That!` and steal the big pencil when it`s their turn to count. Big action Mashed Potatoes, High Frys, and Spud Bumps add interactive hilarity to every roll of the die.
$22.00
Greedquest
Greed Is Good!... and there's treasure to be won, so what are you waiting for? Three to six players race to the bottom of the dungeon to grab The Hoard. Now all you have to do is get out with it ... but everyone else is between you and the exit! Each player has his own deck of cards that control movement. Bluff, scheme, and strategize your way to the head of the pack ... but some cards will change the rules when you least expect it! This is a fast, unpredictable game, easy to learn and fun for all ages, with lots of quick replay value. And it's illustrated by Phil Foglio!
$43.00$37.00
Happy Bee
Send your bees to get pollen but be wise, only the player with a strict majority will be able to collect flowers (and victory points). 1. Select Bee card(s) from your hand2. Reveal them and check the majority for each color3. Collect Flower cards4. Pass the cards you didn’t play to your neighborAfter 9 rounds, count the points! Happy Bee is a drafting game with a twist: you will select a different number of cards from your hand depending on the round (1, then 2, 3, 4, 5, 4, 3, 2 and 1). A Bee meeple will help the player to keep track of the round.
$32.00$25.00
Holly Oak
In the seasonal trick-taking game Holly Oak, 3-5 revelers mark the passing of the seasons, seeking the favor of the Celtic Oak and Holly kings, locked in their endless cycle of growth, decay, and renewal.
$36.00$31.00
Hoppy Salmon
Hoppy Salmon features the same gameplay as Happy Salmon, but with an Easter twist. Each player starts with a deck of cards that each feature one action: High Five, Egg Spin, Fish Bump, and Hoppy Salmon. When the game starts, everyone flips over the top card of their deck and calls out the action shown. When two players have a match, they celebrate by performing the action. (If you don't match anyone, you can wait or you can slide your top card to the bottom of your deck and reveal a new card.) Each time a player celebrates a match, they discard that card. The first person to get rid of all their cards wins.
$15.00$13.00
I Would Fight the Dragon
You want to fight a dragon? Let's think about this a moment... Setting aside the fact that it has a large mouth full of nasty, sharp, pointy teeth, it outweighs you by about four tons, it flies, and it breathes fire. And you're going to pick up a sharp, pointy stick and wrap yourself in metal skin like some kind of TV dinner waiting to be cooked? Of course you aren't! But the king commands it, and all the other knights are watching, so you have to do something! I Would Fight The Dragon... is a fun, fast-paced game of bluffing and bluster. Show no fear, make your excuses, and foist gear onto the other knights to help them on their way. One brave soul will be facing the dragon today. Don't let it be you!
$18.00$15.00
Iberian Gauge
The morning stretches over the tops of the tall, rugged mountains that dominate the Iberian Peninsula. Hammers ring, iron on iron, fighting stubbornly for every inch of new track against the unforgiving and unyielding terrain. The age of the railroad is coming to Iberia, but it won’t be easy… In Iberian Gauge, you will invest in railroad companies during Stock Rounds. During Operating Rounds, each share of stock allows the shareholder to build track for that company, in the order those shares were purchased. But building in such hostile terrain is expensive! Leasing track from other companies reduces the cost and keeps your railroads expanding. Failure to expand will sink your stock values, leading to ruin! Iberian Gauge is a game of simple rules with varied strategies & tactics for 3-5 players ages 12 and up, playing in about an hour. COMPONENTS 1 game board 110 wooden Locomotives 60 Share cubes 5 Player tiles 5 Railroad Dividend disks 5 Railroad Share Value disks 5 Railroad Initiative tiles 1 Priority Deal token 1 Round Marker token 150 Currency cards
$57.00$46.00
Incan Gold
The Newest Edition of Incan Gold features New Cover Art and Custom Player Meeples!Incan Gold is an award-winning game in which players push their luck as they head into a ruined temple, attempting to find the most jewels. Each turn, a card is turned over that increases the gold found in a temple or shows a hazard. Players can attempt to escape, keeping the loot that they've acquired, or stay in the temple, hoping for increased profits. As players escape, those in the temple will acquire bigger shares of each pile of gold found, but also run the risk of dying if the same hazard card is drawn twice. Up to eight people can play this game, so it works very well at parties and other gatherings, as players decide whether or not to stay or leave the temples. With quality components and a compelling theme, Incan Gold will be the first choice of large groups looking for a fun filled game.GRYPHON BOOKSHELF SERIES #6Components:5 Temple Cards to make the game board8 Custom Player Meeples (NEW)30 Quest Cards (15 Treasure Cards,15 Hazard Cards)5 Artifact Cards110 Treasure Pieces (60 Turquoise, 30 Obsidian, 20 Gold)
$43.00$37.00
Irish Gauge
It is a beautiful day on the Emerald Isle and over the rolling green hills we spot a puff of dark smoke. Is it a fire? No, we hear the bright peep of a whistle. It is the 3 PM train from Dublin, pulling into our station with a clank of drivers and a whoosh of braking steam. Irish Gauge is a game about building the railroads across Ireland. Savvy investors leverage their special interests to bring the railroads to their businesses. Irish Gauge is a game of simple rules with varied strategies & tactics for 3-5 players ages 12 and up, playing in about an hour. On your turn, you may either auction a share of any available company, build railway track in one of the companies, upgrade a small town to a city, or request dividends to be paid. Upgrading towns and requesting dividends affect the length of the game as well as the likelihood of companies paying dividends in the future. The game will end when a certain condition is met. The player with the most money plus stock value wins the game! Irish Gauge is the inaugural title in the Iron Rail series.
$57.00$46.00
Kawaii
There are so many flavors and shapes of ice cream out there! But you have a favorite one. Play smart and be quick to grab as many of your favorite ice creams as possible! If the cherry can bring you some extra points, be careful not to go to the shop when it’s closed, or you might see your score melt like ice in the sun. Kawaii is a speed and observation game for the whole family, with cute Japanese illustrations.
$19.00$15.00
License to Grill
A tetromino placement game for 3-5 players, License to Grill is about would-be grillmasters competing with each other for limited space on the cookout's only grill. The best cooked-recipes will score points towards victory, but watch out! Players can run out of space on the grill to place their complicated meats, veggies, and dishes, and another cook adjusting the temperature may spell disaster for their dish. Food goes from the fridge to the grill to the tablecloth, and can be altered for bonus points- or lose out on points- each step of the way.
$57.00$49.00
License to Grill (Premium Edition)
A tetromino placement game for 3-5 players, License to Grill is about would-be grillmasters competing with each other for limited space on the cookout's only grill. The best cooked-recipes will score points towards victory, but watch out! Players can run out of space on the grill to place their complicated meats, veggies, and dishes, and another cook adjusting the temperature may spell disaster for their dish. Food goes from the fridge to the grill to the tablecloth, and can be altered for bonus points- or lose out on points- each step of the way.
$100.00$85.00
Lockdown
Lockdown is a semi-cooperative game that takes you into a horrific world overwhelmed by Monsters which you know nothing about … besides their veracious appetite for your skinny little human bodies. Semi-cooperative means that you win alone, but you will have to help others to get there. You will create temporary alliances, you will lie, betray for the sole purpose of making sure that your family survives. SEMI-COOPERATIVE THRILLS: Navigate a world overrun by ravenous Monsters in this semi-cooperative board game. WIN ALONE, SURVIVE TOGETHER: While you aim for individual victory, alliances, deception, and betrayal are key to ensure your family's survival. INTENSE PLAYER INTERACTION: Experience constant tension and dynamic player interaction in every game. MULTIPLE OUTCOMES: Uncover 21 different endings crafted by writer Richard Normandon, adding exciting replayability. VARIETY AND LUXURY: Unlock 20 game variants and enjoy the game's lavish components, including printed wood tiles and tokens. FULFILL ORDERS: Collect ingredients strategically to fulfill orders, but beware of penalties for uncompleted orders. UPGRADE YOUR SKILLS: Achieve three fulfilled orders to unlock upgrades that make ingredient acquisition easier. DESIGN-RICH CONTENT: Delight in a visually appealing game with ample content to fuel your coffee-making adventure.
$57.00$49.00
Mad Libs: The Game
Since its inception in 1958, Mad Libs® has become the world's most popular word game, with over 125 million Mad Libs® activity books in print. Now Looney Labs has created Mad Libs®: The Game—a party game that captures all the unexpected silliness of classic Mad Libs®. Up to eight people can play at once, using their hand of word cards to fill in the blanks in the sentence currently in play. Words are color coded by parts of speech. Funniest sentence creation wins the round!
$36.00
Magic Money
Merlin the Magnificent has passed away and left behind a marvelous menagerie of magical monsters to be put up for adoption. Bid against your fellow wizards to take home adorable critters of all shapes and sizes. As a magician, money is no object, you can create as much of it as you need to win the auctions, but whoever has spent the most money by the end of the game is out! In Magic Money, players bid on a creature card every round by writing down secretly an amount of money they are willing to conjure up from thin air. The player who won the previous round of bidding is the auctioneer and takes all the bids. Only the opening bid and the winning bid are revealed to all players. Once all the creatures have been won, players score their cards winning points for the horn, wings, and heart attributes on their newly won creatures along with any other special abilities that may give additional points or change what they had bid earlier in the game. Players also reveal the sum of all their bids for the game and the greediest wizard, the one who has bid the most, is eliminated.
$29.00$25.00
Marry The Monster
You are a duke trying to build up your lands where the monstrous fachan is rampaging. But he is just lonely. Your cunning plan is to make a false bride for him just behind your rivals’ buildings. The love-struck monster will crash through the other dukes’ lands, destroying them, while you continue to build up yours! Marry the Monster is a game for 3 to 5 players in which each player scores points by building structures and having them remain until your next turn without being destroyed by the monster. Turns are taken by playing cards, and there is no upkeep phase – play simply continues until there is a winner.'
$57.00$49.00
Mind Up
Mind Up! is a clever card game that’ll leave you wanting more. You start with a line of cards on the table equal to the number of players. Each player will pick a card from their hand and simultaneously reveal to make a new line right below. Order these cards from lowest to highest value. Players will then take the card directly above the one they just played and add it to their tableau. These cards will score points at the end of the round depending on their color and the order they were picked. The round ends once there is only one card left in players hands, which will be added to their tableau accordingly. To begin a new round, the cards you played in your tableau become your hand. The game ends after 3 rounds and the player with the most points wins! STRATEGIC CARD PLAY: Engage in a clever card game where players simultaneously reveal and order cards to build their tableau. DYNAMIC GAME MECHANICS: Start with a line of cards on the table and strategically choose cards to play, aiming to score points based on color and order. FAST-PACED ROUNDS: Experience quick rounds that end when only one card remains in each player's hand, adding to their tableau and scoring points. INNOVATIVE CARD ROTATION: After each round, the cards played in the tableau become the player's new hand for the next round, keeping the gameplay dynamic. ENDGAME SCORING: The game concludes after 3 rounds, with the player having the most points declared the winner, ensuring a competitive and engaging experience.
$22.00$19.00
Modern Art
Beauty is in the eye of the beholder, but in the high-stakes world of fine art auctions, there's nothing more beautiful than making a buck. In Modern Art, you take on the role of curators, buying and selling paintings for their museum. Over the course of four rounds, you take part in a number of
$30.00
Mountains of Madness
1931: Your scientific expedition discovers a new and intriguing mountain range in the middle of the Antarctic polar circle. Under these challenging conditions, the survival of your team will depend on your ability to communicate with each other and to coordinate your efforts to overcome each obstacle — but what you discover on the way to the highest peak will strongly test your mental health. Will you even be able to understand yourself despite the madness that gradually insinuates itself into your mind?
$57.00$46.00
Munchkin
Go down in the dungeon. Kill everything you meet. Backstab your friends and steal their stuff. Grab the treasure and run. Admit it. You love it. This award-winning card game, designed by Steve Jackson, captures the essence of the dungeon experience... with none of that stupid roleplaying stuff. You and your friends compete to kill monsters and grab magic items. And what magic items! Don the Horny Helmet and the Boots of Butt-Kicking. Wield the Staff of Napalm... or maybe the Chainsaw of Bloody Dismemberment. Start by slaughtering the Potted Plant and the Drooling Slime, and work your way up to the Plutonium Dragon... And it's illustrated by John Kovalic! Fast-playing and silly, Munchkin can reduce any roleplaying group to hysteria. And, while they're laughing, you can steal their stuff.
$43.00$27.00
Munchkin 10: Time Warp
With Munchkin 10 – Time Warp (our first numbered Munchkin expansion in more than three years!), you'll get 112 new cards compatible with the classic set by the TIME-honored team of Steve Jackson and John Kovalic. Arm yourself with George Washington’s False Teeth and Archimedes’ Screw. Whack your foes with the Philosopher’s Stone and a precious Ming Vase. And what foes! Cleopatra and her Pet Roc . . . Lucrezia Borgia, . . . with Monkeys, and even Mrs. O’Leary’s Cow, aided by Huns, Goths, and Vandals! Use of these cards will guarantee you fail History class, but a good TIME will be had by all!
$29.00$25.00
Munchkin 3: Clerical Errors
You wanted more Munchkin, so here it is! Created by Steve Jackson and illustrated by John Kovalic... Munchkin 3 - Clerical Errors has 112 more cards for the best-selling game of killing monsters and taking their stuff. Play a new race: Gnomes! Try on the Bard class. Face the Tequila Mockingbird, the Bad Ass, and the dreaded Auntie Paladin! Equip yourself with amazing items like the Chainmail Bikini and the Stab-A-Matic... and show them who's the mightiest, munchkinest dungeon delver of them all. And this set has a special treat. We asked five of our favorite Comic Guys to do one card each. So in this set you'll find: Phil Foglio's Magnificent Hat Pete Abrams' Perfectly Ordinary Rabbit Tom Ricket's Stick Figure Jon Rosenberg's Fowl Fiend and Randy Milholland's Redneck Tree! Munchkin 3 - Clerical Errors is a supplement to Munchkin; you will need the original game to play. Or you could add it to a game of Munchkin, Munchkin Fu, or Munchkin Bites! instead, or mix them all together for a Munchkin-fest of truly mind-bending proportions!
$29.00$25.00
Munchkin 4: Need for Steed
Munchkin 4 – The Need for Steed is the third expansion for the original Munchkin – 112 more John Kovalic-illustrated cards for killing monsters, stealing treasure, and backstabbing your fellow players. This set introduces Steeds, the trusty mounts of legend . . . Oh, wait – this is Munchkin! So these Steeds include not just the Dragon and the Tiger, but the Giant Mutant Gerbil (drawn by guest artist Shaenon K. Garrity of Narbonic), the Chicken, and Big Joe, who might be a Steed or might be a Hireling. It's hard to tell. Hireling? Yes indeed, The Need for Steed has lots and lots of Hirelings, who look quite a bit like Sidekicks from Super Munchkin, or Minions from Munchkin Bites! Add these valuable characters to your retinue, use their special abilities, and sacrifice them without a thought to save your own skin! Or, better yet, kill somebody else's Hireling. That's the way a Munchkin does it! Feel the need . . . The Need for Steed! Now in Full Color! •Twisted humor•Fantasy adventure theme•3 to 8 Players3 to 8 Players•Part of the popular Munchkin line•1 hour to play Part of the Munchkin series.
$29.00$25.00
Munchkin 5: De-Ranged
More of the twisted humor of Steve Jackson and John Kovalic in a 112-card supplement for Munchkin! De-Ranged has everything you love about Munchkin, including: A new Class! Rangers can tame monsters and ride them! Treasure! Track down the Philosopher's Scone, put Racing Stripes on your Steed, and fill your Canteen of Spleen with Carbonated Holy Water! Monsters! Beware the Telemarketer, the Poultrygeist, and the Undead Clowns. And more monsters: imports! That's right, unique monsters created by the European Munchkin publishers, available for the first time in English. Quake in fear at the Brothers Grimm and the Snerks! Or just kill them and take their stuff. Your choice. Munchkin 5 -- De-Ranged. All the munchkin-ism of a prestige class, with none of that annoying roleplaying stuff.
$29.00$25.00
Munchkin 6: Double Dungeons
Double Trouble!What’s an adventurer without dungeons to explore? This box contains 40 double-sized Dungeons plus 32 Portals to get you from one to the next. Each Dungeon changes the rules . . . some are helpful, some are harmful, and some are just silly. It is Munchkin, after all!This set includes the cards from Munchkin 6: Demented Dungeons and Munchkin 6.5: Terrible Tombs, now in a single convenient expansion!Key Features• With 40 Dungeons to choose from, every game will be different. Very different.• Now the same size (and price) as the other numbered Munchkin expansions.• The cards in this set also work well with Munchkin Shakespeare and Munchkin Legends, and many will work with any set using the original fantasy Munchkin card design.
$29.00$25.00
Munchkin 8: Half Horse, Will Travel
Centaurs and Lizard Guys! These two classic fantasy races get the Munchkin treatment in Munchkin 8 - Half Horse, Will Travel! Plus new Race and Class Enhancers: you can be Elite, Legendary, or Elder! Go for all three... you'll need all the help you can get when you fight That Gecko On The Telly, the horrifying Centaurpede, or the dread Knight Mare!
$29.00$25.00
Munchkin 9: Jurassic Snark
Munchkin 9: Jurassic Snark takes munchkins to a long-gone era to fight dangers they've never encountered. With this 112-card expansion added to any Munchkin base game, you can wear primeval armor, ride dinosaur steeds, and fight munchkinivorous monsters.
$29.00$25.00
Munchkin: Apocalypse
Munchkin Apocalypse is a core set in the Munchkin series with an end of the world theme that includes natural disasters, zombie takeovers, Armageddon, alien invasions, nuclear war, etc. And while this is still a standard Munchkin game where you try to level up by killing the monsters, stealing the treasure, and stabbing your buddy, there's a new "Seal" mechanic that significantly changes the gameplay. Seals are a reference to the biblical seals of the Apocalypse. They can be opened and closed, although it's typically more difficult to close them. Once seven Seals are open, the game ends immediately, and the player with the highest combat strength (excluding levels) is the winner. The Seal mechanic adds a sense of impending doom to the game, meant to mimic the sense of impending doom for a real apocalypse. It also tends to create situations where the group works together to close a Seal in order to prevent a player from winning via the Seal mechanic. So there is more teamwork than in a regular Munchkin game. The balance of the deck is also different than the other Munchkin sets. There are a lot more Disaster cards, which are equivalent to traps and curses, so bad things tend to occur more frequently. Also, there are more monsters, especially high-level monsters. To offset this, however, there are more item enhancers and high-bonus items. It's been stated in the Munchkin forums that Munchkin Apocalypse is harder to play and is intended more for seasoned Munchkin veterans. Munchkin Apocalypse has four new classes but does not have races, powers, or other "thingies". It includes Undead and Shark monsters, which follow special rules. The game comes with 180 cards (92 Doors, 76 Treasures, 12 Seals). The Seal cards are a different size than the regular cards--they're square and are shorter but wider (2.75" x 2.75"). The included d6 is orange with lime green pips, similar in color to the orange dice in the +6 Bag o' Radioactive Munchkin d6.
$43.00$37.00
Munchkin: Apocalypse 2 - Sheep Impact
Have even more fun bringing about the End Times with 106 new cards for Munchkin Apocalypse! Arm your hardened survivor with the Patriot Axe and Ketchup Gas to take on the The Thawed Reich! Protect yourself with the Bomb Suit and Survival Manual, or the Antisocial Media will end you prematurely! Watch out for Disaster! Velocirapture! and terrifying new Seals like The Singularity! Play a new Class, the Daredevil, and thumb your nose at apocalyptic peril! •Disaster! Velocirapture! You want this very much.•A fun new Class to play: the Daredevil!•For three to six players For three to six players•Playable in about 90 minutes•Ages 10 and up
$29.00$25.00
Munchkin: Apocalypse 2 - Sheep Impact - Guest Artist
A 106-card expansion for Munchkin: Apocalypse, featuring unique art by Len Peralta! It's the end of the world...again. Munchkin Apocalypse 2: Sheep Impact is a 106-card expansion for Munchkin Apocalypse. Now you can arm your hardened survivor with the "Patriot Axe" and "Ketchup Gas" to take on the "The Thawed Reich"! Protect yourself with the "Bomb Suit" and "Survival Manual", or the "Antisocial Media" will end you prematurely! Watch out for "Disaster! Velocirapture!" and terrifying new Seals like "The Singularity"! Play a new Class — the Daredevil — and thumb your nose at apocalyptic peril!
$29.00$25.00
Munchkin: Babies
Did you enjoy the sweet feeling of playing Munchkin Babies? Have you been experiencing signs of baby fever? You’re in luck: Munchkin Babies 2 – Stork Naked will give you that newborn feeling again, without any labor on your part! Add this 56-card expansion to your Munchkin Babies game – or any fantasy Munchkin game. It's all Developmentally Appropriate, and after all that fighting, the babies will surely Sleep Through the Night.
$43.00$32.00
Munchkin: Babies 2 - Stork Naked
Did you enjoy the sweet feeling of playing Munchkin Babies? Have you been experiencing signs of baby fever? You’re in luck: Munchkin Babies 2 – Stork Naked will give you that newborn feeling again, without any labor on your part! Add this 56-card expansion to your Munchkin Babies game – or any fantasy Munchkin game.It's all Developmentally Appropriate, and after all that fighting, the babies will surely Sleep Through the Night.
$17.00$15.00
Munchkin: Batman
Steve Jackson's Munchkin Presents Batman features more than 250 cards based on characters and settings in DC Comics' Batman universe.
$64.00$55.00
Munchkin: Bites!
It's the World of Dorkness! The Munchkins are now vampires . . . and werewolves . . . and changelings. Bash through the haunted house and slay the monsters. The OTHER monsters. You can't slay your fellow munchkins, but you can curse them, send foes at them, and take their stuff. Of course . . . This is a stand-alone game, which (of course) can be combined with other Munchkin games. And it's illustrated by John Kovalic. OF COURSE. See Igor, Gilly, and all the other Dork Tower characters in their munchkin-vampire finery . . . So bring along your Coffin (+3!) and wield The Sword Of Beheading People Just Like In That Movie. Face foes like the Banshee, the Heck Hounds, and the dreaded Were-Muskrat. Smite them all, and be the first to Level 10 . . . Now in Full Color! •twisted humor•vampire theme•3 to 8 Players3 to 8 Players•core game in popular munchkin line•1 hour to play
$43.00$37.00
Munchkin: Bites! 2 - Pants Macabre
Munchkin is about beating up monsters, taking their stuff, and sequels. Munchkin Bites! is no different. Thus were born... the Pants Macabre. The World of Dorkness has been busy. Can you face the sonic stylings of Ten Inch Tacks, the annoyance of the Gnat Bats, and the chilling waddle of the Were-Penguin? Will you wield the might of Power Piercing with the Huge Dice Pool, or will you be bludgeoned by Bad Fiction? And do you dare play the new Race... the Mummy? In addition to the always awesome art from John Kovalic, we have two guest artists: Pete Abrams of Sluggy Freelance and Maritza Campos of College Roommates from Hell. The jokes can be blamed on Steve Jackson (I). It's got 110 shiny new... no, not shiny, dark! It's got 110 dark and evil new cards, plus two blanks to create your own. And of course, like all other Munchkin releases, this supplement is completely compatible with the original Munchkin and all its supplements and spinoffs. Of course, since Pants Macabre has powers, it will work especially well with Super Munchkin.
$29.00$25.00
Munchkin: Black Friday
Retailers have helped make Munchkin a Black Friday staple for years... it's time to return the favor!
$9.00$8.00
Munchkin: Booty
Sail the seven seas. Taunt your foes with your awful Accent. Adorn your Galleon (or your Half-Galleon) with a Figurehead. Slay Blackbeard, Redbeard, or even the fearsome Nobeard, and take their stuff! Now enjoy this Guest Artist Edition, with standies and a gameboard! About the Artist Tom Siddell is best known for his webcomic Gunnerkrigg Court, launched in 2005 and still going. He has also written stories for the Munchkin comic from BOOM! Studios. This is Siddell's first illustration project for Steve Jackson Games.
$43.00$37.00
Munchkin: Booty - Guest Artist
Sail the seven seas. Taunt your foes with your awful Accent. Adorn your Galleon (or your Half-Galleon) with a Figurehead. Slay Blackbeard, Redbeard, or even the fearsome Nobeard, and take their stuff! Now enjoy this Guest Artist Edition, with standies and a gameboard! About the Artist Tom Siddell is best known for his webcomic Gunnerkrigg Court, launched in 2005 and still going. He has also written stories for the Munchkin comic from BOOM! Studios. This is Siddell's first illustration project for Steve Jackson Games.
$43.00$37.00
Munchkin: Booty 2: Jump the Shark
Sail the seven seas. Taunt your foes with your awful Accent. Adorn your Galleon (or your Half-Galleon) with a Figurehead. Slay Blackbeard, Redbeard, or even the fearsome Nobeard, and take their stuff! Now enjoy this Guest Artist Edition, with standies and a gameboard! About the Artist Tom Siddell is best known for his webcomic Gunnerkrigg Court, launched in 2005 and still going. He has also written stories for the Munchkin comic from BOOM! Studios. This is Siddell's first illustration project for Steve Jackson Games.
$29.00$25.00
Munchkin: Conan
What is good in life? To kill the monsters and take their stuff! Conan challenging the world, slaying monsters, defeating armies, laughing in the face of death. He steals the treasure, spends it, and steals more. Conan is THE Barbarian. Robert E. Howard's epic hero gets the full Munchkin treatment in Munchkin Conan, the new core set written by Steve Jackson and illustrated by John Kovalic. Play a Cimmerian Warrior or a Stygian Wizard! Wield the Sword of the Phoenix and poison your foes with Black Lotus! Slay Thoth-Amon's minions, Pict raiders, and abominable monsters, and hear the lamentations of their women!
$43.00$37.00
Munchkin: Cows
Here's the latest 15-card set of monsters and Treasures for any Munchkin game. Steak your claim to this expansion before it's gone, because you'll veal sad if you miss it . . . and that's no bull. This is an expansion for Munchkin. It is not a stand-alone game. These cards originally appeared in Munchkin Unicorns and Friends.
$12.00$10.00
Munchkin: Crazy Cooks
The munchkins have left the dungeon for an even more treacherous place — the kitchen! In Munchkin Crazy Cooks, 3 to 6 foodies cook up delicious schemes to get ahead, and the plastic standies and gameboard included help them track their progress. Food tokens give you a "Balanced Meal", which is a fresh and exciting way to win! The game includes the classic Munchkin races along with four new classes.
$50.00$43.00