Conquest: Dweghom - Ardent Kerawegh
Exemplars of the Ardent creed, the Kerawegh have gone farther and deeper than any living Dweghom in the Dheukorro: they have reached the very gates of War’s Primordial prison. Refusing the dark call of that promethean threshold, the Kerawegh find in their devotion to kin and creed the strength to turn back to the surface. Acclaimed by their fellow Ardent, the respect they command among their fellows naturally pushes them into positions of leadership in their anarchic creed.
$26.99$16.99
Conquest: Dweghom - Artisan Series Ancestor
This Artisan Series release is dedicated to high quality, handcrafted sculpt and resin. When the Dweghom Ancestors broke the prison of War to empower their kin that they might cast off their shackles they knew their efforts would doom them to the same eternal prison the dragons had forged for the Horseman of War. The unprecedented arrival of these mythical heroes amongst the Dweghom populace at large galvanized many and threatened the already delicate balance of Dweghom society further. Seeking to forestall an apocalyptic war that could only result in the destruction of the Dweghom race, these venerated elders have chosen to earn the support of all in the most traditional manner possible: earning Worth and Glory (Aghm) on the battlefield. Even the incredible metal effigues these elders crafted to bypass War’s prison cannot long survive the power these Ancestors bring to bear on the battlefield; their physical forms deteriorating even as their spiritual power grows, ultimately consuming the host in an incandescent blast.
$44.99$29.74
Conquest: Dweghom - Fireforged
This powerful Medium Restricted unit will allow the Dweghom to field an armor piercing ranged unit. No slouches in close combat, these warriors will be able to take on and defeat those few opponents left after they unleash their powerful salvoes. When combined with the long range of the basic Dweghom Ballistae unit, the Flameforged will allow Dweghom players to field both cost-effective long-range fire and devastating short-range shooting.
$32.99$22.94
Conquest: Dweghom - First Blood Cohort Starter Set
Box Contents 1 Hold Raegh miniature 6 Hold Thanes miniatures 4 Magmaforged miniatures 8 Flame Berserkers miniatures 4 Fireforged miniatures 4 Wardens miniatures 27 Plastic Infantry Bases and Stands 8 Command Cards 1 Quick Start Guide 1 Welcome Guide Assembly Instructions Product Information Assembly: Required Box size: 34x17.5x7.5 cm; 700grs Material: Plastic regiments and Characters Scale: 38mm.
$99.99$76.49
Conquest: Dweghom - Flame Berserkers
Among the Ardent, Flame Berserkers are a small brotherhood who, gifted beyond their peers with the raw power of the Element of Fire, do not seek to master or tame it, but rather embody it. For most, this transition happens during the Dheukorro, the Descent, the trail of passage all Ardent must complete to prove their devotion. None speak of what happens in the deep, but when they return they are changed: their bodies sport crude implants that compensate for those losses they have suffered to foe or flame, while their obsidian arms and what little armor they bear are impervious to the flame and heat they generate. In their mind, the trade is a favorable one: life for glory, time for worth.
$28.99$16.99
Conquest: Dweghom - Flame Berserkers 5th Anniversary Remix
Among the Ardent, Flame Berserkers are a small brotherhood who, gifted beyond their peers with the raw power of the Element of Fire, do not seek to master or tame it, but rather embody it. For most, this transition happens during the Dheukorro, the Descent, the trail of passage all Ardent must complete to prove their devotion. None speak of what happens in the deep, but when they return they are changed: their bodies sport crude implants that compensate for those losses they have suffered to foe or flame, while their obsidian arms and what little armor they bear are impervious to the flame and heat they generate. In their mind, the trade is a favorable one: life for glory, time for worth. It is this, above all the other overwhelming advantages, that make Flame Berserkers such a terrifying foe to face. Only when one faces them on the field of battle can one truly grasp that behind the swirling flames and red-hot flurry of axes, lies a being that has consciously chosen self-immolation over survival; destruction over preservation; the death of their foes at the price of their own. HOW THEY PLAY: Driven by pure aggression and fiery determination the flame berserkers rush ahead of the main force to make short work of most enemy Light and Medium Regiments. Unleash these powerful warriors during the opening stages of a game but be careful to not waste their potential on unimportant targets!
$44.99$29.74
$64.99$46.74
Conquest: Dweghom - Herald of Fire
Conquest now offers an entire, two-in-one wargaming experience, all with the same Conquest minis: The Last Argument of Kings and First Blood! Veteran Conquest players already have everything they need to play First Blood; one would only need to download the FREE First Blood rules. For newcomers, as one's collection grows, it provides one with the opportunity to use one's Models to play its Mass Battles brother.
$22.99$15.29
Conquest: Dweghom - Herald of Magma
Few, if any Dweghom, understand the phenomenon that the Heralds represent. The only ones who might have some understanding of these are the very eldest of sorcerers and the cryptic the Steel Shapers, and they chose to remain silent on the topic even when confronted with the existence of the Heralds of Magma, who seem to share their Mastery of Primordial Earth and Fire, but employ it in a completely different way: seeking to destroy, rather than create. Box Contents ● 1 Resin Officer Miniature● 1 Infantry Plastic Base
$22.99$15.29
Conquest: Dweghom - Herald of Stone
There are a few gifted Dweghom who reach a state of balance with their Element without formal Sorcerous training. Exalted amongst the Ardent, the Heralds of Stone are paragons whose mere presence in a Dweghom formation is enough to enhance their defense against all attacks from the foe.
$22.99$15.29
Conquest: Dweghom - Hold Raegh
To behold a Hold Raegh on the field of war is to witness a Paragon of his craft at the very pinnacle of his prowess. To rise to the position of Raegh, a Dweghom must reach a value of Aghm determined by the Mnemancers of each hold (considering the population, productivity, history and achievements of the Hold in question) while surpassing all others. In a society as militarized as the Dweghom, there is only one path that can lead to such heights: the craft of war. In the early stages of his prospective career, an aspiring candidate earns his Aghm directly: feats of arms and valor at the trials, and later the field of battle.
$26.99$16.99
Conquest: Dweghom - Hold Warriors & Hold Ballistae
It is a testament to the harshness and potential dangers of military advancement, the fact that the bulk of Dweghom warriors have stepped off the advancement track and committed themselves to a lifetime of military service. The sword and shield remain the traditional equipment of these warriors. On the other hand, battle with a flying opponent quickly cured the Dweghom of preconceptions against ranged combat. The ballistae were the first ranged weapon developed to combat dragons and remain a powerful instrument of death against lesser foes, their ease of production and repair making them a staple of the Hold armories.
$28.99$16.99
Conquest: Dweghom - Initiates
All Dweghom honor the Deukhorro, the Descent of their Ancestors into the fiery core of War’s prison. None take it as far as the Ardent who actively re-enact it. Initiates are those prospective members of the Ardent Creed who band together to take part in battles to gain some experience before exposing themselves to the real danger of the Deukhorro. Be they shield-bearing warriors or ballistae specialists, when one encounters unranked Hold Warriors, he will mostly be facing hardened veterans who have devoted their life to military service. The small percentage who are not lifelong servicemen, however, trade battlefield experience for ambition and ruthlessness, making them just as dangerous on the field of battle.
$32.99$22.94
Conquest: Dweghom - Ironclad Drake
Clad in a shell of Dweghom-worked steel, an Ironclad Drake is a primordial incarnation of battle. Its already tough hide has been covered in thick iron plates, its vulnerable head and neck encased in steel. Warlike and proud like no other race, it should come as little surprise that the Dweghom have taken to displaying the might and prowess of their hold and history from the back of these powerful beasts. The greatest warriors among their kind, the Hold Raeghs, can often be seen riding these lumbering beasts, their swaying gait making the banners hanging from it ripple even as their roars drown the din of battle. This set arrives to you with three different posable heads so you can customize your warrior. Be sure to add the Raegh Drake Rider for added game play benefit (sold separately) Box Contents● 1 Plastic Monster Miniature● 1 Monster Stand● 1 Monster Base● 1 Command CardProduct Information● Assembly: Required● Box size: 30x30x6cm; 300gr● Material: Plastic● Scale: 38mm, Miniature Height: 18.1cm
$139.99$101.99
$64.99$46.74
Conquest: Dweghom - Raegh Drake Rider
While the greatest standing a Dweghom Warrior can attain is that of Hold Raegh, not all Raeghs are equal. The greatest amongst them are granted the title of Bergont Raegh and granted the honour of taking the hold’s own banner into battle atop the back of the only creature strong enough to bear its weight: the Ironclad Drake. So powerful and deep is this honour, that this honour persists beyond death, his remains riding to battle atop the Ironclad Drake until another might match his achievements and claim his title. Box Contents● 1 Resin Miniature● 1 Infantry Bas● 1 Command CardProduct Information● Assembly: Required.● Material: Resin● Scale: 38mm
$26.99$16.99
Conquest: Dweghom - Steelforged
Box Contents ● 3 Plastic Miniatures● 3 Cavalry Stands● 3 Bases● 1 Command Card Product Information ● Assembly: Required.● Box size: 10.8x15.5x4cm; 150g● Material: Plastic● Scale: 38mm In Game Role ● Battlefield Role: Restricted Brute● Class: Medium● Type: Brute Lore Some Dweghom manifest so much of their Elemental Gift, they must master it or be consumed by it. Few Have the skill, will or dedication needed to become Sorcerers. In fact, most Dweghom elect to install techno sorcerous grafts that allow them to harmlessly vent their excess power. Steelforged pilots are recruited from amongst these individuals who possess a Gift for both Elements: their excess Primordial Fire and Earth channeled through their grafts and into these towering steel automata. Countless foes have been cut down expecting a lumbering clanking behemoth, only to be confounded by the speed and power of these deadly automata. How they PlayThe Steelforged are the Dweghom’s answer to the age old question of “quantity or quality of Attacks?”. With the Flux-Powered Rule Steelforged are capable of switching from one mode of Attack to the other whilst their naturally high Defense stats allows them to withstand even the most violent of onslaughts!
$64.99$46.74
Conquest: Dweghom - Stoneforged
Description The reemergence of Yshkerdos from his presumed death has thrown the Tempered Caste of the Dweghom into disarray. Acknowledged as one of the greatest geniuses of his age, his unorthodox approach to sorcery and its craft revolutionized the field in a society that does not particularly enjoy revolutions or innovations. His ascension to Steel Shaper and presumed death relieved many of his peers who were alarmed at his notions. His sudden reemergence astride a stone behemoth whose revolutionary crystal matrices can be used to channel both Earth and Fire essence has alarmed many of his peers… but no so much that they have not copied his creation and brought it more in line with orthodox Dweghom society, granting the Tempered Caste a powerful new protector in the form of the Stone Forged. How they play: Well-armored and incredibly resistant to spells and ranged attacks, the Stoneforged is bound to contest Objective Zones while feeding on resonating elemental potency to enhance its offensive capabilities. Its true capabilities, however, skyrocket when a Steelshaper rides this elemental monstrosity into battle. Contents: 1 Plastic Monster Miniature 1 Monster Stand 1 Monster Base 1 Command Card and assembly instructions.
$139.99$101.99
Conquest: Dweghom - Tempered Sorcerer
A powerful character to add to the Dweghom faction.
$26.99$16.99
Conquest: Dweghom - Tempered Steelshaper - 5th Anniversary Remix
This is a 5th Anniversary, highly crafted and sculpted resin remix edition to update the look of this most important character to the Dweghom army. The eldest and most accomplished of Sorcerers are amongst the few living creatures that regularly interact with the Steelshapers. They are also among the few who can see past the awe they inspire and truly grasp the changes this final transformation brings. On the surface, it becomes impossible to tell where their armor begins and where their flesh ends. Their voices echo hollow and their eyes stare expressionless. They clearly possess a terrifying genius and an unparalleled mental capacity, which they fixate relentlessly on problems about one of their alien interests or an experimental project, to which they ceaselessly devote themselves. Their power itself is entirely alien, different in both invocation and effect from the raw elemental might they wove before. Still, it is none of those things that bring fear to the elder Sorcerers. It is not even the sheer, daunting weight of responsibility that hangs from Steelshaper shoulders, as almost all the functions within a Dweghom Hold and all the works of the Temple Forge depend on their unipue and brilliant innovations, a weight they seem to bare seamlessly with borderline indifference. It is simply that the Elders fear these beings are no longer Dweghom. While none argue with their effectiveness on the battlefield, few can understand the sorceries they bring to bear. Those who can grasp the faintest edges of the power a Steelshaper possesses would be rightfully puzzled by the notion that an army containing one might be defeated or even challenged, for their control over metal is total. Those who have questioned a Steelshaper on this issue invariable receive the same, flat and unexplained answer: Balance is needed.
$26.99$16.99
Conquest: Dweghom - Wardens
Amongst the most dangerous and fanatical of the Ardent are the Wardens, those Dweghom who have taken it upon themselves to protect their Holds from those dangers that might arise from the Primordial Depths. Giving their lives over to an endless cycles of conflict and violence, these warriors have made combat a way of life, relishing the opportunity to fight on the surface.
$32.99$22.94
Conquest: Hundred Kingdoms - Archangel - Hundred Kingdoms
Box Contents ● 1 Plastic Monster Miniature (with alternative heads and weapons)● 1 Plastic Monster Base and Stand● 1 Command Card Product Information ● Assembly: Required.● Box size: 30x30x6cm; 410gr● Material: Plastic● Scale: 38mm
$139.99$101.99
Conquest: Hundred Kingdoms - Crusaders (Dual Kit)
Box Contents ● Dual Kit. 12 Plastic Infantry Miniatures (Men-at-Arms/Crusaders, with the option of making their respective command models)● 3 Plastic Infantry Stands● 12 Plastic Infantry Bases● 2 Command Card Product Information ● Assembly: Required.● Box size: 30x15x6cm; 410gr● Material: Plastic● Scale: 38mm
$44.99$29.74
Conquest: Hundred Kingdoms - First Blood Cohort Starter Set
Box Contents 1 Mounted Noble Lord miniature 4 Longbowmen miniatures 3 Household Knights miniatures 8 Men at Arms (Remix) miniatures 6 Steel Legion miniatures 4 Militia miniatures 23 Plastic Infantry Bases and Stands 3 Plastic Brute Bases and Stands 9 Command Cards 1 Quick Start Guide 1 Welcome Guide Assembly Instructions Product Information Assembly: Required Box size: 34x17.5x7.5 cm; 700grs Material: Plastic regiments and Characters Scale: 38mm.
$99.99$76.49
Conquest: Hundred Kingdoms - Men At Arms REMIX (Dual Kit)
Box Contents ● Dual Kit. 12 Plastic Infantry Miniatures (Men-at-Arms/Crusaders, with the option of making their respective command models)● 3 Plastic Infantry Stands● 12 Plastic Infantry Bases● 2 Command Card Product Information ● Assembly: Required.● Box size: 30x15x6cm; 410gr● Material: Plastic● Scale: 38mm
$44.99$29.74
Conquest: Hundred Kingdoms - Mounted Noble Lord
No matter how old and established a noble house is in the hundred kingdoms, none have forgotten the wise adage: "power flows from the edge of the blade." As a result, all houses, no matter how humble or imposing, can always count on noble scions trained in the art of war to lead their troops. These Noble Lords are trained from youth in the arts of swordsmanship and mounted combat, the wealthiest amongst them even attending the proud War Colleges in Argem. Whatever the specifics, few question that many a noble’s right to command does not derive simply from the blood coursing through their veins. The prestigious martial tradition of the Hundred Kingdoms demands leaders whose men believe in, whose training and experience foster confidence and whose skill demands admiration. A Noble Lord who issues orders can reasonably expect his men to storm the battlement, one that leads from the front knows his men would brave the gates of hell.
$32.99$22.94
Conquest: Hundred Kingdoms - Noble Lord
Freed from the need to work and protect their land, Men-at-Arms were able to focus exclusively on their martial pursuits, allowing them to march on extended campaigns and travel in search of employment, ensuring that sufficient trained men were available to all commanders with the coin to spend in securing their services. - Alt Sculpt
$26.99$16.99
Conquest: Hundred Kingdoms - Order of the Ashen Dawn
Box Contents 3 Plastic Miniatures (with the option of making 2 Command models) 3 Cavalry Plastic Stands 3 Cavalry Bases 3 Command Cards
$77.99$55.24
Conquest: Hundred Kingdoms - Order of the Crimson Tower
The Order of the Crimson Tower has taken upon itself to combat one of the great scourges of mankind: War. They have forsaken the notion of eliminating it entirely, instead focusing on ensuring it causes as little collateral damage as possible. Incredibly scrupulous in securing employment, they not only demand their employer have a strong Casus Belli (legal reason for war) but demand from their employers that no looting or pillaging take place. Were they any less effective in combat, these terms would make them incredibly unpopular, but such is their prowess that many lords are willing to forsake the material gains of war in order to secure their service.
$64.99$46.74
Conquest: Hundred Kingdoms - Order Of The Sealed Temple
Despite its long evolution from a ancient infantry legion into the order of mounted knights the world sees today, the Order of the Sealed Temple has never wavered from its mandate to protect its charges from a hostile world. More worldly and politically involved than all other Orders, this order has proven equally adept at wielding the velvet glove of wealth and influence or the iron fist of battlefield superiority. On the battlefield these paragons of the chivalric ideal are horsemen without peer, using their speed and maneuverability to deliver powerful charges where the enemy is least prepared.
$64.99$46.74
Conquest: Hundred Kingdoms - Priory Commander
All of the Orders have adopted a loosely decentralized model of operations for their forces. This is in large part due to the conflicting nature of their goals, but also closely tied to the idealism of their cause and the zeal with which they pursue it. Most Orders forces are concentrated in small groups called cloisters that usually operate from a single fortified monastery or abbey. A priory Commander is the greatest amongst his peers, elected by them to lead them in combat and represent their interests at the round table of Argem.
$32.99$22.94
Conquest: Lore Campaign Pack - Crucible of Wills: Ashes and Faith
Contents: ● 1 Campaign Book for the Nords vs Old Dominion battle● 1 Special Sculpted Miniature of Faithbearer Reginleif (Volva)● 1 Special Sculpted Miniature of Andronicus the Firebringer (Archimandrite)● 2 Command Cards● 2 Infantry Bases and Stand● 1 Folded Map● Assembly Instructions● 2 5$ Discount Coupons for STL Terrain! Product Information ● Assembly: Required● Box size: 30x30x6cm; 300gr
$64.99$46.74
Conquest: Lore Campaign Pack - Crucible of Wills: Fanning the Fire
Crucible of Wills: The Stone Face Campaign is a new and limited-run box set for Conquest, pitting the forces of Eric Shurr and the Hundred Kingdoms against those of Ragodosh, known as the Stone Face King, and the Dweghom.This unique set will have two exclusively sculpted miniatures included for the characters of Eric Shurr and the Stone Face King. This set will come with a uniquely designed campaign book to encourage new and interesting narrative play for these armies. Campaign driven kit that introduces players to the gameplay and lore. This Campaign set, will be made only one time in 2024 – available while supplies last. Contents 1 Campaign Book for the Dweghom vs Hundred Kingdom battle 1 Special Sculpted Miniature of Ragodosh, the Stone Face King (Hold Raegh) 1 Special Sculpted Miniature of Eric Schurr (Imperial Officer) 2 Command Cards 2 Infantry Bases and Stand Assembly Instructions
$64.99$46.74
Conquest: Lore Campaign Pack - Crucible of Wills: The Stone Face Campaign
Crucible of Wills: The Stone Face Campaign is a new and limited-run box set for Conquest, pitting the forces of Eric Shurr and the Hundred Kingdoms against those of Ragodosh, known as the Stone Face King, and the Dweghom.This unique set will have two exclusively sculpted miniatures included for the characters of Eric Shurr and the Stone Face King. This set will come with a uniquely designed campaign book to encourage new and interesting narrative play for these armies. Campaign driven kit that introduces players to the gameplay and lore. This Campaign set, will be made only one time in 2024 – available while supplies last. Contents 1 Campaign Book for the Dweghom vs Hundred Kingdom battle 1 Special Sculpted Miniature of Ragodosh, the Stone Face King (Hold Raegh) 1 Special Sculpted Miniature of Eric Schurr (Imperial Officer) 2 Command Cards 2 Infantry Bases and Stand Assembly Instructions
$64.99$46.74
Conquest: Nords - 2025 Supercharged Starter Set
Box Contents ● 1 Yarl● 24 Huskarls● 12 Bearsarks● 24 Ulfhednar● 60 Plastic Infantry Bases● 15 Plastic Infantry Stands● 9 Command Cards● Quick Start Guide● Welcome Guide● 2D Terrain● Assembly Instructions● Measuring Tool● Foldable paper Map of EA● 12 16mm Dice Product Information ● Assembly: Required ● Box size: 30.5x15x19.6cm; 1520grs● Material: Plastic● Scale: 38mm
$159.99$118.99
Conquest: Nords - 5th Anniversary Supercharged Starter Set
Box Contents: ● 1 Vargyr Lord● 3 Fenr● 3 Werewargs● 3 Ugr● 1 Mountain Jotnar● 10 Cavalry Bases and Stands● 1 Monster Base and Stand● 5 Command Cards● Conquest: The Last Argument of Kings Quick Start Guide● Conquest: First Blood Quick Start Guide● Path of Conquest● Assembly Instructions● 5th Anniversary Measuring Tool● Foldable paper Map of EA● 5th Anniversary Logo Decal
$159.99$118.99
Conquest: Nords - Artisan Series Vargyr Lord
This Artisan Series release is dedicated to high quality, handcrafted sculpt and resin. Not all who are granted the curse of the Vargyr succumb to it. While most are capable of retaining some semblance of humanity, few could be said to have prospered. The Vargr Lord represents those that have reached the pinnacle of control over their form. Capable of controlling their change, these savage warriors have managed to retain their human minds in their bestial forms, creating a perfect mix of animal savagery and human cunning. Quickly establishing their dominance over their feral brethren these terrifying warriors take to the field with a twisted menagerie of monstrous followers, falling upon the hapless foe in an avalanche of tooth and claw. Box Contents● 1 Resin Miniature● 1 Monster Stand● 1 Brute Base and Stand● 1 Command CardProduct Information● Assembly: Required. ● Box size: 3.7x7.4x10.4cm; 114grs● Material: Resin● Scale: 38mm
$54.99$38.24
Conquest: Nords - Bearsarks
Box Contents ● Dual Kit. Contains 12 Plastic Miniatures (Ulfhednar/Bearsarks, with the option of making their respective command models)● 3 Infantry Plastic Stands● 12 Bases● 2 Command Cards Product Information ● Assembly: Required.● Box size: 30x15x6cm; 410gr● Material: Plastic● Scale: 38mm In Game Role ● Battlefield Role: Restricted Infantry● Class: Heavy● Type: Infantry Lore: Born of the ancient hunting lodges of the Nords, the Bearsarks have long been a terror on and off the battlefield. Their insular nature, occult practices and unbridled ferocity have made them dangerous to both ally and foe as most Bearsark lodges make ends meet as brigands and raiders among the Nord lands when not directly employed by an enterprising Jarl or Shaman. On the battlefield, their unbridled ferocity, disregard for danger and brutal strength make them ideal frontline combatants, where their vicious two handed weapons make a mockery of whatever defensive formations the foe might hide behind. How they Play: An elite Heavy Regiment, blindly charging and unleashing devastating high quality Cleave (2) Attacks with Linebreaker, they are bound to make short work of all but the toughest opponents off Objectives and other areas of importance on the Battlefield. WARNING: Not suitable for children under 36 months. Small parts. Essential pointed components.
$44.99$29.74
Conquest: Nords - Blooded
When raids are planned, or musters drawn for battle, clever Jarls and Kings will seek out the Blooded within their realms and entice them to service to lead the… wilder… elements of their forces. The Blooded thus stalk across the battlefield like demigods of old, leading a monstrous host straight into the heart of the enemy forces. (Plastic)
$26.99$16.99
Conquest: Nords - Bow Chosen
Every Nord lord of any consequence of leads a band of hand-picked men to battle. These are his closest friends, his most trusted lieutenants and his most powerful warriors, and often reflect their own predilections towards combat. The greatest of lords can call upon their Bow Chosen, each of whom has earned their Name on and off the battlefield acts of savagery and cunning that would make lesser warriors blanche. Bow Chosen are amongst the most dangerous of opponents one can face on the field, adept at field craft, bow craft and blade craft, there is no role they do not excel at, allowing a cunning leader to create and exploit any opportunity the enemy might foolishly grant.
$44.99$29.74
Conquest: Nords - First Blood Cohort Starter Set
Box Contents 1 Jarl miniature 1 Thegn miniature 1 Fenr Beast miniature 8 Steel Chosen miniatures 8 Stalkers miniatures 8 Huskarls miniatures 8 Raiders miniatures 34 Plastic Infantry Bases and Stands 1 Plastic Brute Base and Stand 6 Command Cards 1 Quick Start Guide 1 Welcome Guide Assembly Instructions Product Information Assembly: Required Box size: 34x17.5x7.5 cm; 700grs Material: Plastic regiments and Resin Characters Scale: 38mm.
$99.99$76.49
Conquest: Nords - Goltr Beastpack
Most Nords know Loki as a deranged entity, dangerous at best, downright hostile and deadly at worst. He is the father of monsters, the bane of the Aesir and a constant thorn in the sides of heros, mortals and gods alike. However for all his faults it was Loki who created the Goltr, the only animal in Manheim that can survive in the wild, yet can also be domesticated. Its flesh is succulent and its hardy constitution makes parasites vanishingly rare, although not unknown, and its leather is supple, resilient and remarkably warm. Clever and loyal, Goltr can be trained for a number of roles, and it's common to see herds of these beasts loaded onto ships on raid. That more foes and handlers have fallen to their occasionally murderous temperament than any other beast, or that their ravenous omnivorous appetite has earned the Nords a reputation for cannibalism seldom crosses people's minds, but never fails to bring a smile to an old, deranged god. How they Play: Viscious and at times uncontrollable, the Goltr beastpacks run ahead of the main force crashing violently on enemy lines, leaving behind them scattered formations - the rest of the raiding force can easily pick apart. Where Fenr excel at quickly enveloping an enemy force's flanks, the Goltr act as the hard hitting bestial hammer! Contents: Brute Kit: 3 Plastic miniatures, 1 set of Brute bases & Stands, 1 Command Card and assembly instructions.
$54.99$38.24
Conquest: Nords - Huskarls
While raiders might form the bulk of a Nord ‘expedition’, a wise Jarl will always look to secure the services of his Huscarls for a raid before even considering the enterprise. These men are the survivors of a dozen raids, wealthy enough to no longer need to work the fields and instead devote themselves to the pursuit of war exclusively.
$32.99$22.94
Conquest: Nords - Jarl
The title of Jarl is perhaps the most misleading. Much like the word ‘Lord’ used in the southern lands, there can be a great gulf between two different individuals addressed by the same title. The same holds true in Nord society, where a Jarl remains a recognized leader of men, but the number and quality of the troops at his disposal can vary wildly. In the southern coast of Mannheim, where the weather is a little sweeter than in the true north and the sea provides its bounty through both raiding and fishing, a Jarl might rule over no more than one prosperous town or village, but still manage to support a standing fighting force of over a hundred hard bitten raiders and huskarls, doubling or tripling that during times of need. On the other hand, in the deep north where only small communities of few people can be sustained, a Jarl’s available manpower shrinks tremendously, often resulting in situations where a single Jarl and his hand-picked chosen men range over a large area, hunting and tracking outlaws and predators.
$26.99$16.99
Conquest: Nords - Jarl Character (Artisan Series)
This Artisan Series release is dedicated to high quality, hand crafted sculpting and resin. The title of Jarl is perhaps the most misleading. Much like the word ‘Lord’ used in the southern lands, there can be a great gulf between two different individuals addressed by the same title. The same holds true in Nord society, where a Jarl remains a recognized leader of men, but the number and puality of the troops at his disposal can vary wildly. In the southern coast of Mannheim, where the weather is a little sweeter than in the true north and the sea provides its bounty through both raiding and fishing, a Jarl might rule over no more than one prosperous town or village, but still manage to support a standing fighting force of over a hundred hard bitten raiders and huskarls, doubling or tripling that during times of need. On the other hand, in the deep north where only small communities of few people can be sustained, a Jarl’s available manpower shrinks tremendously, often resulting in situations where a single Jarl and his hand-picked chosen men range over a large area, hunting and tracking outlaws and predators. The gap is further widened due to another powerful determinant of a Jarl’s status and resources; one’s command of ships. Having the ability to entice warriors with the promise of plunder and the income provided by the same, southern Jarls often command enough warriors to commit half their forces to raiding year round, without having to sacrifice on efficiency of their dwelling’s other operations. All the while, the income and glory from successful raids adds to a Jarl’s prestige, bringing even more men willingly under their command. Box Contents● 1 Resin Miniature● 1 Infantry Plastic BaseProduct Information● Assembly: Required. ● Box size: 3.7x7.4x10.4cm; 114grs● Material: Resin● Scale: 38mm
$32.99$22.94
Conquest: Nords - Jotnar Seidr Artisan Series
This figure was designed by the team at Para-Bellum in keeping with our aesthetic, and then sculpted by renowned artist Michael Kontraros. This is a true artisan series miniature one that can be constructed to play in the City States or the Nords, with incredible details that make it a presence on a game table, or as a painted model. Millenia has passed since Hazlia's defeat of the giant gods and the shattering of their children. Riven by conflict since, the Fire Giants, or Jotunn as they are known in Manheim today, eschewed the company of their bitter cousins, choosing instead to follow their mothers vision. For centuries these estranged cousins have avoided each other at all costs, their rare meetings frequently ending in discord and bloodshed, but this has started to change. Prometheans from the southern Firelands have started appearing in the northern lands, preaching visions of the return of their mother and the release of their father. Such is the passion of their conviction in their visions that they have cast away their affiliation, gouging out their own eyes that their next vision will be their mother returned and healing them. Elevating them to her side as her most favored children and the keepers of her lore. Their words have touched a cord and long dormant hope in the Titans and Jotunn alike, fanning the flames of a a feeling long lost to them: Hope.. Contents: Assembly instructions, 2 Command Cards, 1 Artisan Quality Resin Monster Miniature 1 Base AND 1 Monster Stands
$139.99$101.99
Conquest: Nords - Konungyr
The fragmented leadership of the Nords respects only one thing: power and strength. Less than a dozen leaders among the Nords can claim, and hold, the title of Konungyr. Ultimate recognition of this accomplishment is an invitation by Angbjorn, last of the Einherjar and titular High King of the Nords, to the High Table in Aarheim.
$26.99$16.99
Conquest: Nords - Mountain Jotnar Artisan Series
Box Contents ● 1 Resin Giant Miniature● 1 Monster Stand● 1 Monster Base● 1 Command Card Product Information ● Assembly: Required. ● Box size: 30x30x6cm; 500gr● Material: Resin● Scale: 38mm, Miniature Height: 16.5cm In Game Role ● Battlefield Role: Anti-Infantry Monster● Class: Heavy● Type: Monster Lore This figure was designed by the team at Para-Bellum in keeping with our aesthetic, and then sculpted by renowned artist Michael Kontraros. This is a true artisan series miniature, with incredible details that make it a presence on a game table, or as a painted model. Following Ragnarok and the burning of Yggdrasil, the Jotun threatened all human life in the northern continent. The emergence of the Einherjar from their slumber brought their dominance to an abrupt and final end. With their greatest Shaman-Kings broken, the Jotun were made to bend the knee and swear allegiance to their Einherjar and their human subjects. Today, the few remaining Eihnherjar can grant truly exceptional leaders authority over one of these towering behemoths. Strong and tireless, a Jotun is a priceless asset to the community he is assigned to. Some enterprising Jarls are willing to bring them along on raids. Ruinously expensive to transport and feed while at sea, Jotun soon prove their value on land. Towering over 6 meters, a Mountain Jotnar is a primordial force of destruction on the battlefield. Their powerful limbs can shatter a shield line in a single blow, hurling full grown men through the air as if they were toys. How they Play Staple of Nord Army Lists, this Heavy Monster Regiment builds up on the early-mid game pressure this faction excels at, able to deliver a volume of high Cleave Attacks and break and break through Enemy Lines!
$139.99$101.99