Arkham Horror: Under Dark Waves
Cold salt waves beat on the New England coast and thick fog rolls in off the bay, obscuring the small fishing hamlets that nestle in the darkness. Dark things creep along the shoreline, strange lights glide deep beneath the surface of the Atlantic, and the pallid villagers go missing with disturbing regularity. Under Dark Waves is a new large box expansion for Arkham Horror, taking your investigations beyond the town of Arkham to the other ill-fated towns of Massachusetts. Two new double-sided tiles bring Kingsport and Innsmouth to vibrant life, while eight more investigators arrive to join your party, ranging from a drifter like “Ashcan” Pete to a letter carrier such as Stella Clark. These investigators will have their work cut out for them with four entirely new scenarios pitting them against the horrors that lurk beneath the ocean waves. With over 150 encounter and event cards, alongside new assets, monsters, conditions, and the terror mechanic, Under Dark Waves boasts a vast undersea treasure trove, pulling you into some of the Cthulhu Mythos’s most compelling tales.
$59.99$38.78
Arkham Noir: Case #1 - The Witch Cult Murders
Case #1 – The Witch Cult Murders Walpurgis Night, May’s Eve, is always a nightmare in witch-haunted Arkham. There are bad doings, and a child or two frequently goes missing. This year, Miskatonic University students engaged in occult studies have been turning up dead. Arkham Police, in deference to your unusual expertise, have asked for your help to get to the root of the matter. Time is of the essence: after Walpurgis Night the trail will grow cold and the culprits will retreat to the shadows until the next Witches’ Sabbat, when the next cycle of deaths will begin. As private investigator Howard Lovecraft, you will investigate events based on the stories “The Dreams in the Witch House” (1933), “The Thing on the Doorstep” (1933) and “The Unnamable” (1923).
$19.99$13.67
Arkham Noir: Case #2 - Call Forth by Thunder
Arkham Noir is a solitaire card game inspired by the interconnected stories of H.P. Lovecraft and other authors, re-imagined as noir detective stories. Each case stands alone. In Case #2 - Called Forth By Thunder, as private investigator Howard Lovecraft, you will investigate events based on the stories “The Lurking Fear” (1923) and “The Diary of Alonzo Typer” (1938). New elements such as Storm Cards and Formula Card are introduced, which will force players to face new challenges and play differently.
$19.99$13.67
Arkham Noir: Case #3 - Infinite Gulfs of Darkness
This third installment of Arkham Noir includes 2 game modes. The Classic Mode where the goal is to collect 5 different types of clues with the Puzzle Attribute before time runs out or you lose your sanity. And the Hardboiled Mode that consists of completing all the Objective Cards before running out of time or sanity.
$13.67
Arkwright: The Card Game
In the 18th century, the Industrial Revolution began. In a major shift away from hand produced goods, businessmen such as Richard Arkwright founded the first factories, factories that relied heavily on mechanized production of goods. In Arkwright: The Card Game, you’re an entrepreneur who will build factories and employ workers to produce and sell goods. The more workers you employ, the more products you can sell. But be prepared for crises and competitors… The game offers a deep and rewarding gaming experience.
$44.96
Armonia
Welcome to Armonia, a new game in the Sagani universe that answers an unresolved question from the previous game: "What is the origin of the harmonious melodies forged into the sound discs that awaken the spirits of nature?"Turns out that the answer is you! In Armonia, you play as the children of nature — cute little gnomes, furry yetis, jumping cyc-hops, and wet but happy octis. By following various landscapes and paths through the wilderness, you will discover the best and most melodious tones and harmonies and will then forge those new-found melodies into sound discs by completing tasks to unfold their true Armonius magic in the Temple of the Clouds.In game terms, each turn you roll the dice up to three times to initiate and complete several moves and tasks with your sound discs along the paths to the Temple of the Clouds. Your ultimate goal is to be the first player to complete four of the final Temple tasks.Components1 Game Board16 Temple Tiles7 Dice1 Dice Board24 Sound Disc
$26.99$26.96
Army Of The Dead - A Zombicide Game
Based on the movie directed by Zack Snyder, Army of the Dead: A Zombicide Game, is a new form of the classic, cooperative zombie-slaying game, but pumped up to the adrenaline-busting extreme! Players must work together in order to survive the wasteland of Las Vegas and get into the casino’s vault to score tons of cash. Along the way, they’ll face all-new types of zombies, including Shamblers, Alphas, the Queen, Zeus, and even Valentine, the Zombie Tiger. Players can also attempt side-quests, exploring each Survivor’s motivations in the desert. Thankfully, these Survivors are no random citizens; they’re combat veterans with plenty of knowledge of firearms and demolitions. When these soldiers roll the dice, all bets are off. And when it comes to Zombicide, this one will be more extreme than ever before. STANDALONE ZOMBICIDE ADVENTURE: Immerse yourself in the cinematic world of "Army of the Dead" (2021) with this standalone Zombicide game adaptation, directed by Zack Snyder. MERCENARY COMPANY: Take on the role of a well-equipped and highly trained mercenary company on a high-stakes mission to infiltrate zombie-infested Las Vegas and secure the bank vault. UNIQUE SKILL SETS: Each mercenary character in the game possesses their own unique skill set, inspired by characters from the film, allowing players to strategize and adapt their approach to the challenges ahead. EPIC SCENARIO-BASED GAMEPLAY: Relive iconic scenes from the movie and venture into thrilling "off-screen" situations, specially designed for the tabletop game. Prepare for relentless non-stop action as you fight for both the money and your survival. A RACE AGAINST THE UNDEAD: Las Vegas' zombies won't be shambling slowly; they'll be a relentless force, creating intense, high-stakes gameplay that will keep you on the edge of your seat! Contents 62 plastic miniatures 6 counter bases 48 plastic trackers 6 plastic dashboards 8 dice 12 ID cards 106 mini cards 2 punchboards 8 tiles 1 rulebook 10 mission sheets 1 mission envelope
$109.99
Art Society
Art Society is a brand new art collection game with easy to learn rules for 2 to 4 players!In Art Society, you are an art connoisseur trying to impress your peers by putting together the most fashionable art collection of them all! Bid on the hottest works of art, then arrange them on your drawing room wall into a tastefully curated gallery that’s the envy of the local art scene.But beware! Fashion is fleeting, and trends are difficult to predict. The paintings that you and your fellow collectors do not buy will eventually make their way to the museum, changing the worth of your collection.In the end, whose wall will be the talk of town?Components• 1 museum board• 4 player boards• 4 starting bidding cards• 4 player aids• 80 bidding cards• 116 painting tiles• 108 decor tiles• 8 player score markers• 4 prestige markers• 7 auction tokens• 1 auctioneer gavel• 4 bonus tiles
$40.00$31.97
Artisans of Splendent Vale
The Artisans of Splendent Vale is a cooperative adventure game set in a magical and unique land. As a troupe of artisans, you will explore the beauty of the Splendent Vale while honing your individual crafts. Overcome challenges during tactical action scenes played out on specialized grid maps. Teamwork and careful strategy will be crucial during these encounters. Features: A cooperative story driven adventure through the Splendent Vale! Play as one of four diverse and unique characters each with their own specialized crafting skills. Your choices will determine your adventure path through each of the adventures. Experience individual interludes to build your story, separately from the group’s tale. Work together to overcome tactical challenges during action scenes!
$110.00
Artisans of Splendent Vale Recharge Pack
The Artisans of Splendent Vale is a cooperative adventure game set in a magical and unique land. As a troupe of artisans, you will explore the beauty of the Splendent Vale while honing your individual crafts. Overcome challenges during tactical action scenes played out on specialized grid maps. Teamwork and careful strategy will be crucial during these encounters. The Artisans of Splendent Vale Recharge pack allows players to reset, and replay the core game by replacing cards and story maps that have been modified during play. The recharge pack is good for one replay. Requires Artisans of Splendent Vale core game for use.
$15.00
Ascension 4th Edition
Ascension is a fast-paced deckbuilding game designed by Justin Gary, Rob Dougherty, and Brian Kibler. The anniversary edition of the original Ascension Deck Building Games brings together all of the great strategy and gameplay that made the original great, along with beautiful new artwork created to commemorate the anniversary, this new collection is sure to be a staple in every game player’s collection.Ages 13+1-4 players20 minutes play timeContents:181 cards50 honor tokensDeluxe gameboardFull-color rulebook
$40.00$34.00
Ascension Tactics
Play a brand new game from the creator of the Ascension Deckbuilding Game and the World of Warcraft Miniatures Game. Enjoy multiple game modes including campaign, cooperative, and Player vs Player. Choose from dozens of champions and scenarios along with hundreds of cards to ensure endless replayability.Contents:334 Cards65 Battlefield Tiles45 Champion Standees24 Treasure Tokens17 Game Tokens40 Honor TokensHonor Token BagGameboardScenario BookAges: 10+Players: 1-4Game Length: 45-90 minutes
$60.00$40.26
Ascension: 10th Year Anniversary
Welcome to the world of Vigil.The barrier that protected Vigil from distant realms is collapsing. Samael, the Fallen One, has returned with an army of monsters from beyond. You are one of the legendary warriors capable of protecting Vigil from annihilation, but you cannot do it alone. Recruit mighty heroes and wield powerful constructs to aid you in battle. Each honor and defeat Samael's forces to save the world!★ Designed by Magic: The Gathering Pro Tour Champions.★ A deeply strategic deckbuilding game set in a unique fantasy world.★ Remastered Cards for Improved Gameplay.★ All New Premium 10th Anniversary Game Board and Card Art.Contents:• 181 Cards• 50 Honor Tokens• Premium Game Board• Rulebook Deckbuilding Game, Card Drafting
$40.00$39.97
Ashes Reborn: Gorrenrock Survivors
Lulu Firststone uses natural and time magic to set the battle arena on fire and survive in the treacherous landscape of Gorrenrock! New largest ally in Ashes Reborn The Gorrenrock Brawler! Use this prebuilt deck to take down your opponents, or combine Orrick’s cards with your favorite Ashes spells and allies to customize a new deck.!
$14.95$12.71
Ashes Reborn: Reborn Upgrade Kit
Ashes Reborn Upgrade Kit is the product that kicks off Ashes Reborn! Featuring more than 350+ updated Ashes cards, along with an upgraded and updated rulebook, the Upgrade Kit is the essential product for playing Ashes Reborn. Use it to update your existing Ashes collection, or to receive a big jumpstart to your collection!
$29.95$25.46
Ashes Reborn: Red Rains - The Siege Of Lordswall
Phoenixborn and Chimera Expansion Decks!It began with war, the dead being unceremoniously dumped in an old mine. But the Red Rains flooded those tunnels, producing something horrifying. Now a veritable tide of human thralls surges toward Lordswall, their will controlled by the crimson crystals growing from their flesh. Choose from four returning Phoenixborn: Odette, Xander, Dimona, and James, each wielding a brand new signature card. Use the included new divine magic player deck to repel the enemy at the city’s gates! Hold the line, protect your comrades, then smite the wickedness of the crystalline plague. Stop the horde at Lordswall or brace for extinction!
$29.95$25.46
Ashes Reborn: Red Rains: The Corpse of Viros
Ashes Reborn: Red Rains offers players both new and old an exciting new format in which to wield their favorite Ashes cards! The Red Rains have returned and with them the Chimera - towering monstrosities that threaten to wipe humanity from the face of the planet! Only the Phoenixborn, those superhuman wizard-warriors of Argaia, stand between humanity and extinction.The Red Rains turns Ashes Reborn into a solitaire or cooperative experience, with players banding together to fend off and slay one of the fiendish Chimera. Choose your Phoenixborn and build your deck, then face this foe alone or with a friend you can trust. Wield cards already in your collection, or add in the new spells and allies included here! Everything old is new again, including fresh takes on classic Phoenixborn!Prepare for an all-new Ashes experience,and prepare to see this beloved game in a brand new light!Contents:1 Chimera Board5 Rage Dice1 Behavior Dice108 Standard Cards54 TokensRulebook
$39.95$33.96
Ashes Reborn: The King of Titans
Balance the power of Nature and Divine magic to unleash the titans of the desert on unsuspecting prey with Xander Heartsblood.Contents:1 Xander Heartsblood3 Earthquake3 Summon Cerasaurus Mount3 Summon Archasaurus Mount3 Law of Domination3 Sacred Ground3 Raptor Herder3 Pain Shaman3 Summon Shining Hydra3 Nature’s Wrath3 Mass Heal3 Cerasaurus Mount Conjuration3 Raptor Hatchling Conjuration3 Shining Hydra Conjuration1 Archasaurus Mount Conjuration7 Shining Hydra Head Conjuration
$14.95$12.71
Ashes Reborn: The Ocean's Guard Expansion
Tristan Darkwater, the Phoenixborn that only rumors have known, has finally risen to the surface to answer the call of the Phoenix in The Ocean's Guard! Behold his power as he communes with the life of every being in the ocean.Tristan uses sympathy magic and time magic to enhance the innate abilities of his ecosystem of oceanic creatures, as seen through his Magnify ability. He uses this power to specialize in swarming the battlefield. But Tristan isn't one to sit back passively. When the time is right, he will unleash his signature move to clear a path for his tidal wave of attacking force!This expansion deck is ready to play, or combine cards with your favorite allies and spells to create the ultimate Phoenixborn deck!
$14.95$12.71
Ashes Reborn: The Protector of Argaia
High atop the tree-city of Birdsnest, Fiona Mercywind schemes to end the war that has disturbed the natural balance of her homeland. She avoids conflict as much as possible, but when interlopers invade the vast realm she has sworn to protect, they leave with less of themselves than expected.Fiona pulls her powers from Charm and Sympathy magic.Contents:1 Fiona Mercywind3 Mind Maze3 Confusion Spores3 Summon Majestic Titan3 Summon Nightsong Cricket3 Summon Mind Fog Owl3 Cognitive Dissonance3 Essence Druid3 Exhortation3 New Ideas3 Seeds of Aggression1 Majestic Titan4 Nightsong Cricket2 Mind Fog Owl
$14.95$12.71
Ashes Reborn: The Spirits of Memoria
From the silent catacombs of Memoria, the City of Spirits, comes Sembali Grimtongue. Sworn to defend the graves of those lost in the fight against the chimera, Sembali is gifted with divine magic capable of dissolving the servants of her enemies. Sembali’s illusory assassins hide in the shadows and strike out against those who would desecrate the graves of Memoria. Command an all-new Phoenixborn with powerful spells and skilled allies, and call upon divine and illusion magic to drive back the enemies of Memoria.Contents:1 Sembali Grimtongue Phoenixborn3 Veil of Reversal Reaction Spell3 Law of Banishment Ready Spell3 Gates Thrown Open Ready Spell3 Summon Admonisher Ready Spell3 Summon Spectral Assassin Action Spell3 Angelic Rescue Reaction Spell3 Chained Creations Ready Spell3 Shepherd of Lost Souls Ally3 Shadow Guard Ally3 Celestial Knight Ally3 Angel’s Embrace Conjured Alteration Spell3 Spectral Assassin Conjuration3 Admonisher Conjuration
$14.95$12.71
Assassin's Creed: Brotherhood of Venice
DIVE INTO THE WORLD OF ASSASSIN’S CREED® Assassin’s Creed®: Brotherhood of Venice is a cooperative miniature board game in the Assassin’s Creed® universe. A storydriven campaign of 26 Memories in Venice, the heart of Italian Renaissance.Play as a small team of Assassins in charge of setting up the Brotherhood’s Headquarters in Venice in 1509. You and your team must identify the new threat to the Brotherhood, investigate and eliminate it!★ Choose your Assassins according to their unique abilities: Level up during the campaign and unlock new skills for each of them!★ Original Characters: Meet the many famous personalities you’ve encountered in the Assassin’s Creed® video games as well as unique ones created especially for this game.★ Unexpected developments: Many surprises are awaiting, hidden in 6 secret envelopes!Components• 5 Highly Detailed Assassins Miniatures• 139 cardboard Miniatures on standees• 6 Secret Envelopes• 1 HQ Envelope• 41 Tiles• 180 Large Playing Cards• 232 Small Playing Cards• 22 Custom Dice (3 types)• 4 Double Layered Player Boards• 1 HQ Board• 1 Enemy Board• 1 Compass Board• 60 Tokens• 5 Clipon Bases• 67 Plastic Cubes• 1 Sticker Sheet• 1 Campaign Booklet• 1 Rulebook
$139.99$97.36
Astro Drive
Astro Drive is a fast-paced card-driven spaceship racing game that rewards tactical card play but also requires a pinch of good luck. Punch it at the right moment to overtake your opponents, but avoid obstacles or you will crash and burn!
$24.95$17.81
Astro Knights: Eternity
Many generations after the events of the original Astro Knights setting, a group of rag-tag intergalactic scrappers find great power and responsibility forced upon them! Astro Knights: Eternity is a stand-alone, cooperative deck-building game with several scenarios connected by a single, ongoing narrative.
$49.99$35.75
Atiwa
Uwe Rosenbergs new game Atiwa explores the agricultural wonders of the Africancontinent. Leading a family of fruit farmers, the players find that fruit bats - so called flying foxes,once considered to be fruit thieves only - are indeed useful for their farming endeavors.While it's true that the bats are eating the fruits from their trees, they also spread the seeds, overall helping to grow the amount of trees they can farm. This led to a symbiotic lifestyle between farmers and bats in which the farmers keep the bats as pets in order to grow their farms more quickly. However, the more bats, the more space they need... The players who will find the perfect balance between their bats and the growth of theirfarm will finally succeed and win the game!
$64.99$51.99
Atlantic Robot League
I usually buy games based on theme, so when I saw Atlantic Robot League on the shelf, I knew I was gonna get it. Big robots, betting mechanics, it really had it all. It's super quick to play and very easy to set up, so if I'm looking for a quick game with my partner, it's a pretty safe choice. - May (Guild Service Representative) Place your bets, attack with giant mechs, and collect your prizes!In the far future a new sport has swept the world—Giant Mech Battles! Mile-high giants fight across entire city blocks. Rabid fans wear their favorite team’s colors and gather in virtua-bars to watch the battles. It’s the perfect time for a savvy gambler to get filthy rich. Even if you have to cheat just a little bit!In Atlantic Robot League, players place bets on the outcome of a massive mech battle the size of a dozen city blocks! After bets are placed, they get the chance to influence the battle by sliding the Mechs across the arena, knocking out rivals, and buying Scheme cards from the Insider to bend the rules. Particularly devious gamblers might even pay the Fixer to change their bets during the battle!It’s a fast and exciting mech-battling betting game, where you’re rooting for your desired outcome over any specific team. Occasionally your opponents will be helping a shared bet, occasionally they’ll be knocking out mechs you need to survive. Since all bets are hidden, you won’t know until the end, and might even be able to bluff an opponent into accidentally doing exactly what you want!There are five teams, such as the Mid-Atlantic Cavaliers, and the Beasts of the East, each with three different mechs. Each round, you'll randomly assign the starting positions, and then make all of these bets:★ Which team will have the most surviving mechs?★ Which team will KO the most opposing mechs?★ Which team will be elimated first?★ Which five specific mechs will survive?★ For the first three, you get more points the fewer people select a winner, and for the last one, your points grow exponentially with each mech you get right! Once the best are set, players take turns picking a single mech to move and attack, as well as potentially playing a Scheme cared.When the mechanical carnage dies down, and there are five or fewer Mechs in the Arena, the round ends. You compare your betting cards, determine your points, and then get ready for the next round by resetting the Mechs, and determining your bets. After three rounds, add up all of your points, and whoever has the most points is the winner!Atlantic Robot League’s innovative gameplay is designed by Camden Clutter, and the neon-filled futuristic illustrations are from Gabo. Will you hedge your bets by selecting a variety of mechs, or double down on your favorite teams in search of a massive payout? Find out on gameday for the Atlantic Robot League!Contents:• fifteen (15) Mech Tiles• one (1) Placeholder Tile• nine (9) Scheme Cards• five (5) Betting Cards• one (1) Arena Board• five (5) Dry Erase Markers• forty (40) Credit Tokens• one (1) #1 Token• one (1) Rulebook
$23.49
Atlantis Exodus
The legendary Atlantis is shrouded in so many stories and myths, an island realm that was reputed to have completely drowned in only one night. Atlantis Exodus presents the player kings with the challenge of rescuing as many citizens as possible before the impending downfall and, by doing so, saving the knowledge they have acquired for a different world and time. Thanks to an innovative rotation mechanism, 1-4 kings have to face constantly changing conditions and keep adjusting their own strategy to the different action possibilities in order to ultimately become the savior of the achievements of their time.
$59.95$50.96
Atlantis Rising 2nd Edition
Atlantis Rising is a strategic, fully cooperative worker placement game. In this challenging mission of escape and survival, 1-7 players take on the role of the leaders of Atlantis and their followers, councilors tasked with building the components of a cosmic gate that can lead their people to safety.
$65.00$55.25
Atlantis Rising: Monstrosities
In Nova Roma, you are the head of an ancient and noble Roman house. You must deploy your family members and retainers to accomplish a variety of goals. Construct buildings, dominate sea routes, secure resources, race in the hippodrome, and hire specialists, as your family's own agenda emerges. Will it be enough to please the Emperor and emerge the victor amongst your rival houses?
$45.00$38.25
Atma Act I
Atma Act I contains 3 stage decks and 8 character decks for endless variety! They can be mixed and matched with any other Atma content. Welcome to a world near our own. The volcanic mineral atma empowers the living and entwines the dying, while artificial intelligence and alien titans join humanity in this daunting new century. Yet in the Restless Zones, beyond society and law, trouble lurks. Gather your fellow adventurers and prepare to test yourself against the world’s most dangerous frontiers. The sky’s getting darker… Atma is a complete roleplaying game system in a tiny package. It's portable, quick to set up and teach, and plays in just 2 hours — perfect for game nights or pop-up sessions! A Game Master and 1-4 players use illustrated tarot cards to fuel RPG gameplay focused on creativity and quick thinking. Atma excels as a tutorial for first-time GMs who've always wanted to run an RPG, while allowing limitless creativity for roleplaying pros. Atma Interlude I contains 1 stage deck and 4 character decks in a magnetic box; everything you need to play, in your pocket! WHAT MAKES IT UNIQUEFast - Many roleplaying games take days to learn, weeks to prepare, and months to play. Atma is fast to learn, to teach, and to finish. Sneak a full RPG into your weekly game night rotation, or use it to run pop-up sessions with anyone, anywhere, anytime.Colorful - RPGs embrace creativity and imagination, and Atma is no different — but with hundreds of beautifully illustrated cards, you can quickly set the stage, visualize characters, and get to the gameplay. And every card is packed with surprises, suggestions, and unusual uses. There are no “combat only” cards here.Welcoming - RPGs can be intimidating, especially for new players asked to be creative under a time limit. Atma’s takes the pressure off until players get comfortable. Best of all, Atma makes the hardest job in roleplaying — the Game Master — fast and easy. If you’ve always wanted to GM but never felt brave enough, Atma is a fantastic introduction to this rewarding role.
$35.00$34.96
Atma Act II
Atma Act II contains 4 stage decks and 12 character decks for endless variety! They can be mixed and matched with any other Atma content. Welcome to a world near our own. The volcanic mineral atma empowers the living and entwines the dying, while artificial intelligence and alien titans join humanity in this daunting new century. Yet in the Restless Zones, beyond society and law, trouble lurks. Gather your fellow adventurers and prepare to test yourself against the world’s most dangerous frontiers. The sky’s getting darker… Atma is a complete roleplaying game system in a tiny package. It's portable, quick to set up and teach, and plays in just 2 hours — perfect for game nights or pop-up sessions! A Game Master and 1-4 players use illustrated tarot cards to fuel RPG gameplay focused on creativity and quick thinking. Atma excels as a tutorial for first-time GMs who've always wanted to run an RPG, while allowing limitless creativity for roleplaying pros. Atma Interlude I contains 1 stage deck and 4 character decks in a magnetic box; everything you need to play, in your pocket! WHAT MAKES IT UNIQUEFast - Many roleplaying games take days to learn, weeks to prepare, and months to play. Atma is fast to learn, to teach, and to finish. Sneak a full RPG into your weekly game night rotation, or use it to run pop-up sessions with anyone, anywhere, anytime.Colorful - RPGs embrace creativity and imagination, and Atma is no different — but with hundreds of beautifully illustrated cards, you can quickly set the stage, visualize characters, and get to the gameplay. And every card is packed with surprises, suggestions, and unusual uses. There are no “combat only” cards here.Welcoming - RPGs can be intimidating, especially for new players asked to be creative under a time limit. Atma’s takes the pressure off until players get comfortable. Best of all, Atma makes the hardest job in roleplaying — the Game Master — fast and easy. If you’ve always wanted to GM but never felt brave enough, Atma is a fantastic introduction to this rewarding role.
$45.00$34.96
Aurum
After years of experimentation in your shared laboratory, you and your fellow alchemists have just successfully transmuted common metals into gold! Now all that’s left is to perfect the formula, repeating the experiments to find the perfect combination of metals that produces the purest gold. In this competitive trick-taking game you can earn points by either collecting Gold or by correctly bidding how many tricks you will win. However unlike many trick-taking games, Aurum uses a must-not follow card playing system. Cleverly anticipate which cards may be played to win the game!
$14.95$9.66
Autobahn
A heavy weight Euro game from designers Fabio Lopiano and Nestore Mangone. Develop the Autobahn, building and upgrading Germany's Federal Highway system to improve your standing in the Bundes Autobahn organization.Expand the network, implement a variety of projects, promote employees to optimize your strategy and make the best contributions to the Autobahn.Upgrade your player board to unlock new departments and open op different paths to victory: Develop the iconic Autobahns of Germany, Race against other players to export goods, or Build a Service Station Empire.
$55.00$34.96
Autumn
In Autumn each player takes turns placing a card on other previously played cards. Each card shows four groups of leaves and, in order to play it, you should place it overlapping other cards in play, covering one or two groups. The goal is being the player with the largest area of connected leaves at the end of the game.
$12.99$11.04
Autumn Harvest A Tea Dragon Society Card Game
Explore the secrets of Tea Dragon caretaking in this enchanting game of friendship and fantasy! Collect Growth tokens and cards to create memories with your Tea Dragon in this light deckbuilding card game. Features: Create memories with your Tea Dragon! Compatible with the original Tea Dragon Society Card Game for up to 5 players! Based on the delightful Oni Press Graphic novel by Kay O’Neill! Test your caretaking skills with 2-4 friends ages 10+ in 30-60 min! Contents Summary: 128 cards 46 Tokens 1 Rules Sheet
$25.00
Autumn Harvest A Tea Dragon Society Card Game Convention Exclusive
Explore the secrets of Tea Dragon caretaking in this enchanting game of friendship and fantasy! Collect Growth tokens and cards to create memories with your Tea Dragon in this light deckbuilding card game. Features: Create memories with your Tea Dragon! Compatible with the original Tea Dragon Society Card Game for up to 5 players! Based on the delightful Oni Press Graphic novel by Kay O’Neill! Test your caretaking skills with 2-4 friends ages 10+ in 30-60 min! Contents Summary: 128 cards 46 Tokens 1 Rules Sheet
$30.00
Avant Carde
In Avant Carde, you want to build a collection of stunning cubist artwork. Each player starts with a deck of ten so-so cards: 1s and 2s in six colors that don't match and four high-value cards, each in a different color. Each player draws a hand of seven cards, then puts on the best exhibition possible by matching colors and numbers, e.g. red 11, red 1, purple 1, purple 13. Each card you play earns you $1, and in turn players can buy cards from the gallery stacks: a 2 costs $2, a 3 $3, etc. Once per turn, you can bury a top card in a gallery stack on the bottom of that stack. If you don't spend all of your money and don't already have a change token, take a change token from the bank; it's worth $1 when you decide to spend it. End your turn by discarding all played cards and cards still in hand, then draw a hand of seven cards, shuffling your discard pile when necessary. Six patrons numbered 2-7 are in play, and they give cards additional powers. If you played the most 2s, for example, you have an extra $1 to spend; if you played a 3, you can trash a card from your hand or played area; when you play a 4, you can change either its color or number. Avant Carde includes multiple sets of patrons, and you can use the cards from a single set or mix them. Why are you building this collection? To gain awards! If you earn at least $6, you gain an award, and higher amounts net you more awards. Earning $11 is worth four awards, and while you might wonder how you can earn $11, a 7 patron lets you draw additional cards on a turn and a 5 patron lets you earn an extra $1 for each 5. When the deck of awards runs out, whoever has collected the most awards wins.
$20.00$14.34
Avatar Last Airbender: Aang's Destiny (Deckbuilding Game)
Experience the epic story-telling of Avatar: The Last Airbender in this easy-to-learn Deck-Building Game. Players will take on the heroic role of Aang and his allies and play cooperatively to defeat adversaries, complete objectives, and make their way through the Four Nations to restore balance to the world and fulfill Aang's destiny as the Avatar.
$49.99$42.49
Avatar: The Last Airbender - Fire Nation Rising
Avatar: The Last Airbender Fire Nation Rising is a cooperative card and dice game for 1-5 players who take command of Avatar Aang, Katara, Sokka, Toph, and Zuko as they fight back against the Fire Nation to restore balance to the world. During the first part of the game players will recruit Heroes from the four nations and battle a variety of Villains leading up to the Day of Black Sun, all while advancing their position on the Balance Track, while the Villains advance on the matching Ruin track. When either side reaches the top of their track, the Day of Black Sun event is triggered, giving a significant advantage to the side that reached the top. In the second phase, players continue as before, but must also now fight the Final Battles at Wulong Forest, the Fire Nation Palace, and Ba Sing Se in an attempt to end the Hundred Year War. Players that stay ahead of the Fire Nation and succeed in all three battles will win the game. If any one team is completely defeated, or if 10 or more total Heroes are defeated, the players cannot stop the Fire Nation and have lost the game. At the start of each turn, the active player will choose one of three locations to visit. The Fire Nation will then attack, activating villain abilities in one location, and damaging Heroes in play. After resolving the attack the active player will assemble a pool of dice based on their starting set-up and additional Hero card abilities. Players will roll and assign these dice in order to match symbols on Hero and Team abilities, Hero cards they wish to recruit, Villain cards they want to attack, and in Phase 2 Final Battles they must complete. Players match all of the symbols shown on a card to complete the related task. The difficulty level can be adjusted based on players’ familiarity with the game and the degree of challenge desired.
$50.00
Average Joe
In an age where everyone strives to be extraordinary, we have forgotten how good it is to just be, well.... average. Enter our new game "Average Joe", a riveting card game which is all about “playing it safe”, where being too right or too wrong can cost you the game... Combining the fascinating world of statistics with strategic guesswork, Average Joe is not about standing out, instead players must strike the perfect balance and stay in the middle ground to secure victory! INSTANT FUN - Simple to Learn, but with a tactical element. LONG LASTING : With 600 questions, Average Joe has great replayability. BRAND NEW CONCEPT - The challenge of trying to be ordinary. Contents 100 x QUESTION CARDS 6 x WIPE CLEAN ANSWER PADDLES 6 x DRY-WIPE PENS 40 x SCORING TOKENS 1 x DICE 1 x INSTRUCTIONS
$19.99
Axis & Allies: 1914
The world is at war! With the assassination of the Archduke Franz Ferdinand of Austria by a Serbian nationalist in Sarajevo, a fuse is lit and the armies of Europe, and soon the entire world, will be on the march. This war will be like no other ever fought in human history. With the introduction of machine guns, flying machines, tanks and chemical weapons, casualties will be measured in the millions, and advances against the enemy measured in yards. Eight major powers struggle for supremacy. The Central Powers of Germany, the Austro-Hungarian Empire, and the Ottoman Empire are aligned against the great alliance of France, the British Empire, the Russian Empire, Italy, and eventually the United States. Download the Axis & Allies: 1914 rulebook here. What's New: Updated Renegade Limited Edition Includes more German and British Empire infantry units, 30 more chips, and rulebook updates from official errata! Features: Epic Axis & Allies gameplay set in World War I. Over 400 plastic miniatures! Extra large 34” x 32” game board for a greater play experience. Contents Summary: 2 Game Boards 8 National Storage Boxes 1 General Storage Box 1 Battle Board 1 Rulebook 36 Dice 120 National Control Markers (15 for Each Power) 190 Chips (70 Light Red, 25 Dark Red, 70 Light Blue, 25 Dark Blue) Over 400 Plastic Miniatures 102 infantry 80 artillery 32 tanks 32 fighters 32 battleships 48 cruisers 32 submarines 48 transports
$100.00
Axis & Allies: 1940 Europe Second Edition
Decide the Fate of a Nation and the Destiny of the World As an Axis power, you will plan, build, and maneuver your mighty fleets of ships and aircraft in your effort to dominate the world. When the time is right, you will enter into direct military confrontations with the mightiest economic powers on earth, attempting to cripple them before they can thwart your plans. As one of the Allied powers, you will come together with your allies in the recognized need for a common defense. To succeed, you will need to take charge of your economic, political, and military might, because you’ll be challenged by the greatest land, sea, and air powers the world has ever seen. Rewrite the story and leave your mark on history. Features: Theater-level combat focusing on the Western Hemisphere at the beginning of World War II. Leave your mark on history! Play as United States, France, United Kingdom, Soviet Union, Germany, or Italy. 610 plastic pieces! Punchboard tokens are now double sided! Extra large 35” x 32” game board for a greater play experience. Updated rulebook based on Errata documents and FAQs. Stand-alone game, but compatible with Axis & Allies Pacific 1940 (sold separately) for a huge Axis & Allies experience! Contents Summary: 1 Game Board 5 National Storage Boxes 1 Research & Development Chart 1 Battle/Casualty Strip 100 National Control Markers 16 Naval Base Markers 14 Air Base Markers 22 Industrial Complex Markers (10 Major & 12 Minor) 55 Gray Chips 15 Green Chips 10 Red Chips 6 Dice 610 Plastic Miniatures At a Glance Number of Players: 2-5 For Ages: 12+ Playing Time: 6 hours Game Type: Strategy
$100.00
Axis & Allies: 1940 Pacific Second Edition
Decide the Fate of a Nation and the Destiny of the World The year is 1940. Japan continues to flex its military might in China as political tension grips the world. In Europe, France is about to fall, and Asia braces for the impact. Holland, now occupied by Germany, is forced to leave its resource rich colonies in the Dutch East Indies vulnerable to the oil-starved Imperial Japanese Empire. French Indo-China will soon be occupied by Japanese land, sea, and air forces. Britain has received an ultimatum to close the Burma Road or risk war with Japan. The United States reacts with an embargo of strategic materials. The stage is set. Features: Theater-level combat focusing on the Eastern Hemisphere at the beginning of World War II. Leave your mark on history! Play as Japan, China, the U.S., U.K. or ANZAC forces. 500 plastic miniatures! Extra large 35” x 32” game board for a greater play experience. Punchboard tokens are now double sided! Updated rulebook based on Errata documents and FAQs. Stand-alone game, but compatible with Axis & Allies: Europe 1940 (sold separately) for a huge Axis & Allies experience! Contents Summary: 1 Game Board 5 National Storage Boxes 1 Battle Strip 1 Casualty Strip 100 National Control Markers 16 Naval Base Markers 16 Air Base Markers 16 Industrial Complex Markers (8 Major & 8 Minor) 55 Gray Chips 15 Green Chips 10 Red Chips 6 Dice 500 Plastic Miniatures At a Glance Number of Players: 2-4 For Ages: 12+ Playing Time: 6 hours Game Type: Strategy
$100.00
Axis & Allies: 1941
The world is at war! Five major powers struggle for supremacy. Germany and Japan are aligned against the great alliance of the United Kingdom, the Soviet Union, and the United States. Designed for 2–5 players, the game is set in 1941: The Axis has great momentum and is expanding its conquests in both Europe and Asia. Features: Updated box size to better fit components! Punchboard tokens are now double sided with resealable bags for storage. 160 plastic miniatures with resealable bags for storage. Updated rulebook based on Errata documents and FAQs! Streamlined introduction to the Axis & Allies family of games! Controlling one of the Axis or Allied powers, you will command both your country’s military forces and its wartime economy. Contents Summary: 1 Game Board 1 Battle Strip 1 Casualty Strip Rulebook 34 Unit Stacking Counters (22 gray, 8 green, 4 red) 50 National Control Markers (10 for each power) 4 Dice 160 Plastic Miniatures (32 for each power) 40 infantry 25 tanks 20 fighters 10 bombers 15 submarines 10 battleships 10 destroyers 20 transports 10 aircraft carriers At a Glance Number of Players: 2-5 For Ages: 12+ Playing Time: 1-3 hours Game Type: Strategy
$40.00
Axis & Allies: 1942 Second Edition
Spring 1942, The world is at war! Five major powers struggle for supremacy: Germany and Japan are aligned against the great alliance of the United Kingdom, the Soviet Union, and the United States. Designed for 2–5 players, the game is set in 1942—the historical high-water mark of Axis expansion. Show that you are a brilliant military strategist by planning your attacks, marshaling your forces into embattled territories, and resolving the conflicts. Victory goes to the side that conquers its opponents on the field of battle and liberates or occupies the greatest cities of the world. Change the course of history in a few short hours! Features: Controlling one of the Axis or Allied powers, you will command both your country’s military forces and its wartime economy. Punchboard tokens are now double sided with resealable bags for storage! 410 plastic pieces with resealable bags for storage! Game board measures 40” wide x 26” high! Updated rulebook and reference cards based on Errata documents and FAQs! Contents Summary: 1 40” x 26” Game Board 1 Battle Strip 1 Casualty Strip 410 Plastic Pieces 12 Industrial Complex Markers 100 National Control Markers 5 Setup Cards 80 Chips 6 Dice At a Glance Number of Players: 2-5 For Ages: 12+ Playing Time: 3-4 hours Game Type: Strategy
$67.50
Axis & Allies: Anniversary Edition
The year is 1941. The Axis war machine appears invincible. The Balkans have fallen. Pearl Harbor has been attacked, and Rommel has the British on the run in North Africa.At this explosive point in history, the Axis & Allies Anniversary Edition challenges you and your opponents to decide the outcome of World War II. As one of the world powers struggling for supremacy in 1941, you must spearhead your country's military drive.Axis & Allies celebrates its 40th anniversary with the re-release of this deluxe edition, designed and developed by Larry Harris, the original creator of Axis & Allies. This edition includes an all-new, huge 24" by 46" game board, new cruiser units, and Italy as the third Axis nation.Features★ Axis & Allies Anniversary Edition challenges you and your opponents to decide the outcome of World War II.★ 40th Anniversary Deluxe Edition★ Huge 24" by 46" game board.★ Over 670 plastic miniatures.★ Adds Italy as the third Axis nation.Contents• 1 Game Board• 1 Rulebook• 1 Battle Board• 6 National Setup Charts• 1 National Production / Research & Development Chart• 120 National Control Markers• 22 Damaged Factory Markers• 18 Victory City Tokens• 18 Researcher Tokens• 6 Nationality Boxes• 2 Storage Boxes• 1 Paper Money Pack• 8 Divider/Inserts• 14 Dice• 80 Poker-Style Chips• 672 Plastic Miniatures
$130.00$110.50
Axis & Allies: Guadalcanal
A sweeping conflict in the South Pacific where naval might leads to air superiority. Axis and Allies: Guadalcanal challenges you to control sea zones and island groups while managing troop and supply transport and directing land, sea, and air forces in one of the decisive campaigns of the Second World War's Pacific Theater. Created by Larry Harris, designer of the Axis and Allies board game. Incorporates crucial elements that were key factors in the historical campaign, such as air strip construction, troop and supply transport, and furious land, sea, and air battles. Introduces the Cruiser unit as well as mechanics for land, sea and air combat in the South Pacific using a randomized casualties system. Provides fans with the historical counterpoint to the World War II experience offered by Axis and Allies: Battle of the Bulge. Note the following errata from the AH website:The rulebook states that players get 5 reinforcement points, plus 2 per island they control. This is incorrect due to an error in the rulebook. The correct reinforcement scheme is that each player gets 10 reinforcement, plus 4 per island they control. The game is playable either way, but Avalon Hill recommends playing the correct way (10 and 4 per). We are sorry for any inconvenience this causes.
$60.00$51.01
Azul
Build a mosaic fit for a monarch! Azul is a tile-placement game in which players compete for the highest score by claiming tiles and arranging them on their board to score points. Extra points are on offer for collecting sets of the same color of tile, or for creating particular patterns, while there are penalties for taking tiles that you’re unable to use. But every tile that you claim affects what your rivals can take next. You’ll have to make choices that help you without helping them too much!
$39.99$31.99