Ultimate Werewolf Revised
Ultimate Werewolf is an interactive game of deduction for two teams: Villagers and Werewolves. The Villagers don't know who the Werewolves are, and the Werewolves are trying to remain undiscovered while they slowly eliminate the Villagers one at a time. A Moderator (who isn't on a team) runs the game. Ultimate Werewolf takes place over a series of game days and nights. Each day, the players discuss who among them is a Werewolf, and vote out a player. Each night, the Werewolves choose a player to eliminate, while the Seer learns if one player is a Werewolf or not. The game is over when either all the Villagers or all the Werewolves are eliminated. Ultimate Werewolf, a new edition of the award-winning, best-selling werewolf title from Bézier Games, has been reimagined to allow new players to quickly get up and running, with a larger box, totally rewritten and simplified rules, and a guide for the included roles. With all-new art and a great new card design, it's the perfect way to introduce groups of 7-30 people to Werewolf.
$14.99$10.86
Ultimate Werewolf: Bonus Roles
More variety. More ways to protect the village. More great special abilities. More incredible role combos. More ways to play Ultimate Werewolf Extreme than ever before. Ultimate Werewolf Bonus Roles contains 44 new unique roles and 2 new player items to keep your games compelling and fresh for moderators and players alike.
$14.95$10.92
Ultimate Werewolf: Inquisition
Ultimate Werewolf is an interactive game of deduction for two teams: Villagers and Werewolves. The Villagers don't know who the Werewolves are, and the Werewolves are trying to remain undiscovered while they slowly eliminate the Villagers one at a time. A Moderator (who isn't on a team) runs the game. Ultimate Werewolf takes place over a series of game days and nights. Each day, the players discuss who among them is a Werewolf, and vote out a player. Each night, the Werewolves choose a player to eliminate, while the Seer learns if one player is a Werewolf or not. The game is over when either all the Villagers or all the Werewolves are eliminated. Ultimate Werewolf, a new edition of the award-winning, best-selling werewolf title from Bézier Games, has been reimagined to allow new players to quickly get up and running, with a larger box, totally rewritten and simplified rules, and a guide for the included roles. With all-new art and a great new card design, it's the perfect way to introduce groups of 7-30 people to Werewolf.
$24.95$21.21
Unfathomable
"The steamship Atlantica makes way to Boston, but dark shadows trail the ship, staying just out of sight beneath the waves. The ship’s passengers seem unnaturally fixated, staring out to sea with a silent, desperate longing. The investigators’ dreams are plagued by eerie underwater nightmares. And now, a passenger has been murdered. Suspicion, hidden loyalties, and devious strategy rule the day! Unfathomable puts the players in command of a steamship, but not every player can be trusted. While monstrous Deep Ones stream forth from the crushing ocean depths, any player could secretly be a nefarious cultist or a horrifying hybrid Deep One. The investigators must take care not to turn their backs on anyone—it will take all their cunning to save their ship from a watery grave. Battle swarming Deep Ones, uncover the traitors, and steer the Atlantica safely home in Unfathomable!
$79.95$63.96
Unfathomable - From the Abyss Expansion
This voyage just got a lot more dangerous. In From the Abyss, a new expansion for Unfathomable, the SS Atlantica and its journey to Boston are submerged in even deeper peril. New, horrifying monsters emerge from the depths of the Atlantic Ocean to assail the ship, and the waters of the ocean itself have grown violent enough to sweep the passengers overboard. New treacheries are here to sabotage the ship, and with the mythos deck doubling in size, fresh dangers will threaten the Atlantica at every turn. Fortunately, the humans aboard this ship have some new tools at their disposal. In addition to eight new playable characters, players now have access to ally cards that move around the ship independently and help keep it afloat. New prelude cards can alter the conditions at the start of the game, providing even more variety so that no two games ever play out the same way. With new skills, items, and the brand-new boon cards, the struggle for the SS Atlantica has never been this fierce! A new expansion for Unfathomable, featuring expanded content and several new mechanics. Rescuing passengers now grants players access to allies, who can provide aid to the humans in all sorts of useful ways. Three new monsters known as “horrors”—the Shoggoth, the Drowned Spirit, and the Grasping Tendril—assail the ship, each of them incredibly dangerous and difficult to defeat. New prelude cards come in three different varieties and change the conditions at the start of the game, adding unfathomable levels of replayability. With additional playable characters, items, skills, and more, this expansion builds upon the base game to bring players more of everything that makes Unfathomable such a thrill to play!
$59.99$47.99
Unfold: Dark Story
Only a couple of days ago you were the head psychiatrist at a mental health clinic but everything changed overnight when one of your experiments went south and several patients escaped your clinic placing your experiments in jeopardy. You had to take flight, but you didn’t make it far: you were detained by the police and delivered to the police station. Now you need to find a way out before they lock you up for good. Dark Story is a sequel to Escape from the Asylum and a thrilling co-operative adventure that fits into a small envelope. You can delve into the mysterious atmosphere of this tabletop quest regardless of whether or not you are familiar with the story of Dr.Dark’s clinic. The players must help Dr. Dark get out of his prison cell at a police station by solving different puzzles. Can you make a daring escape?
$16.99$14.44
Vampire The Masquerade: Vendetta
Vampire: The Masquerade — Vendetta is an asymmetrical competitive card game of strategy, bluff, and deduction, designed by renowned game designers Charlie Cleveland (Subnautica) and Bruno Faidutti (Citadels). 3 to 5 players will take control of one of the scheming vampires and fight at several locations to win the support of influential allies and ultimately challenge the throne of Chicago.★ Strategy, bluff, and deduction.★ Each clan plays and feels different from all others.★ Build your hand of cards according to your plans!Components• 7 Clan Sheets• 143 Cards (clan, relic, location, ally, victim)• 32 Tiles (location, position)• 100 + Tokens• 1 RulebookAges 14+, 3-5 players, 30 minutes
$39.99$33.99
Vampire The Masqurade: Chapters
Vampire: The Masquerade – Chapters takes place in Montreal, after the appearance of the Second Inquisition and the fall of the Sabbat. Designed around three pillars — story, strategy and roleplaying — the game merge the best elements of RPGs and board games in a totally new way.Players decisions will shape the adventure in a strong and mature storytelling. Play up to 4 players. Or solo. No game master required!Story-driven: The campaign will hold a large number of scenarios.The story is made to be immersive, frightening and keep players on the edge of their seats.Strategy: Depending on players’ approaches and decisions, some scenarios will unlock or get locked forever.Player's decisions will matter and affect almost every aspect of the game. Roleplaying board game: Players have the agency to make decisions based on their character choices.They will create their characters and improve it over time with experience points. Players will be immersed into advanced investigations, a multi-choice dialogue system, and powerful fighting strategies.Players choose to play as one of the main clans of Kindred (Brujah, Toreador, Gangrel, Ventrue, Tremere, Malkavian, Nosferatu, Pariah) and encounter many types of characters and enemies. The game is composed of several sealed scenarios to unlock, highly detailed tiles, cards, dice, at least 10 miniatures (one for each playable character), and surprises!
$199.99$169.99
Vampire: the Masquerade Rivals Expandable Card Game
Vampire: The Masquerade Rivals Expandable Card Game puts you in control of a coterie of vampires who vie for control of the city of San Francisco. Through dominating mortals, using their political influence, and clashing with their rivals in the streets in the dark of the night, you'll gather your allies and face off against one or more other players as you seek to push your agenda. In Vampire: The Masquerade Rivals Expandable Card Game, each player plays with a Deck of Cards featuring a Clan from Vampire: The Masquerade Lore. At the beginning of each player's turn, a new challenge or objective will be revealed in the streets. Each player gets two actions on their turn such as draw or play cards, recruit vampires, claim a title, or attack! The other clans will oppose you for dominance in the streets or directly in haven. Defeat your rival, or gain 13 Agenda Points to win the game and claim dominance over San Francisco.
$45.00
Vampire: The Masquerade Rivals Expandable Card Game Blood and Alchemy
Requires Vampire: The Masquerade Rivals Expandable Card Game to play. Trouble is Brewing. Blood & Alchemy is an expansion for Vampire: The Masquerade Rivals Expandable Card Game that adds two new clans: Tremere & Thin-bloods. The Tremere are masters of Blood Sorcery who draw incredible power from their Blood, while the Thin-bloods must mix a plethora of chemicals with their Blood to extract power from it. You may play these two clans head-to-head or simply integrate them with your Core Set to give you more options for mixing clans and creating new decks! Features: Adds two new clans: Tremere & Thin-bloods. Play these two clans head-to-head or integrate them with your Core Set. Includes a 30 card Crypt Pack to customize your decks! Designed for 2-4 players, ages 14+ to play in 30-70 min per game.
$30.00
Vampire: The Masquerade Rivals Expandable Card Game The Hunters & The Hunted
A World of Darkness Awaits… When the celebrations and dancing have ended for the night, the citizens of Rio de Janeiro wander home. But in the darkness and afterglow, danger lurks: Coteries of vampires seek their prey, while Hunter cells research and investigate the unknown. Rivals is an expandable card game for 2-4 players based on the popular roleplaying game set in the World of Darkness. Each player controls a group of vampires or Hunters who seek to dominate their Rivals by attacking their foes, starting Conspiracies, advancing Agendas, and hunting mortals and monsters. Both Hunters and vampires can appear in the same game, so be ready for anything! Features: Core Set! Contains everything you need to play right out of the box! 4 pre-constructed Player Decks – 2 Hunter Cells (Faithful & Inquisitive) & 2 Vampire Clans (Ministry & Caitiff)! Includes Crypt Pack to customize your decks! Contents Summary: 4 Pre-Constructed Player Decks (49 cards each) 27 Card City Deck 10 Card Monster Deck 53 Card Crypt Pack 4 Player Aid Cards 161 Tokens 12 Card Storage Dividers 1 Rulebook At a Glance Number of Players: 2-4 For Ages: 14+ Playing Time: 30-70 min Game Type: Expandable card game set in the World of Darkness
$60.00
Vampire: The Masquerade Rivals Expandable Card Game Upgrade Blood/Prestige Token Pack
This upgrade pack contains:80 Upgraded Plastic Blood/Prestige Tokens
$25.00
Werewolves of Millers Hollow: The Pact
The Werewolves of Miller's Hollow: The Pact consists of The Werewolves of Miller's Hollow base game as well as the three existing expansions for that game as of 2014: New Moon, Characters, and The Village.
$44.99$38.24
Zombicide (2nd Edition)
Zombicide, the board game, has taken the world by storm with over two million copies sold since its release in 2012 and spawning a cult franchise of cooperative zombie slaying all over the world. In Zombicide, zombies are controlled by the game, while players take on the role of survivors who must co-operate in order to survive and thrive in a world overrun by the bloodthirsty undead. Find guns and gear to take the fight to the zombies through 25 different scenarios linked by a branching story as you pick your way through an infested city. Zombicide (2nd Edition) features refined and streamlined rules, including updates to target priority for ranged attacks, interactions with doors, and vehicle mechanisms. A new dark zone feature, a zone that hides zombies from survivor's attacks, has been added as well. Zombicide (2nd Edition) will include new components and miniatures as well, including plastic dashboards and new child survivors. Returning players will be able to use their existing collection from previous Zombicide releases as well.
$109.99$87.99
Zombicide (2nd Edition): Fort Hendrix
Fort Hendrix, a military base in the area, has some connection with the zombie outbreak. We’re just not sure how. Now, our friend Penny is looking for her mom. She worked at Fort Hendrix when the outbreak started, so we’re headed there to see if we can find her... and maybe find out just what’s going on around here. Fort Hendrix is a new expansion for Zombicide 2nd Edition. It adds many new elements to the game, including new Survivors, the new Shooter Zombie, new advanced rules like the Day and Night rules, as well as a 10-mission campaign. Survivors will grow in experience as they continue along, becoming better at taking on the zombie menace while they get to the bottom of just what happened at the base.
$49.99$32.32
Zombicide: Black Plague
Zombicide: Black Plague takes the zombie apocalypse into a fantastical medieval setting! The arcane powers of the Necromancers have unleashed a zombie invasion in the age of swords and sorcery, and it's up to your group of straggling survivors to not only stay alive during these dark times, but to take back the realm and punish those responsible for the apocalypse! Zombicide: Black Plague allows you take control of paladins, dwarves, knights, and magicians, wielding powerful swords, crossbows, and even magic spells to defeat the zombie hordes and its Necromancer overlords. The classic Zombicide rules have been revamped for this new incarnation of the game, while still retaining the nonstop action, tense atmosphere and easy-to-learn rules that made Zombicide a classic. Equip your survivor with equipment like chainmail armor or shields to defend against the undead, pick up spell books to perform fantastic enchantments, or light up a pool of dragon bile to create an all-consuming inferno of dragon fire! Take on the zombie invasion from the medieval streets to secret vaults that create quick passages through the citadel (and often hold special artifacts). Chase down the elusive Necromancers to keep them from multiplying the zombie masses. And tackle a whole new set of missions through which your group of survivors will become the heroes of the land (or the last victims of the zombie massacre).
$87.99
Zombicide: Black Plague - Wulfsburg
An expansion for Zombicide: Black Plague, Wulfsburg adds new tiles, heroes, equipment, and enemies to the game. Wulfsburg is so named because of the pack of wolves that surround the area, and some of these wolves have been infected by the zombie virus. Included is a new type of Abomination, the Wolfbomination!
$59.99$38.78
Zombicide: Black Plague/Green Horde - Friends and Foes
Zombicide: Friends and Foes is an expansion for Zombicide: Green Horde. On the "Friends" side, it includes new Survivors and weapons to equip them, but also faithful Familiars to aid them in their quests. On the "Foes" side, the expansion contains challenging Tainted Walkers and Abomination, from which you'll want to keep your distance, 5 new treacherous tiles, and 10 new deadly Quests! The full contents of the Zombicide: Friends and Foes expansion are: 4 Survivor figures and ID cards6 Familiar figures18 Tainted Walker figures1 Tainted Abomination figure5 double-sided tiles17 Equipment cards14 Zombie cardsRulebook with 10 new Quests
$49.99$35.93
Zombicide: Box of Zombies Set #3 - Angry Zombies
Even a zombie is entitled to a bad day every once in a while.With the Zombicide: Angry Zombies box, the Survivors of the plague are going to have a whole new threat level to deal with. Berserker zombies won't go down with a simple bullet to the head. You must decapitate them if you want to stop their vicious advance. The Angry Zombies box contains Berserker Walkers, Runners, and Fatties, including some exclusive sculpts not found anywhere else.This product is an expansion: Zombicide Season One or Season Two base game required to play.
$24.99$18.96
Zombicide: Glow in the Dark Dice
Fighting the living dead just got a little brighter!Perfect for low-light and black-light Zombicide adventures, this set of six custom dice your attack and defence rolls will look good, even if you don't get the results you're looking for!
$12.99$10.96
Zombicide: Green Horde
This sequel to the Zombicide: Black Plague will bring players back into a world of deadly medieval fantasy, this time filled with infected orcs and goblins who will put survivors to the ultimate test. This green menace is not only stronger than their human counterparts, but they also tend to gather into massive hordes that ambush the survivors when they least expect it. Set in the same medieval era as Black Plague, players will take on the role of Survivors looking to defeat the shuffling, undead menace by any means possible. In Green Horde, up to six players can join the battle for survival. They’ll combine forces and work cooperatively to accomplish their goals, and against all odds, stay alive. Fans of the Zombicide series have become familiar with the Walkers, Runners, Fatties, and Abominations that shuffle around, looking for victims. But the creatures they will face are not just zombie humans, they’re zombie orcs! The Survivors will have to gear up with a wide variety of medieval equipment if they hope to outlast these fearsome foes. Zombie Orcs are stronger than the classic zombie and represent a stiffer challenge to even seasoned undead-hunting veterans. A new challenge for the Survivors is the Horde. It represents a growing group of Orc zombies that are ready to enter the board in an unexpected location and ambush the Survivors. As zombie cards with the Horde symbol are drawn, one extra zombie miniature of the same type is set aside, collectively forming the Horde. They will be locked into place until an “Enter the Horde!” card is drawn, spawning the Horde on the board. Any Survivor caught on their own near this roving menace would best beat a hasty retreat. With such menacing new foes, the Survivors are going to have their hands full dealing with the Green Horde. Luckily, they’ll have some new weapons and spells on their side to help combat the rotting masses. Things like the Lava Burst, the Norse Sword, and the Bone Kukri will all be helpful when hacking through a pack of the undead. Oh, and if they should gather together too tightly, the Survivors can always hit them with the catapult...(did we not mention the catapult?). Zombicide: Green Horde includes ten new challenging quests, featuring some of the toughest scenarios a Survivor has ever had to face. With new terrain, like ledges and water holes, and the ever-present threat of the Green Horde making an appearance, the team will have to plan their routes carefully. Sometimes avoiding trouble is better than facing it head on! Zombicide: Green Horde is the next chapter in the ever-evolving world of Zombicide. There’s no rest for the Survivors if they hope to battle their way to a new hope and a new beginning.
$109.99$87.99
Zombicide: Green Horde - No Rest for the Wicked
In some places, dark magic seems to permeate the ground itself, corrupting everyone and everything. It can be the consequence of a necromancer ritual, a desecrated sanctuary, or the recent manifestation of otherworldly forces, among others. In such areas, infected animals gather like moths to a flame. Zombies are almost immortal. And above all, scourges like necromancer dragons may claim the place as their wicked nest. From then on, nature itself seems to succumb to the zombie plague, and all hope is lost. Until we show up, that is. As long as we have something to say, there will be no rest for the wicked! Zombicide: No Rest for the Wicked contains an absurdly wide range of enemies. From tiny scurrying swarms of undead rats, to spectral walkers that only magic can touch, to a humongous undead Necromantic Dragon that will haunt your nightmares! All that plus a Ballista siege engine to give you a hand in dealing with these wicked creatures.
$49.99$34.96
Zombicide: Iron Maiden Pack #1
This pack includes 6 versions of Eddie, the iconic Iron Maiden mascot. Along with the figures, the pack includes material to use them in numerous games in various ways, including Zombicide 2nd Edition, Black Plague, Invader, and Undead or Alive, as well as Rising Sun, Ankh: Gods of Egypt, Massive Darkness 2, and Cthulhu Death May Die: Fear of the Unknown.
$35.00$28.00
Zombicide: Iron Maiden Pack #2
This pack includes 6 versions of Eddie, the iconic Iron Maiden mascot. Along with the figures, the pack includes material to use them in numerous games in various ways, including Zombicide 2nd Edition, Black Plague, Invader, and Undead or Alive, as well as Ankh: Gods of Egypt, Massive Darkness 2, and Cthulhu: Death May Die.
$35.00$28.00
Zombicide: Iron Maiden Pack #3
This pack includes 2 oversized versions of Eddie, the iconic Iron Maiden mascot: Fear of the Dark and Wicker Man. Along with the figures, the pack includes material to use them as enemies in numerous games, including Zombicide 2nd Edition, Black Plague, and Undead or Alive, as well as Massive Darkness 2, and Cthulhu: Death May Die - Fear of the Unknown.
$20.00$16.00
Zombicide: Night of the Living Dead
What if you were the heroes of Night of the Living Dead, the famous zombie movie by George A. Romero? Take on the leading roles as survivors, fighting together against ghouls controlled by the game itself, using simple and intuitive rules. Swap your survivor’s identity between Romero mode, recreating the movie’s atmosphere, and Zombicide mode, going all-out against your living dead foes! Find weapons, eliminate ghouls, and upgrade your survivor’s skills along the way. But be careful, as the more ghouls you kill, the more of them show up. Will you survive the Night? • Highly-Detailed Miniature Figures: Each Survivorand Ghoul in the game is represented on the tableby highly-detailed miniature a figure, depictingthe survivors from George A. Romero’s movie andmany of the undead ghouls that they must fight.• Two Survivor Modes: Survivors will switch back andforth between Zombicide Mode and Romero Mode,showing how they become more confident overtime, then shrink back again when a former friend isseen among the undead masses.• Many Scenarios: Players will progress through thedifferent scenarios using the modular game tiles.Scenarios attempt to bring the scenes and actionsof the classic horror movie to player’s tabletops,letting them see how they’d respond when put intothis nightmare scenario. CONTENTS66 miniatures: 6 Romero Mode Survivors, 6 Zombicide Mode Survivors, 54 Ghouls, 111 mini-cards: 65 Equipment Cards, 46Ghoul cards, 6 Game Tiles (double-sided)
$89.99$64.96
Zombicide: Rio Z Janeiro
It’s Carnaval! And there’s no better place to enjoy the famous Brazilian holiday than Rio de Janeiro. Every year, millions of people from all around the world come to the famous city to enjoy the sunny beaches, lively samba, delicious food, and all the beautiful scenery Rio has to offer, from the top of Cristo Redentor all the way down to the famous Copacabana sidewalks. Rio Z Janeiro is a new campaign expansion for Zombicide: 2nd Edition, featuring 6 new Survivors and a brand-new set of Carnaval-themed Zombies coming directly from the samba parades! Set in Rio de Janeiro, Brazil, the story unfolds through 10 missions, as new challenges and opportunities arise with each choice players make. Fight your way through the favelas, make crucial choices using Objective Cards, explore new game mechanics while searching for the one person that could have answers to all your questions, and prove that Rio de Janeiro will stay beautiful, even during the zombie apocalypse.
$59.99$39.96
Zombicide: Supernatural Pack #1
Demons, devils, ghosts, vampires, and all manner of supernatural creatures make the world their home, intent on destroying humankind to rule a world of death and darkness. How appropriate is it then that the zombies beat all of them to it? If there’s any hope of survival, it falls on Sam and Dean Winchester to fight the rising tide of darkness. Powerful artifacts will aid their battle, such as the Death Scythe, and the legendary Mjolnir, and they’ll need every asset against the likes of the Wendigo and the Alpha Vampire. But, in the end, it will be their brotherhood and camaraderie that sees them through to the dawn!
$25.00$21.25
Zombicide: Supernatural Pack #2
Demons, devils, ghosts, vampires, and all manner of supernatural creatures make the world their home, intent on destroying humankind to rule a world of death and darkness. How appropriate is it then that the zombies beat all of them to it? If there’s any hope of survival, it falls on Sam and Dean Winchester to fight the rising tide of darkness. Powerful artifacts will aid their battle, such as the Death Scythe, and the legendary Mjolnir, and they’ll need every asset against the likes of the Wendigo and the Alpha Vampire. But, in the end, it will be their brotherhood and camaraderie that sees them through to the dawn!
$25.00$21.25
Zombicide: Survivors of the Galaxy
Usually, the different alien races in the galaxy don't get along too well. They might not engage in outright war, but they don't invite each-other over for dinner, either. However, when a menace threatens everyone equally, they'll quickly band together to fight it. The Xenos on PK-L7 certainly count as one of those menaces.The Survivors of the Galaxy box set for Zombicide: Invader introduces four new Survivors that players can choose for their games. Each one comes with its own dashboard and unique set of abilities to help them in the dark corridors and bombed-out buildings on the planet. They'll need all those skills, too, as the strangely-named Babyface Abomination also lurks those corridors, looking to eviscerate anyone that gets in its way.
$24.99$17.96
Zombicide: The Boys Pack #1 - The Seven
The Seven may be celebrities, but The Boys know the dark underside of the super hero life. This vigilante group’s goal is to stop Vought’s plans and they’re willing to go through The Seven to get there. The Boys Character Pack #2 brings characters from The Boys television show to player’s tabletops, adding them to Zombicide 2nd Edition as Survivors. This set includes figures and stats for Billy Butcher, Hughie, Starlight (Classic), Kimiko, Frenchie, and Mother’s Milk. It also gives players stats to use Terror, the Bulldog, as a Companion. There’s even an Equipment card to use the Laser Baby.
$35.00$29.75
Zombicide: The Boys Pack #2 - The Boys
The Seven may be celebrities, but The Boys know the dark underside of the super hero life. This vigilante group’s goal is to stop Vought’s plans and they’re willing to go through The Seven to get there. The Boys Character Pack #2 brings characters from The Boys television show to player’s tabletops, adding them to Zombicide 2nd Edition as Survivors. This set includes figures and stats for Billy Butcher, Hughie, Starlight (Classic), Kimiko, Frenchie, and Mother’s Milk. It also gives players stats to use Terror, the Bulldog, as a Companion. There’s even an Equipment card to use the Laser Baby.
$35.00$29.75
Zombicide: Tiles Set
You never realize how big your city is until you have to walk across it while carrying everything you need to live and keeping an eye out for zombies that could attack at any moment. But in those buildings and alleys lays both opportunity and danger. The next house might just have what we need to keep going, or an entire horde of the undead. The Zombicide 2nd Edition Tiles Set gives you a complete set of tiles from the Zombicide 2nd Edition Core game box. Players can use these as replacement tiles, or they can be utilized when creating new scenarios for the game. The modular design lets them fit together many ways, and when combined with others, can create truly massive game layouts.
$19.99$12.96
Zombicide: Undead or Alive
Zombicide: Undead Or Alive is a cooperative game for 1 to 6 players, ages 14 and up.Play as a team with your friends, as survivors of a zombie invasion in the Old West, with an action twist! Zombies are played by the game itself, using simple rules and a deck of cards. Find weapons, kill zombies, build your Survivors’ adrenaline to unlock their true potential. The more zombies you kill, the more of them are coming!
$109.99$87.99
Zombicide: Undead or Alive - Gears and Guns
Gears & Guns features an alternate setting to Undead Or Alive, in a world powered by steam! The new survivors and the equipment they have feature new Full Steam rules, unleashing tremendous power against zombies at the risk of getting depleted. Discover the new Engineer class for Survivors, and get your hands on the fabulous Inventions, gearing your Survivors with augmented limbs! The box also contains new tiles with dangerous Steam Machines, and new campaign rules to earn new Skills and keep your precious equipment from a game to the next. Explore the retro-futuristic city of Bolton’s Reach along the 10-Mission campaign, and be careful of this new era’s Abomination: the Steam Monster!
$49.99$35.93
Zombicide: Undead or Alive - Running Wild
Running Wild introduces mounted combat to Zombicide: Undead or Alive, featuring 6 new Survivors that have the ability to go on foot, or on horseback, each mode with its own miniature. Riders are faster, stronger, and can evade zombies, but cannot enter buildings. If you have to dismount, be sure to protect your trusty steeds! Running Wild also comes with the Nightmare Horse Abomination, a noble mount infected with the zombie disease. Driven mad by its mere presence, zombies become stronger than ever!
$39.99$25.85
Zombicide: Urban Legends Abominations Pack
Crashed alien ships. Giant alligators in the sewers. Killer clowns from... wherever. The Chupacabra. Just stories, right? None of it’s actually real... right? ...Hey, why is that manhole cover gurgling? Is that a clown with glowing eyes over there? The Urban Legends Abomination Pack for Zombicide 2nd Edition gives players four new horrors to face during the zombie outbreak. It contains highly-detailed figures for these new Abominations, including a killer clown, an Area 51 alien, a giant gator, and the Chupacabra. Each one comes with its own card and special rules that make them extra-formidable foes on the field. Add them to any game to up the danger level.
$24.99$17.10
Zombicide: Washington Z.C.
Washington Z.C. Expansion introduces for the very first time for Zombicide a story-driven campaign, full of flavorful and impactful surprises and choices, in addition to advanced rules, new characters and an iconic location.
$49.99$34.22
Zombicide: Zombie Soldiers Set
In the military, soldiers train regularly with their weapon. They get to the point where using it is almost instinctual. That weapon could be the line between life and death in combat. Even after being turned into a zombie, some of that training remains, as do the weapons. Now, zombie soldiers are known for still having their weapons with them, and they’ll still occasionally fire them at the enemy, AKA – the Survivors! The Zombie Soldiers Set gives Zombicide 2nd Edition and Fort Hendrix expansion players a new, ranged threat to deal with during their games. Zombies usually have to get up-close and personal to deal damage, but these Shooter Walkers, originally seen in the Fort Hendrix expansion, still have their weapons with them and occasionally will fire off shots at the Survivors. It’s a threat at a whole new distance.
$11.99$7.94
Zombie Dice
Eat brains. Don't get shotgunned. In Zombie Dice, you are a zombie. You want braaains – more brains than any of your zombie buddies. The 13 custom dice are your victims. Push your luck to eat their brains, but stop rolling before the shotgun blasts end your turn! Whoever collects 13 brains first wins. Each game takes 10 to 20 minutes and can be taught in a single round. Each turn, you take three dice from the box and roll them. A brain symbol is worth one point at the end of the round, while footsteps allow you to reroll this particular dice. Shotgun blasts on the other hand are rather bad, cause if you collect three shotgun blasts during your turn, it is over for you and you get no points. After rolling three dice, you may decide if you want to score your current brain collection or if you want to push your luck by grabbing new dice so you have three again and roll once more.
$15.95$13.77
Zombie Dice 3: School Bus
Zombie Dice 3: School Bus, an expansion for Zombie Dice, adds a 12-sided die to the game that's rich with tasty teenage brains, jam-packed with nutritiousness from all their time at school — but those kids are packing shotguns, too, so you might find yourself chowing down on a brain bullet, chasing runners off the bus, getting run over the bus(!), or finding yourself on the receiving end of multiple shotguns.
$8.95$7.61
Zombie Dice Deluxe
Eat brains. Don't get shotgunned. In Zombie Dice, you are a zombie. You want braaains – more brains than any of your zombie buddies. The 13 custom dice are your victims. Push your luck to eat their brains, but stop rolling before the shotgun blasts end your turn! Whoever collects 13 brains first wins. Each game takes 10 to 20 minutes and can be taught in a single round. Each turn, you take three dice from the box and roll them. A brain symbol is worth one point at the end of the round, while footsteps allow you to reroll this particular dice. Shotgun blasts on the other hand are rather bad, cause if you collect three shotgun blasts during your turn, it is over for you and you get no points. After rolling three dice, you may decide if you want to score your current brain collection or if you want to push your luck by grabbing new dice so you have three again and roll once more.
$24.95$21.21
Zombie Dice: Horde Edition
Get Zombie Dice and all its expansions – in one delicious, brain-filled package!Eat brains. Don’t get shotgunned. You are a zombie. You want brains. More brains than any of your zombie buddies.Zombie Dice is a quick and easy game for gamers and non-gamers alike. Great for large groups. The 13 custom dice represent victims. Push your luck to eat their brains, but stop rolling before the shotgun blasts end your turn!
$29.95$25.45
Anomaly
Left for dead, three young students fight for their lives against an unknown entity. The creature, if that is what it is, seems to learn and evolve to counter their every move. They must hunt it down and destroy it, before it finds them first. Anomaly is a hidden movement, deduction, and combat game for 2-4 players. Players in this game are divided into 2 teams. One player is the Anomaly, while the other players are the Students. The goal of each team is to eliminate the other by depleting their health pool. Students share a collective health pool. All students and the Anomaly execute their movement behind a player screen, so it's rare to know exactly where another player is. Students will try to signal their location to the other students using location hint cards, and the Anomaly in turn will use these cards to triangulate the students' positions. The Anomaly needs to feed to stay alive, either on the fuel or the students themselves. The students will be working to destroy the Anomaly's fuel sources, and to damage it with improvised weapons like traps and stun batons. The students have cards with abilities on them that let them and attack or take other actions. However, when they use one of these actions, they must give the card to the Anomaly. The cards have inverse abilities for the Anomaly that will give it new powers, like Possess or Teleport. If the Anomaly gets enough cards, it will also be able to evolve and develop even more powerful abilities. The game ends when the health pool for either the Anomaly or the students is depleted.
$38.80
Arkham Horror (Third Edition)
The year is 1926, and it is the height of the Roaring Twenties. Flappers dance till dawn in smoke-filled speakeasies, drinking alcohol supplied by rum runners and the mob. It’s a celebration to end all celebrations in the aftermath of the War to End All Wars. Yet a dark shadow grows in the city of Arkham. Alien entities known as Ancient Ones lurk in the emptiness beyond space and time, writhing at the thresholds between worlds. Occult rituals must be stopped and alien creatures destroyed before the Ancient Ones make our world their ruined dominion. Only a handful of investigators stand against the Arkham Horror. Will they prevail? Arkham Horror Third Edition is a cooperative board game for one to six players who take on the role of investigators trying to rid the world of ancient beings known as Ancient Ones in the 1920s. Based on the works of H.P. Lovecraft, players will have to gather clues, defeat terrifying monsters, and find tools and allies to stand any hope of defeating the ancient creatures that exist just beyond the veil of our reality.
$79.99$63.99
Arkham Horror The Card Game: Mythos Pack - A Phantom of Truth
"He was a slender man, and his face was as white as his coat was black." –Robert W. Chambers, In the Court of the Dragon Months after The Yellow King played at the Ward Theatre, your investigation into the strange events surrounding the play has left you with more questions than answers. You've encountered Cultists, Lunatics, and Monsters. You've uncovered horrific Schemes of untold scope. And you've witnessed Terrors that may or may not have been Omens of greater perils. Now, as you wonder what to make of everything you've seen, where do you go for answers—even as your world's tilting into madness? The answer: Paris. In A Phantom of Truth, the third Mythos Pack in The Path to Carcosa cycle for Arkham Horror: The Card Game, you and your fellow investigators make your way across the Atlantic. Tormented every night by vivid dreams of an alien world—with black stars, twin suns, shattered moons, and twisted spires—you decide not to grapple with your Doubts and Convictions in Arkham, but to pursue the play’s director, Nigel Engram, and whatever he might tell you about the sinister truths that lie behind the play. With game effects that key off the campaign's rules for Doubt and Conviction, as well as a host of new player cards to help keep you grounded, A Phantom of Truth steeps you in a world of supernatural terrors, psychological torment, and thrilling mystery.
$16.99$10.98
Arkham Horror The Card Game: Mythos Pack - A Thousand Shapes of Horror
Delve into the secrets of The House with No Name in A Thousand Shapes of Horror, the second Mythos Pack in The Dream-Eaters cycle for Arkham Horror: The Card Game! After half of your team has seemingly become trapped in the Dreamlands, you decide to force your way into the realm in your physical body instead of traveling there in your sleep. This method comes with plenty of dangers, but it will hopefully prevent you from becoming trapped yourself. But if you wish to enter the Dreamlands, you must first find a key. Do you have the composure to hold onto your sanity and save your friends, or will ineffable terrors tear your mind apart?
$16.99$10.98
Arkham Horror The Card Game: Mythos Pack - Black Stars Rise
Your investigations have led you to the island commune of Mont Saint-Michel, as brooding, dark clouds cover the sky. A storm is coming—and it’s unclear if our world will survive. Black Stars Rise offers the latest chapter in The Path to Carcosa cycle for Arkham Horror: The Card Game, and the latest tale of your own madness. Between the new player cards included in this Mythos Pack and an adventure unlike any other, Black Stars Rise races towards the stunning conclusion of the Path to Carcosa cycle. The darkling spires of Carcosa are breaching the walls between dimensions and Hastur will rule over all…
$16.99$10.98