Tiny Epic Dinosaurs
In Tiny Epic Dinosaurs, breakthroughs in modern science have dinosaurs and humans existing side by side. This has allowed for a lucrative industry. Dino Ranching! Independent ranchers have begun farming dinosaurs to sell to the highest bidders for use in their high thrill theme parks. You are one of those ranchers. Do you have what it takes to out ranch your opponents and operate the most successful dinosaur farm!? Tiny Epic Dinosaurs is a 45 minute, 1-4 player game of dinosaur ranching, worker-placement and resource management. It features classic euro game mechanics with unique twists that portray the dangers of farming these prehistoric beasts. In Tiny Epic Dinosaurs, players control a team of ranchers and will be acquiring, breeding and selling dinosaurs. The game is played over 6 rounds. With each round consisting of several short phases. In phase one, players will harvest the resources from their farm that are not being consumed by dinosaurs. In phase two, players will put their ranchers to work. This phase has ranchers wrangling and buying new dinosaurs to farm, improving their farm’s security and supplies, vying for high dollar contracts, and researching technologies and unique dinosaur breeds. These unique dinosaur breeds introduce a large variety of special benefits players can utilize to separate themselves from their competition. In phase three, ranchers return to finish their day’s work at the farm. In phase four, players arrange their ranch, making sure their ranch is suitable for the types of dinosaurs they have. Phase five is the feeding phase, and every dinosaur MUST be fed. Dinosaurs that don’t eat will escape, posing a grave threat to your enclosures’ security and your other dinosaurs. Phase six is for breeding. For each pair of matching dinosaurs you have properly enclosed, you’ll welcome a new dinosaur to your farm.
$30.00$24.00
Tiny Epic Kingdoms
Tiny Epic Kingdoms is the full 4X experience in a tiny package, and forgoes all the weighty setup and teardown of other games in the genre. The game’s main appeal is its lack of player down time. Every time a player takes an action on their turn, each other player has the choice to take one of two actions. This unique action economy adds a surprising amount of tactical depth, and eliminates one of the biggest problems that 4X games typically have, the wait time. The game is built to be incredibly easy to learn, and I would highly recommend it as an entry point into the 4X genre. - Pat (Guild Service Representative) You are a tiny kingdom with big ambition. You want to expand your population throughout the realms, learn powerful magic, build grand towers, and have your neighbors quiver at the mention of your name. The conflict? All of the other kingdoms want the same thing and there's not enough room for everyone to succeed... In Tiny Epic Kingdoms, a 4x fantasy game in a pocket-size package, each player starts with a unique faction (which has a unique technology tree) and a small territory. Throughout the game, players collect resources, explore other territories, battle each other, research magic, and work to build a great tower to protect their realm.
$30.00$19.03
Tiny Epic Kingdoms: Heroes Call Expansion
The war continues and spreads further and further. New factions have arrived from the north igniting more epic battles than before. Heroes rise over the fallen bodies of their enemies. Kingdoms spread across the frozen wastelands in search of silver. War Towers grow taller than the trees. Who will be victorious in the end? Tiny Epic Kingdoms: Heroes' Call introduces heroes to the war. Heroes will bring to play a variety of benefits unique to their class. Players will use a larger meeple to represent the hero of their faction. Additionally new mechanisms are introduced to the building action of the game. This will have players tracking their tower progress by placing tower cubes onto regions they possess. Players are encouraged to keep these tower cubes safe because losing them in war results in a loss of progress on the tower card. Furthermore Tiny Epic Kingdoms: Heroes' Call introduces a slew of new factions, new regions with new mechanisms and a new resource type, and even brings solo play to Tiny Epic Kingdoms! The lore of Tiny Epic Kingdoms: Heroes' Call occurs after Tiny Epic Kingdoms and before Tiny Epic Defenders.
$30.00$24.00
Tiny Epic Quest
A world of peace has been torn asunder by the opening of a vile portal from the goblin kingdom. Nasty goblins pour into the peaceful groves and villages of the elf world, setting the realm ablaze. Now you, the heroes, must quest in order to right this wrong. There are two paths to victory: closing the portal or slaying all the goblins. Which one will you choose? Either way, your quests will be aided by the help of the surviving mushroom folk — and by the epic items that have been lost in the realm's deep dungeons. The world is ending quickly, so you must act fast to save it, but you also need to know when your luck will run out... In Tiny Epic Quest, players embark on a sandbox adventure. Each player controls a band of three elf heroes questing to save the world and the sacred mushroom folk from the intruding goblins. Each round is broken into two phases: day and night. During the day, players travel far and wide, visiting villages to acquire quests, monuments to learn powerful spells, mushroom groves to seek guidance, and treacherous locations in search of artifacts! Acquiring artifacts empower the heroes with unique abilities; this may improve a heroes' movement or combat, or their ability to learn spells or mitigate harmful dice rolls. Heroes must travel by foot, by horse, by raft, by boat and by gryphon to get to everywhere they need to go to satisfy their quests — or to position themselves for what night brings. As each type of movement is different, and limited, players need to take careful consideration when traveling, and how they travel, if they wish to accomplish all of their goals. During the night, players must face the challenge of their quests, and decisions, by rolling dice, hoping for fortune, and knowing when to quit. Will you press on? Or is it time to save your progress and rest? Tomorrow is another day. The game ends once the portal is closed or all the goblins have been eradicated. The player who has acquired the most victory points by slaying goblins, learning spells, and completing quests is crowned the winner!
$30.00$20.46
Tiny Epic Tactics
Tiny Epic Tactics utilizes a simple combat system with variable player powers and 3-D terrain to achieve endless layers of strategy and fun. Tiny Epic Tactics offers competitive play, cooperative play and solo play! Conquer your opponents in tactical combat where every calculated move matters... or journey across the land and through the caves in a grand cooperative/solo adventure! Nesting inside the game box are 5 smaller boxes and a map/scroll. Players will set up the game by placing these 5 boxes, plus the box bottom, onto the scroll in designated areas. This creates the environment that players will explore and battle across. In Tiny Epic Tactics, players will have a team of four unique heroes: a Fighter, a Wizard, a Rogue and a Beast. Each hero type, and each character within that type, offers unique advantages to movement, attacks, and/or support. Finding the synergy in your team is key to victory. In competitive play, players will pit their teams against one another in effort to score the most victory points by the end of the game. Each turn, players will have three actions to assign across their team. They can move and/or attack with their heroes. Victory points are rewarded for area control, enemy heroes captured, and keeping your own heroes alive. Gaining complete control of one, or multiple, specific areas offers the most victory points in competitive play. Gaining control of said areas requires your heroes maintaining majority presence in these areas over the course of a few turns. This requires a careful balance of offense and defense. The control of these areas can easily shift from one player to another based on which player has the majority heroes present in the designated spaces. Once a set number of areas are captured, or one of the players has lost all of their heroes, the end game is triggered. Tiny Epic Tactics offers a distinctly different experience for solo and cooperative play. In these modes, players will adventure across the map, fighting spawning enemies and exploring caves (printed on the interior of each of the boxes). The goal is to acquire treasures, that belongs to the enemy, from these caves while keeping your heroes alive. Once the end of the game is triggered, victory points are tallied based on how many treasures you took from the enemy and how many of your heroes you kept alive.
$19.96
Tiny Epic Vikings
In the frigid Runic Isles of the North Sea, the Viking’s reign supreme. These determined explorers navigate the icy fjords, build fertile settlements upon rocky crags, and fight for the glory of their clans with blood and steel. Only the Gods stand above them, and it is every Vikings’ dream to serve their God in the afterlife, Valhalla. Tiny Epic Vikings is a fast-playing 1-4 player strategy game of drafting, area control, and set collection. In Tiny Epic Vikings, players lead a clan of Vikings over 3 eras, in hopes of claiming the icy lands for their own. They play Viking Cards that represent their clan’s leaders, choosing the best builders, harvesters, explorers, and warriors. Raid and conquer the islands with settlers, build boats and temples to gain influence, and battle for the favor of the gods!
$30.00$25.50
Tiny Epic Vikings: Ragnarok
Draft your clan members.Sail to the islands and place your settlersCollect Ruin Stones and Favor CardsBattle for the Gods Favor and go to Valhalla.1-4 player strategy game of drafting, area control, and set collection. Be in the gods favor and die gloriously in battle.Double-Sided Board.48 Unique Clan CardsOver 90 Wooden Pieces. Not a Standalone Game - Tiny Epic Vikings is required to play.
$30.00$25.50
Trollfest
For the first time, your band which so far had mostly played in shady goblin venues has been invited to take part in the great TrollFest! You will be the opening act for big names like the Rolling Gnomes and Snow White and the Dwarves.In TrollFest, each player manages a rock band in a fantasy universe, recruits the most talented and charismatic musicians, holds concerts in the main city, hires dragons for transport and light show, and ends up trying to give the best act at TrollFest.TrollFest is a fun and thematic 3 to 6 player boardgame for friends and family designed by old boomer Bruno Faidutii and young metalhead Camille Mathieu illustrated by David Hartman.
$59.95$53.96
Trudvang Legends
Trudvang Legends is a storytelling cooperative board game where 1-4 players take on the role of Heroes determined to stop the forces of Darkness. Guided by the Book of Sagas and the Legends System, the story unfolds with no gamemaster in a rich fantasy setting where your actions and choices will directly affect the environment and its inhabitants in a Living World. Based on the award-winning Trudvang Chronicles roleplaying game by RiotMinds and concept and design by Alvaro Tapia and Paul Bonner, the board game brings the myths, sagas, Heroes, and Enemies to life.
$119.99$95.99
Ultra Tiny Epic Kingdoms
You are a tiny kingdom with big ambition. You want to expand your population throughout the realms, learn powerful magic, build grand towers, and have your neighbors quiver at the mention of your name. The conflict? All of the other kingdoms want the same thing and there's not enough room for everyone to succeed... In Tiny Epic Kingdoms, a 4x fantasy game in a pocket-size package, each player starts with a unique faction (which has a unique technology tree) and a small territory. Throughout the game, players collect resources, explore other territories, battle each other, research magic, and work to build a great tower to protect their realm. Ultra Tiny Epic Kingdoms (UTEK) is everything Tiny Epic Kingdoms (TEK) is — minus the exploration mini-expansion, but with added solo play — but much smaller. UTEK and TEK are virtually the same game. The only rule difference between the two versions is how units react to the Ruins region and certain faction/territory restrictions exist due to having them back to back on the cards.
$17.96
Unfathomable
"The steamship Atlantica makes way to Boston, but dark shadows trail the ship, staying just out of sight beneath the waves. The ship’s passengers seem unnaturally fixated, staring out to sea with a silent, desperate longing. The investigators’ dreams are plagued by eerie underwater nightmares. And now, a passenger has been murdered. Suspicion, hidden loyalties, and devious strategy rule the day! Unfathomable puts the players in command of a steamship, but not every player can be trusted. While monstrous Deep Ones stream forth from the crushing ocean depths, any player could secretly be a nefarious cultist or a horrifying hybrid Deep One. The investigators must take care not to turn their backs on anyone—it will take all their cunning to save their ship from a watery grave. Battle swarming Deep Ones, uncover the traitors, and steer the Atlantica safely home in Unfathomable!
$79.95$63.96
Unfathomable - From the Abyss Expansion
This voyage just got a lot more dangerous. In From the Abyss, a new expansion for Unfathomable, the SS Atlantica and its journey to Boston are submerged in even deeper peril. New, horrifying monsters emerge from the depths of the Atlantic Ocean to assail the ship, and the waters of the ocean itself have grown violent enough to sweep the passengers overboard. New treacheries are here to sabotage the ship, and with the mythos deck doubling in size, fresh dangers will threaten the Atlantica at every turn. Fortunately, the humans aboard this ship have some new tools at their disposal. In addition to eight new playable characters, players now have access to ally cards that move around the ship independently and help keep it afloat. New prelude cards can alter the conditions at the start of the game, providing even more variety so that no two games ever play out the same way. With new skills, items, and the brand-new boon cards, the struggle for the SS Atlantica has never been this fierce! A new expansion for Unfathomable, featuring expanded content and several new mechanics. Rescuing passengers now grants players access to allies, who can provide aid to the humans in all sorts of useful ways. Three new monsters known as “horrors”—the Shoggoth, the Drowned Spirit, and the Grasping Tendril—assail the ship, each of them incredibly dangerous and difficult to defeat. New prelude cards come in three different varieties and change the conditions at the start of the game, adding unfathomable levels of replayability. With additional playable characters, items, skills, and more, this expansion builds upon the base game to bring players more of everything that makes Unfathomable such a thrill to play!
$59.99$47.99
Unicorn Fever: Royal Hooves Expansion
MORE UNICORNS MORE FUN!This expansion for Unicorn Fever contains 3 additional Unicorn miniatures and cards, to expand the roster of unicorns available during your races and spice up your games with exciting new Fever abilities!☆ Auntie Petunia, simpering but clever☆ Emily Ravenhoof, the edgy punk☆ Ludwig Von Hornerstein, the elegant King of Unicorns
$21.99$18.69
Unmatched Adventures: Tales to Amaze
Unmatched Adventures: Tales to Amaze, which is themed around the pulp adventures, tall tales, and local legends of the mid-20th century, gives you a whole new way to play Unmatched. In the game, players work together to defeat one of two villains: Mothman or the Martian Invader. Each villain has a unique battlefield with unique objectives. If the villain completes their objective (or defeats the heroes), the players lose. The villains are aided by a number of possible minions: Jersey Devil, Ant Queen, Loveland Frog, The Blob, Tarantula, and Skunk Ape. The enemies use special action cards and a simple targeting scheme to control their movement and attacks.
$59.95$50.95
Unmatched: Battle Of Legends, Volume Two
In Battle, There Are No EqualsUnmatched is a highly asymmetrical miniature fighting game for two or four players. Each hero is represented by a unique deck designed to evoke their style and legend. Tactical movement and no-luck combat resolution create a unique play experience that rewards expertise, but just when you've mastered one set, new heroes arrive to provide all new match-ups.Battle of Legends Vol 2 features four heroes: Yennenga, Achilles, Sun Wukong, and Bloody Mary.Combat is resolved quickly by comparing attack and defense cards. However, each card's unique effects and a simple but deep timing system lead to interesting decisions each time. The game also features an updated version of the line-of-sight system from Tannhäuser for ranged attacks and area effects.The game includes a new battlefield with a brand new mechanism, pre-washed miniatures for each hero, and custom life trackers that's brought to life with the stunning artwork of Zoe van Dijk and the combined design teams of Restoration Games and Mondo Games.
$39.95$28.96
Unmatched: Houdini vs. The Genie
Unmatched is a highly asymmetrical miniature fighting game for two or four players. Each hero is represented by a unique deck designed to evoke their style and legend. Tactical movement and no-luck combat resolution create a unique play experience that rewards expertise, but just when you've mastered one set, new heroes arrive to provide all new match-ups. Unmatched: Houdini vs. The Genie adds two new heroes: Harry Houdini and The Genie of the Lamp.
$24.95$17.81
Unmatched: Marvel - For King and Country
Unmatched is a highly asymmetrical miniature fighting game for two or four players. Each hero is represented by a unique deck designed to evoke their style and legend. Tactical movement and no-luck combat resolution create a unique play experience that rewards expertise, but just when you've mastered one set, new heroes arrive to provide all new match-ups. Unmatched: Teen Spirit features four characters from the Marvel comics universe: Ms. Marvel, Squirrel Girl, and the team of Cloak and Dagger.
$49.95$42.46
Unmatched: Marvel - Hell's Kitchen
As with every Unmatched set, Hell’s Kitchen heroes can face off against fighters from other sets, making it a must-have for experienced players or a great entry point for new ones. And Hell’s Kitchen introduces item tokens that provide fighters with potent effects. And it’s all brought to life by the masterful illustration of Oliver Barrett and Ian O’Toole with the peerless production quality for which the Unmatched line is known. Unmatched: Hell’s Kitchen is a stand-alone expansion for the Unmatched system and includes: 76 cards featuring the art of Oliver Barrett A battlefield board featuring the art of Ian O’Toole 3 pre-washed miniatures for Daredevil, Elektra, and Bullseye 4 plastic sidekick tokens for the Hand 3 custom life trackers 3 scheme tokens 3 combat tokens
$49.95$35.69
Unmatched: Marvel - Teen Spirit
Unmatched is a highly asymmetrical miniature fighting game for two or four players. Each hero is represented by a unique deck designed to evoke their style and legend. Tactical movement and no-luck combat resolution create a unique play experience that rewards expertise, but just when you've mastered one set, new heroes arrive to provide all new match-ups. Unmatched: Teen Spirit features four characters from the Marvel comics universe: Ms. Marvel, Squirrel Girl, and the team of Cloak and Dagger.
$49.95$42.46
Untamed: Feral Factions - Spirit Strike
Which of the great Animal Factions will you choose to be your allies? The scheming Fox spies, the wealthy Panda merchants or the powerful Rhino barbarians? Perhaps you’ll join forces with the crazy Snakes to try and gain the favor of the Owl Gods? Only you can decide who will rule the Wilds!Untamed: Feral Factions is an accessible, stand-alone card battle game for 2+ players, where you build your deck by choosing and shuffling together 3 different Animal factions. Try to take down your opponent’s Strongholds by tactically playing Animal and Item cards. Use the unique Support mechanic to fuel powerful card abilities, but be sure to manage your Power carefully!Game Contents:• 24 Damage Tokens• 24 Fury Tokens• 12 Animal Factions• Spirit Owl Token Cards• 8 Overview Cards• 1 Double-sided 1st Player Token
$27.85
Valeria Card Kingdoms: Flames and Frost Expansion
The Kingdom of Valeria is expanding to the fiery peaks of volcanoes, and the cold ridges of glacial mountains! Expansion! Core Game required to play
$25.00$21.25
Valeria Card Kingdoms: Second Edition
The land of Valeria is under siege by hordes of monsters. You and your fellow Dukes must recruit citizens and buy domains to build up your kingdoms and slay the foul creatures that lurk in the surrounding lands. Valeria: Card Kingdoms is a tableau-building game for 1-5 players and will feel familiar to deck-building fans. The cards you buy can work for you on your turn and on all the other player turns, as well. On your turn, roll two dice and activate citizen cards with the result of each individual die and the sum of both dice. Other players will simultaneously activate their citizen cards based on the roll. Next, take two actions from the following: slay a monster, recruit a citizen, buy a domain, or take 1 of any resource. The player with the most victory points at the end wins the game.
$35.00$29.75
Vast: The Mysterious Manor
The manor has sat in the shady part of the valley abandoned for generations. The spider having escaped her abyssal prison is now seeking to return to her terrible glory, while the skeletal guards of this estate continue to stir in the darkness. The paladin has come to the manor, seeking atonement from the gods he must destroy the spider. Return to the world of Vast in a whole new adventure Vast: The Mysterious Manor. Vast takes you and your friends on an adventure in a haunted house, built on total asymmetry. There is no merry band of travelers here fighting evil. In Vast you take control of any part of the story. Play as the pious Paladin, the murderous Skeletons, the awesome Spider, or the Manor itself. In addition there is the Enchanter, come to this world to rule the minds of the others. Each role has its own powers, pieces, and paths to victory...and there can be only one winner. As the ultimate asymmetric board game, Vast: The Mysterious Manor provides a limitless adventure, playable again and again as you and your friends explore the five different roles in different combinations. Leder Games will present the entire game with solo modes, many combinations of characters, and full games. For the first time Vast will come with a board, to hold the tiles that form the Manor. In addition Vast: The Mysterious Manor will be compatible with Vast: The Crystal Caverns and Vast: The Fearsome Foes.'
$50.00$40.00
Vigilante
The city is under siege after the prisoners of East Side Penitentiary gained powerful abilities and escaped. Heroes must rise up, allying with the Agency to fight crime and return order to the streets.In Vigilante, players take control of a team of heroes to complete their secret missions. These missions will place them on opposing teams - good, neutral, or evil! With nearly 200 unique cards, including different scenarios and missions, Vigilante provides a high level of replayability and some incredible art.Vigilante is a blend of action management, tableau-building, with a hint of social deduction.Will you quell the flames of an uprising, or will you fan the flames and join the chaos?Ages 14+, 3-5 players, 90 minutes
$50.20
Villainous: Disney - Introduction to Evil
Disney Villainous: Introduction to Evil features the same gameplay as Disney Villainous, but this game features only four villains instead of six - Maleficent, Captain Hook, Ursula and Prince John - in a version that features streamlined gameplay crafted to help first-time players. In the game, each player takes control of a villain with its own villain deck, fate deck, player board, and 3D character. On a turn, you move your character to a different location on your player board, taking one or more of the actions visible on that space (often by playing cards from your hand), then refill your hand to four cards. Cards are allies, items, effects, conditions, and (for some characters) curses. You need to use your cards to fulfill your unique win condition, which sometimes involves overcoming the hero from your villain's particular Disney film.
$29.99$25.49
Villainous: Disney - Sugar & Spite
Disney Villainous: Sugar & Spite is playable on its own, or you can mix and match Villains from other Disney Villainous games for up to a six-player game. In Disney Villainous: Sugar & Spite, each player takes control of one of two Disney characters, each a villain in a different Disney movie, specifically King Candy (Wreck-It Ralph) and Shere Khan (The Jungle Book). Each player has their own villain deck, fate deck, player board, and 3D character.
$19.99$16.99
Villainous: Star Wars - Revenge at Last
In Star Wars Villainous: Revenge at Last, players choose to play one of two iconic villains from the Star Wars galaxy: Darth Maul or Captain Phasma. Depending on their villain's unique power, players will use their villain's 'ambition' to perform actions that power effects based on the villain's use of the Force, strategic leadership, or sheer luck. The game also incorporates villain-specific missions and rules for iconic ships and transports from all corners of the Star Wars galaxy. Villains in Star Wars Villainous: Revenge at Last can be mixed with those in Star Wars Villainous: Power of the Dark Side or Star Wars Villainous: Scum and Villainy or used on their own in this game.
$19.99$16.99
Volfyirion Guilds
After the fall of Rorius house, the king of Mysthea, in order to contain the power of the Volarees house, created a system of 5 guilds and assigned a specific role to each of them. Now, the guilds are fighting for the top step of the political scene. Set in the wonderful world of Mysthea, Volfyirion Guilds events take place immediately after the previous title: Volfyirion; and about sixty years before the events of Mysthea. The game retains all the features and mechanics from its predecessor, indeed it's a competitive and fast-paced deck-building card game for two players. At the same time, however, it adds more depth to the gameplay, thanks to 110 new cards, including new card types, abilities, and mechanics. In addition, the game has renewed the solo mode: now you can fight against Mysthea world epic creatures, each of which has its own features and rules. Volfyrion Guilds can be played as a standalone game or combined with the classic Volfyrion and this amplifies the alternatives for players. Part of the 'Volfyirion Card Game Series'
$22.00$18.70
Volfyirion: Card Game
Volfyirion is a competitive and fast paced deck-building card game for 1-2 players, set in the wonderful world of Mysthea.If you enjoy a quick and intense match with a lot of strategic choices, you are going to love it!You will have to destroy your opponent cities while defending yours.Employ your army, use your special power or, if you are brave enough, try to tame the dragon Volfyirion and have it unleash destruction on the battlefield. But beware: your opponent will try to do the same!Game Contents:• 136 poker size playing cards• 1 screen printed dragon token• RulebookAges 14+, 1-2 players, 15-30 minutes
$23.00$19.55
Volfyirion: Dragon Miniature
More than just a collectible miniature!The dragon Volfyirion is a legendary creature of the Mysthea Universe and its miniature can be used in three different games of this series: Volfyirion, Mysthea and Mysthea: The Fall.The box includes the 120 mm tall miniature with 5 Quam Crystals, 4 Playing cards and one rulesheet.
$25.00$23.96
Wandering Towers
Each year, the graduating classes of the Ravenrealm Magic School compete to demonstrate their mastery of magic. For the final exam, all the wizards of each class must assemble at the legendary Ravenskeep… but every last one of them has procrastinated, distracted by learning new spells. They’ve also used all their potions—they can’t show up unprepared, with empty potion bottles! Help your wizards get to Ravenskeep as quickly as possible. Using their magic they could even move the very towers atop which they stand to get there more easily! But how can they refill their potion bottles along the way? Well, here’s a little secret: Trapping wizards allows you to capture some of their magical essence in a bottle…
$44.95$35.96
Wandering Towers Playmat
The official playmat for Wandering Towers! The playmat features locations for all 8 spells, draw card and discard stacks, and locations around the game map in a charming fantasy landscape. Constructed of thick 2mm neoprene with stitched edges, this playmat will stand the test of time. Sized at 19.7×19.7-inches, the playmat comes in a cardboard display box.
$24.95$21.21
Wandering Towers: Mini Spell Expansion 1
This expansion contains 2 spells: Retrieve A Card and Movement Swap. Retrieve A Card Effect: Take the top card from the discard pile, even if it is the card you just played. Note: you will not draw to fill your had to 3 cards at the end of your turn until you have less than 3 cards. This is the same spell as the previously released "Re-Use A Card". Movement Swap Effect: Swap the movement values on the movement card you play. this has the following effect: For a card that can move either a tower or a wizard, their movement values are swapped. For a card that can only move a tower, it moves a wizard instead. For a card that can only move a wizard, it moves a tower instead.
$5.00$4.00
Wandering Towers: Mini Spell Expansion 3
2 new Magic Spells for Wandering Towers - 'Fill a Potion Bottle' and 'Extra Die Roll'. From award-winning designers Wolfgang Kramer & Michael Kiesling and graphics by Michael Menzel. Race to be the first to have all your wizards in Ravenskeep and your potion bottles full! Move towers to get closer to Ravenskeep, or, even better, cover up other wizards to fill up your potion bottles. Cast magic spells to gain an extra advantage for your wizards. A fast-playing game for both children and adults - will you remember where all your wizards are, even when covered by a tower, or two?Ages 10+1-6 players30 minutes play time
$5.00$4.00
War of Civilizations
War of Civilizations is a 4x strategy board game set in the year 2050 on a climate change-affected dystopian earth. Players take on the role of Clan Leaders and compete to gain mystical powers, acquire resources, and build powerful war fleets to conquer land and defeat rival clans. The game requires players to balance their acquisition of powers and resources with their warfare tactics while navigating the challenges of a harsh, post-apocalyptic world. The objective of the game is to achieve dominance in one of two ways: either by controlling the Isle of Myth for threeconsecutive rounds with the Capital Ship, or by accumulating the maximum number of Magic Crystals. SUPREMACY: Controlling Isle of Myth for 1 full round after paying Ocean crystals for Upkeep. WARFARE: Win against Capital Ship.ORWin against the opponent fleet or *Pirates. EXPLORE Apex Island. EXTERMINATE: Eliminate an opponent and gain their magic crystals and resources. THE END GAME GETS TRIGGERED WHEN ANY PLAYER ENTERS THE ISLE OF MYTH FOR THE FIRST TIME IN THE GAME. WHEN THE END GAME IS TRIGGERED, THE GAME WILL END IN THE FIVE ROUNDS THEREAFTER.
$99.00$84.15
War of the Ring 2nd Edition
The WAR OF THE RING is a grand strategy board game that allows its players to immerse themselves in the world of J.R.R. Tolkien's THE LORD OF THE RINGS TM and experience its epic action, dramatic conflict, and memorable characters.As the Free Peoples player you command the proud hosts of the most important kingdoms of the Third Age. From the horse-lords of Rohan to the soldiers of Gondor and the Elven lords of Rivendell, you lead the defense of the last free realms of Middle-earth.Face the evil minions of Sauron on the field of battle in a desperate attempt to delay their onslaught, while you lead the Fellowship of the Ring in the Quest for Mount Doom.As the Shadow player you lead the hordes of the Dark Lord and his most powerful minions as they try to bring darkness to Middle-earth. Legions of Orcs, Trolls, Wolfriders and the dreadful Ringwraiths await your command. Hunt the Ring-bearer and bring the precious Ring to his Master, or crush your enemies with your unstoppable armies.This is your chance to forge the destiny of an age...Contents of the Box: A massive 70x100 cm Game Board in two sections, 205 Plastic Figures representing Armies and Characters (more than 30 differentsculptures), 16 Action Dice, 5 Combat Dice, 76 Cardboard Counters, 110 Event and Character Cards, Game Rules, 2 Player Aids folders.
$99.90$81.14
Whirling Witchcraft
Being a witch is all about wielding powerful magical ingredients. But be careful, one witch can only wield so much power before everything blows up in her face. Choose your recipes wisely to clear your workbench and fill your cauldron. The first player to overflow their nemesis with enough ingredients wins! Contents:1 Rulebook5 Player Boards5 Cauldrons15 Arcana Tokens5 Reference Cards60 Recipe Cards17 Personality Cards170 Ingredient CardsAges:Â 14+Players:Â 2-5Game Length:Â 15-30 minutes
$39.99$31.99
Wiz-War (9th Edition)
In Wiz-War, players are transformed into wizards who attempt to collect treasures from a twisted maze. At the heart of the game is a deck of cards that the players use to cast spells, power up spells, and augment movement. Each turn, players can move up to three spaces (or more with the use of number cards). However, the goal is to penetrate the other players' sections of the maze, pick up one of their treasures, and bring it back to your home base. The first player to capture two such treasures or kill all the other wizards wins.
$39.95$33.96
Woodcraft
In Woodcraft, you play as forest people running competing workshops in the woods, with you gathering wood and crafting goods for your customers. Along the way, you hire helpers, improve your workshop, and buy different types of wood and other tools to create the best workshop you can. During the game, players complete their projects with wood (dice) that can be cut down to size, glued back together, and adjusted using dice manipulation to be as efficient as possible with their resources. Whoever builds the best, most successful workshop wins.
$69.95$59.99
8-Bit Attack: Happy Halloween!
Extra ghoolish heroes and monsters to make your 8-Bit Attack adventure even better! Happy Halloween is the only PG exclusive on this Kickstarter! The Happy Halloween expansion adds 8 new heroes based on classic movie monsters, 5 new enemies, plus a new final boss - none other than Count Dracula himself!
$21.42
8-Bit Attack: Mythic Legends
Become a mighty hero of myth and then battle the monsters of myth and legends in this expansion to 8-Bit Attack! The Mythic Legends expansion adds 12 new heroes, 55 new enemies, 20 new champions, and a new final boss – The Mad God!
$21.42
8-Bit Attack: Yog-Sothothery
Battle the evil cultists and monsters of the Cthulhu Mythos in this expansion to 8-Bit Attack! The Yog-Sothothery expansion adds 9 new heroes, 55 new enemies, 20 new champions, and a new final boss – Azathoth!
$11.99$10.19
A Game of Thrones: The Board Game - A Feast for Crows
“If they are never certain who you are or what you want, they cannot know what you are like to do next. Sometimes the best way to baffle them is to make moves that have no purpose, or even seem to work against you. Remember that, Sansa, when you come to play the game." – Littlefinger, A Storm of Swords When their ambitions conflict, the houses of Westeros collide! A Feast for Crows is a special scenario for A Game of Thrones: The Board Game Second Edition that provides players with a compelling new four-player scenario. Introducing an alternate victory condition, shortened play time, and a set of playable House cards for House Arryn, A Feast for Crows offers a chance to experience the game in a variety of new and exciting ways. A Feast for Crows includes: 5 Rules cards 7 Arryn House cards 4 A Feast for Crows Scenario Setup cards (1 for each House) 10 A Feast for Crows Westeros Deck I cards 28 Objective cards 4 Special Objective cards Note: Due to variations in the printing process, cards from Print on Demand expansions will be subtly different in appearance and texture from base game cards.
$10.22
Aeon's End - 2E
The survivors of a long-ago invasion have taken refuge in the forgotten underground city of Gravehold. There, the desperate remnants of society have learned that the energy of the very breaches the beings use to attack them can be repurposed through various gems, transforming the malign energies within into beneficial spells and weapons to aid their last line of defense: the breach mages. Aeon's End is a cooperative game that explores the deckbuilding genre with a number of innovative mechanisms, including a variable turn order system that simulates the chaos of an attack, and deck management rules that require careful planning with every discarded card. Players will struggle to defend Gravehold from The Nameless and their hordes using unique abilities, powerful spells, and, most importantly of all, their collective wits.
$59.99$42.88
Aeon's End Legacy: Reset Pack
A supplement for the game Aeon's End: Legacy. The Reset Pack provides all of the cards, mats, sticker sheets, and tokens that players will need to reset the game so that they can play through the campaign again. Unlike some other legacy games with reset packs, a copy of Aeon's End: Legacy can be reset any number of times. One Reset Pack will be needed each time the game is reset.
$35.00$25.01
Aeon's End: Legacy
“You are not breach mages yet,” Brama lectures as she paces down the line of students, her frail form belying her immense power. “Breach mages have protected us since the beginning — since the burning of the world and our pilgrimage into the dark. It was they who founded Gravehold, our last bastion, and if you wish to stand beside these living legends, you must listen and learn. The Nameless shall come again, as they always have, and you will need to be ready. You are the hope of our future.” As a young apprentice, you grew up to stories of the breach mages. Brama, the teacher, wisest of the mages. Dezmodia, the prodigy, master of great magic. Mist, the stoic leader and tactical genius. Malastar, the magical craftsman. Rebellious, powerful, and reckless perfectly sum up Xaxos. These mages are your heroes and tomorrow, after your ordeal, you will join their ranks. “Each of you must overcome your ordeal to learn discipline and focus, the tools you will need to defend Gravehold. We are nothing without Gravehold. To be a breach mage is to sacrifice your life for Gravehold. When you die, it will be in defense of our city. Once you understand this universal truth...only then will you be ready to become a breach mage.” Aeon's End is not required to play Aeon's End: Legacy.
$99.99$71.43
Aeon's End: Shattered Dreams
Aeon's End: Shattered Dreams is an expansion for the cooperative deckbuilding game Aeon's End: The New Age. This expansion features one new nemesis and one new breach mage, as well as new gems, relics, spells, and minions. The cards from this expansion are numbered SD-001 through SD-106.This includes: - Nook- The Wailing nemesis + Divider- 56 Player Cards- 12 Randomizer Cards- 5 Treasure Cards- 33 Nemesis Cards- 5 Power Tokens- 1 Target Token
$19.99$14.34
Almanac: The Dragon Road
Almanac: The Dragon Road is the first entry in the Almanac series of games from acclaimed designer Scott Almes (Tiny Epic series, Harbor, Boomerang). Your goal is simple, prove that you are the true caravan leader by acquiring the most wealth by the end of the game. Each round of the game is played on a different page of the game book, each page representing a unique village with a special twist on worker placement. Navigate the rapids of a river trading town, carefully balance your weight while trading in a tree top village, and a variety of other pitfalls and customs you’ll need to master in order to trade.
$49.99$35.41