Affliction: Salem 1692 (Second Edition)
The hysteria over witches among the people of Salem swept the region like a disease in 1692. As is the case in any tragic event, there are those whom will use the circumstances to their advantage. Under the veil of the witch-hunt lie other motivations; power, greed, revenge, and righteousness.AFFLICTION: Salem 1692 is a game set in the hysteria of a witch-hunt. Use your influence to whisper in the ear of the magistrate, judge, governor or minister to protect some and have others arrested. Salem was a chance to gain property, exact revenge and prove one’s righteousness.The characters in the game were actual residents of the Salem region. This is the closest possible simulation of actual events in a game to date. This is the one witch-hunting game without witches! Affliction uses a low luck, highly interactive worker placement, engine building, engine disruption mechanic.In the second edition, you will find:★ Modified starting characters and increased the number to eight. Each player is now dealt two and chooses one. With more afflicted girls as starting characters, the game feels even more authentic.★ Simplified two of the character's abilities.★ Improved the accusation ability of Rev. Paris★ Increased circle defense
$35.00$28.96
Almanac: The Dragon Road
Almanac: The Dragon Road is the first entry in the Almanac series of games from acclaimed designer Scott Almes (Tiny Epic series, Harbor, Boomerang). Your goal is simple, prove that you are the true caravan leader by acquiring the most wealth by the end of the game. Each round of the game is played on a different page of the game book, each page representing a unique village with a special twist on worker placement. Navigate the rapids of a river trading town, carefully balance your weight while trading in a tree top village, and a variety of other pitfalls and customs you’ll need to master in order to trade.
$49.99$35.41
Altiplano
The inhabitants of the Altiplano, the high plateau between the Easter and Western Andes, need to be creative to develop the scant vegetation and the available resources. By fishing at Lake Titicaca, mining ore in the mountains, breeding alpacas, and actively trading local goods, the inhabitants generate continually grow in wealth. New production sites are built, orders are fulfilled, and goods are stored for hard times. And road construction should not be neglected either, as that is needed to speed up development. The inhabitant who best uses his potential will have the highest yield in the end! Features: Manage your scarce resources for the highest yield! Traverse the high plateau, collecting raw goods along the way! Add new action spots to your board to increase available goods! Reiner Stockhausen’s latest “bag-building” design! Ideal for 2-5 players. Ages 12+. 60-120min Play Time. Contents Summary: 5 Action Boards 5 Warehouses 5 Game Figures 5 Markers 5 Containers 7 Role Cards 28 Extension 1 Extension Strip 200+ Goods Tiles 15 Cards 50 Coins 10 House Cards 10 Boat Cards 16 Order Cards 5 Cloth Bags 1 Starting player token 1 Score Pad 5 VP Overviews 20 Mission Cards 1 Rulebook
$65.00
Anomaly
Left for dead, three young students fight for their lives against an unknown entity. The creature, if that is what it is, seems to learn and evolve to counter their every move. They must hunt it down and destroy it, before it finds them first. Anomaly is a hidden movement, deduction, and combat game for 2-4 players. Players in this game are divided into 2 teams. One player is the Anomaly, while the other players are the Students. The goal of each team is to eliminate the other by depleting their health pool. Students share a collective health pool. All students and the Anomaly execute their movement behind a player screen, so it's rare to know exactly where another player is. Students will try to signal their location to the other students using location hint cards, and the Anomaly in turn will use these cards to triangulate the students' positions. The Anomaly needs to feed to stay alive, either on the fuel or the students themselves. The students will be working to destroy the Anomaly's fuel sources, and to damage it with improvised weapons like traps and stun batons. The students have cards with abilities on them that let them and attack or take other actions. However, when they use one of these actions, they must give the card to the Anomaly. The cards have inverse abilities for the Anomaly that will give it new powers, like Possess or Teleport. If the Anomaly gets enough cards, it will also be able to evolve and develop even more powerful abilities. The game ends when the health pool for either the Anomaly or the students is depleted.
$38.80
Argent: The Consortium
In Argent, the struggle for power, influence, and control is the key to becoming the chancellor of a magical university. Use deadly magic, powerful artifacts, and any inside connections at the academy to manipulate the placement of your opponents’ mages. By utilizing the needs of the Consortium, players can sway their votes and balance their resources to achieve their goal of chancellor.
$59.99$47.99
Bananagrams Duel
Duel is a head-to-head BANANAGRAMS snack for cozy spaces and on-the-go play! It's a two-player word game face-off, where players race to build their own word grid using letter cubes. BANANAGRAMS Duel includes fun banana-shaped theme cards for an added challenge during every round of play! The (24) dice feature all (144) letters from the classic game crafted into a perfect BANANAGRAMS experience for two!
$9.99$7.46
Beer & Bread
Beer & Bread is a multi-use card game for two players. Its clever structure of alternating rounds puts a fascinating twist on player interaction, card drafting, and resource management.Founded on the fruitful lands of an erstwhile monastery, two villages have held up the dual tradition of brewing beer and baking bread. While sharing fields and resources, they still find pride in their friendly rivalry of besting each other’s produce.Each of you represents one of these villages. Over the course of six years - which alternate between fruitful and dry - you must harmonize your duties of harvesting and storing resources, producing beer and bread, selling them for coins and upgrading your facilities.However, in order to win, you must maintain the balance between your baked and liquid goods. Because, after the sixth year, you only score the coins collected from the type of good - beer or bread - for which you earned less. The village with the higher score wins.2 playersAges 10+30-45 minute play time
$34.95$23.44
Belgian Beers Race
Have a crazy race through Belgium and its breweries. Visit as many breweries as you can, buy their beers, and drink (with moderation) throughout a 3-days competition. Optimise your trips across the country: travel by bike, by public transports or hitchhiking. Meet your opponents and drink with them, but watch your blood alcohol level: hangovers and other obstacles await you. Ready to start? Go on your own Belgian beers race but do not forget: at the end of the 3 days, be back at the Brussels Grand Place to celebrate and declare the winner! Alcohol abuse is harmful to your health, drink it with moderation.
$42.64
Between Two Castles of Mad King Ludwig
Between Two Castles of Mad King Ludwig is published by Stonemaier Games as part of a collaboration with Bezier Games. The king demands a castle! You are a world-renowned master builder who has been asked by the Mad King Ludwig to help design his castles. Projects of such significance require the expertise of more than one person, so for each assignment you are paired with another master builder to execute your grandiose plans. Will your planning and collaborative skills be enough to design the most impressive castles in the world? Between Two Castles of Mad King Ludwig is a competitive tile-drafting game in which each tile is a room in a castle. You work together with the player on your left to design one castle, and with the player on your right on another castle. On each turn you select two tiles from your hand, reveal them, then work with your partners to place them. To win, you have to share your attention and your devotion between two castles. This game includes 147 regular room tiles with unique art, 83 other tiles, 20 bonus cards, 7 custom wooden castle tokens, 1 full-color, double-sided scorepad, and a 4-piece Game Trayz custom insert that reduces setup time to less than 60 seconds.
$37.96
Blue Moon City
Blue Moon City, once the capital of the land, has been reduced to rubble. The long war of succession is over, and the various people left in the city are looking to rebuild. They are working hard to return the city to its former glory. But only one group will lead the reconstruction, and thus have the right to rule in this new age of peace. In Blue Moon City, you are looking to restore the buildings of the ancient capital. Collecting together work groups from among the populace, you add their contributions to the reconstruction efforts. When a building is repaired, it gives bonuses to anyone that helped, but a bigger bonus to the one that contributed the most. Those rewards can come in the form of Crystals, which are offered up to the central Obelisk. Once you have made the required offering, you will ascend as the leader of Blue Moon City.
$39.99$25.85
Blueprints
MAKE YOUR MONUMENTAL MARKIn Blueprints, architects compete to see who can create the greatest architectural marvels with the materials at hand. Combine wood, glass, stone, and recycled goods to build an edifice that's the envy of your rivals. The best constructions earn Awards and Prizes each of
$29.99$27.96
Boomerang USA
Boomerang: USA, like its sister games Boomerang: Australia and Boomerang: Europe is a "draft-and-write" game. It features a unique blend of set collection and card drafting with the approachable feel of a roll-and-write game. Draft locations from across the continental US as you collect sets of activities and see amazing sights to gain the most points. Boomerang: USA is a stand-alone game in the Boomerang family that plays similarly to the original Boomerang, but has some rules differences and new ways to score, including giving players the opportunity to connect the east and west coasts.
$19.99$14.25
Boss Monster - 10th Anniversary Edition
Boss Monster is the best-selling standalone card game that challenges players to become the ultimate villain by creating the deadliest dungeon! With over a million copies sold, this game is sure to be a hit at any table. Celebrate the 10th Anniversary of Boss Monster with the special 10th Anniversary Edition! Lure heroes to your dungeon with all new room cards and four new bosses. Thwart your opponents plans or buff your boss up with new spell cards! A modernized rulebook and quick start guide in this edition helps new and seasoned players alike. Do you have what it takes to be the baddest Boss in town, or will these puny heroes take your treasures? Find out in the all-new, special edition!
$24.99$14.97
Botanik
Create a network of machinery and plants in order to save a bizarre world! Two players collect tiles and create their own machines. To retrieve a tile, first, you need to put it on your side of the Registry, a common market for both players. But to add a tile to your network, you need to release it from the Registry, by putting a new tile in play... Ideally, by doing so, you can also prevent the opponent from getting new tiles... or force them to take a tile at an inopportune time!
$16.15
Bushido
Bushido is a game of dueling martial artists, testing their training against one another. One shall prevail and prove their techniques superior. The other will return to studying until they are strong enough to win. Players begin with a card draft which represent the training of their fighters. After training players play a series of round wherein they play technique cards from their hands, or change their guards, in order to create a pool of combat dice which they hope to use to strike their opponent or defend their attacks. In this game damage escalates quickly so players must be able to block, evade, and strike simultaneously to try and keep the momentum of the encounter in their favor. The game ends when one warrior has bested the other.
$29.99$20.96
Cat Lady
The Purrfect Game For Cat Lovers and Gamers Alike! Players are cat ladies, part of an elite group of people including Marie Antoinette and Ernest Hemingway. During the game, you and your fellow cat ladies will draft cards three at a time, collecting toys, food, catnip, costumes, and of course lovable cats. But watch out! Make sure you have enough food for all of your feline friends or your hungry cats will subtract points from your score. The player with the highest total victory points wins the game! Short play time of 30 minutes for a boardgame means the game will be played frequently and likely be a fan favorite for gaming night. Easy to teach and easy to play. Charming art and graphics makes the game appealing and accessible to players of all ages. Low price point. Contents: 102 Game cards 13 Stray cat cards 6 Victory point tokens 1 Cat token 60 Food cubes 1 Rulebook
$24.99$16.78
Cat Lady: Box of Treats
New challenges await you and your fellow cat lovers in Cat Lady: Box of Treats. You need your base game to play, but now you get to manage new items, boxes, and cat treats! Plus there's even more cats to feed with the addition of new stray cats and gray cats! Box of Treats also expands the game to be played with up to six players, so now you'll have to outmanoeuvre more players to be crowned as the best cat lady in town. Compete for goals, try new strategies, and, as always, keep your cats fed!
$19.99$15.99
Clank! Legacy: Acquisitions Incorporated
Get ready for the biggest, Clankiest! Clank! you’ve ever experienced! The 9-to-5 of adventuring can be a grind. Pesky gremlins, sinister vampires, and a giant dragon all stand between you and the treasure you so rightfully deserve. But you’re not in it alone. In Clank! Legacy: Acquisitions Incorporated, you’re part of the greatest adventuring company in all of the planes – and you may just end up saving the world! “This is the biggest year ever for Acquisitions Incorporated, and joining Dire Wolf to deliver a Legacy Clank! experience has tantalized me to my very core,” said Jerry Holkins, co-founder of Penny Arcade, Child's Play, and PAX. “I'm probably gonna have to get a whole new core now. But I welcome it.” Found your own franchise of the legendary adventuring company Acquisitions Incorporated, and shepherd your fledgling treasure-hunters to immortal corporate glory.“We’ve wanted to turn Clank! into a legacy game pretty much since we took our first noisy steps into the dragon’s dungeon,” said Scott Martins, President of Dire Wolf Digital. “Getting behind the screen with the team at Penny Arcade to bring the Acquisitions Incorporated universe to life has been one hell of a fun adventure, and we can’t wait to get it into the hands of Clank! players. (Watch out for Mimics!)” In this Legacy game, you’ll work with and against your co-adventurers through a 10+ game campaign. Your successes, failures, and choices will permanently affect the game and the world around you as your journey unfolds, resulting in a unique and fully replayable Clank! game. Clank! Legacy: Acquisitions Incorporated is a big box packed with everything a fledgling franchisee needs, including: A two-sided game board A franchise board 300+ cards 100+ tokens 140+ cubes Four player miniatures One dragon miniature A cloth dragon bag Sticker sheets A rulebook A book of secrets …and much more!
$100.00
Codenames: Marvel
Codenames: Marvel combines the hit social word game Codenames, while featuring characters and locations from the Marvel Universe including, Spider Man, Guardians of the Galaxy, The Avengers and Doctor Strange. In Codenames, two teams — S.H.I.E.L.D. and Hydra in this case — compete to see who can guess all of their field agents (identified by either a word or picture) correctly first — but those field agents are hiding in plain sight in a 5x5 grid that includes the agents of the other team, neutral words, and an assassin that will cause you to lose the game immediately if you guess it. One person on each team is a spymaster and only these two know which agents belong to each team. Spymasters take turns giving one-word clues that can help their teammates identify multiple agents on the board. Their teammates try to guess agents of the right color while avoiding those that belong to the opposing team — and everyone wants to avoid the assassin.
$24.99
Coffee Traders
Thousands of coffee farmers all over the world support their families by using small stretches of hillside land for their coffee plantations. Farmers work day in and day out for very little, but the future of coffee farming is bright. Fair Trade organizations strive to improve living conditions for these farmers by helping them set up cooperatives. This enables them to establish better pricing agreements and take out loans for new plantations, all to help provide education and improve the quality of their lives, families, societies, and environment. In Coffee Traders, set in 1970s Central and South America, Africa, and Asia, the delicious Arabica coffee beans farmers harvest are sold in Antwerp — and all over the world — to coffee roasters large and small. Work with your competitors to develop the regions you see fit for the best coffee beans while keeping a watchful eye on the market. Construct buildings to help your Fair Trade coffee plantations thrive while enhancing your network for trading coffee. Will your plantations fall to ruin, or will you rise to the top and become the world's greatest coffee trader?
$119.95$76.10
Colors of Paris
THE GREAT PAINTERS LIVE ON: You are a painter in Colors of Paris participating in "Bateau Lavoir", a friendly competition between several painters in a workshop in Montmartre, Paris. The newspapers know about this challenge, so this may be a good opportunity to follow the paths of renowned artists! STRATEGY BOARD GAME: Colors of Paris is a management game in which you must take care of your paint tubes, mixtures, and time to create works, all the while anticipating others to perform as needed within a rotating set of actions. CHALLENGING AND COMPETITIVE: Perfectly manage your speed and your coal consumption, avoid obstacles, drive flawlessly without forgetting to take two passengers on your journey. The first player to reach the finish line with their passengers on board will be named captain of the famous Mississippi Queen! HIGHLY VARIABLE: With an exciting take on worker placement in a vibrant and artistic world, The game is fraught with difficult choices and the constant urgency to finish your paintings quickly NUMBER OF PLAYERS AND AVERAGE PLAYTIME: This fun family game is made for 2 to 4 players and is suitable for ages 10 and older. The average playtime is about 20 minutes.
$49.99$34.29
Courtisans
Guide the Courtiers around the hall and attempt to sway a family’s influence. Manage your Courtiers and read the plans of your opponents to emerge with the most points! There are 6 different families consisting of 15 Courtier cards each. On your turn you’ll draw 3 cards, then play 1 to the Queen’s Table, 1 in your Domain, and the last in an opponent’s Domain. At the Queen’s table, cards can be played either above or below the column of the matching family. At the end of the game, the families with more cards above than below will be Esteemed. Those with more cards below the mat than above will be Disgraced. The cards in each players’ domain will be scored based on whether their families are Esteemed (+1) or Disgraced (-1). Additionally, some Courtiers have special powers when played and each player begins the game with a secret scoring objective. The player with the most points wins! STRATEGIC GAMEPLAY: Guide Courtiers around the hall, sway family influence, and outmaneuver opponents in this strategic card game of royal intrigue. FAMILY DYNAMICS: Navigate the complexities of 6 different families, each with 15 unique Courtier cards, and strategically position them to gain Esteem or avoid Disgrace. DYNAMIC CARD PLAY: Draw 3 cards each turn and strategically place 1 at the Queen's Table, 1 in your Domain, and 1 in an opponent's Domain to maximize your influence. SPECIAL POWERS: Discover Courtiers with special abilities that can tilt the balance of power in your favor, adding layers of depth and strategy to every game. SECRET OBJECTIVES: Begin the game with a hidden scoring objective, adding an element of mystery and unpredictability to each playthrough. Contents 90 Courtier cards 20 secret mission cards 1 game mat 1 rulebook
$24.95$21.21
Cryptid: Urban Legends
There’s something hiding among us: an elusive cryptid is prowling our city streets. The evidence is clear but, without definitive proof, the scientific community will never believe you. There’s nothing else to be done – you must track down this cryptid yourself! Play as a determined Scientist manipulating heat, movement, and sonic sensors to scan the city, identify your quarry's true location, and capture them. Or take the role of a Cryptid, snaking your way through the shadows and back alleys of the metropolis that surrounds you, eliminating all evidence of your existence as you go, desperately avoiding capture. Emerging victorious in this high stakes cat-and-mouse chase, played out across a sprawling urban landscape, will require all your ingenuity and foresight. Cryptid: Urban Legends is a tense asymmetric game of competitive deductive reasoning for two players from the creators of Cryptid.
$30.00$21.47
Cthulhu Mythos For Pathfinder (2E)
What’s In the Book? Everything from the original Pathfinder SPCM in the 2e system Lots of new art, including dozens of illustrations commissioned for this book New Great Old One stats, including: Nodens and the Watcher of the Green Pyramid New monsters, including the elder thing polymath, gnorri sculptor, gug brute, mi-go thinker, elder shoggoth, and yithian sage Dreamlands cat fighting styles New feats New traps New alien technology and magic items New spells The page count is 567
$59.99$50.99
Cthulhu Realms
In Cthulhu Realms, each player tries to reduce their opponents to insanity or have more sanity than their opponents when the deck runs out. Each player starts the game with a small deck comprised of initiates, goons and followers. Five cards from the deck form a row of available cards on the table; with more than two players, place three available cards between each pair of players. Each turn, you start with five cards in hand, playing those cards in order to put locations into play, boost your own sanity or reduce that of others, collect conjuring power to acquire new cards, and remove cards from the game. You can use the power of your locations once each turn. At the end of your turn, discard any cards still in hand and all entities and artifacts that you played. If you lose all of your sanity, you're out of the game. If you're the only one at the table who's still sane, you win. Otherwise, the game ends when the deck runs out and whoever has the most sanity wins.
$19.97
Cuzco
Cuzco is a new 2018 edition of Java from French publisher Super Meeple that moves the action to South America, which is in line with the other titles in the Mask Trilogy as well as the authors' original plans for the design. Oh, right. The board game. The board game for Cuzco, the board game chosen especially for Cuzco, Cuzco's board game.
$69.99$51.96
Deep Vents
In Deep Vents, players each control their own hydrothermal ecosystem to which they add new life and geological features each turn, competing to survive in the unforgiving depths by being efficient and preying on nearby systems with a host of strange and deadly predators. Start each turn by drafting a tile from the five on display — placing one archaeon, the currency of the game — on each tile you skip. Place this tile adjacent to each other tile in your ecosystem, then either grow or trigger each tile in your ecosystem, moving through them from top to bottom, left to right, and growing or triggering them individually as you like. When you grow a tile, you place archaea on it, whether a set amount or a varying number depending on other tiles in your ecosystem; when you trigger a tile, you remove archaea from it to carry out its unique effect: attacking opponents, gaining shells to defend against attacks, moving archaea to your personal supply, and decimating tiles, which leaves them as nothing but a heat source for the remainder of the game. If you ever need to discard archaea due to an attack and cannot do so, you must take a shortfall token and ten archaea, then discard archaea as needed. On your turn, you can pay ten archaea to remove a shortfall token — which you want to do because as long as you have one, you can draft only the first tile on display. If you end your turn with two shortfall tokens, you're out of the game. The game ends if only one player remains in play (with that player winning) or after eight rounds, with players scoring points for archaea and shells in reserve and archaea on tiles. In this case, whoever has the highest score wins.
$34.99$25.01
Dice Throne: Season One ReRolled - Barbarian v Moon Elf
Dice Throne Season One ReRolled is a remastered edition of Dice Throne: Season One Dice Throne is a game of intriguing dice, tactical card play, powerful heroes, and unique abilities. It's a fast-paced 2-6 player combat game (1v1, 2v2, 3v3, 2v2v2, or free-for-all). Select from a variety of heroes that play and feel completely distinct from one another. Attack opponents and activate abilities by rolling your hero's unique set of five dice. Accumulate combat points and spend them on cards that have a large range of effects, such as granting permanent hero upgrades, applying status effects, and manipulating dice directly (yours, your teammate's, or even your opponent's). The Barbarian isn't the most elegant hero around. He loves to smash things. He is known for hitting opponents so hard, they are left stunned and concussed. His endless barrage of heavy-hitting attacks shows that even the most simple fighting style can be deadly. The Moon Elf draws her energy from the light of the moon. Her exploding arrows can pierce even the toughest of armor when loosed from her giant long bow. Her quick and nimble stature makes her extremely hard to hit, as she picks off her targeted foes from the vale of the forest. Contents:2 Hero Boards2 Hero Leaflets2 Health Dials2 Combat Points Dials2 Hero Decks10 DiceTokensRulebookGametrayz Inserts
$29.99$20.95
Dice Throne: Season One ReRolled - Monk v Paladin
Dice Throne Season One ReRolled is a remastered edition of Dice Throne: Season One Dice Throne is a game of intriguing dice, tactical card play, powerful heroes, and unique abilities. It's a fast-paced 2-6 player combat game (1v1, 2v2, 3v3, 2v2v2, or free-for-all). Select from a variety of heroes that play and feel completely distinct from one another. Attack opponents and activate abilities by rolling your hero's unique set of five dice. Accumulate combat points and spend them on cards that have a large range of effects, such as granting permanent hero upgrades, applying status effects, and manipulating dice directly (yours, your teammate's, or even your opponent's). The Monk is a master in the art of Chi. He can channel his ancient energy to absorb incoming attacks from his opponents. He can also use it to unleash a maelstrom of pain. The Monk is not only the calm before the storm, but the storm itself. The Paladin's sword of righteousness strikes hard and true. Through faithful devotion, he's capable of celestial defense. The Paladin wades into battle assured that the Divine is with him, and that victory is his sovereign right. Contents:2 Hero Boards2 Hero Leaflets2 Health Dials2 Combat Points Dials2 Hero Decks10 DiceTokensRulebookGametrayz Inserts
$29.99$20.48
Dicenstein
Dicenstein! is a great new dice game in which you are a mad doctor, collection and stitching together body parts to build monsters. But the body parts aren’t just condemned criminals or disease victims – you are after nothing less than the best! You are digging up the world’s most infamous monsters, and piecing them together for an Ultimate Creation!! Then send your monster forth to battle your rival’s monsters, and fight for the best body parts, meanwhile building your Monster Army to terrorize the countryside. May the best (or worst) monster win! Dicenstein’s rules are simple and straightforward, letting you get right to the monster-making and battling (which is why you’re here, no?) It takes only about an hour to play. Dicenstein! is designed for 2-4 players.
$74.96
Dig Your Way Out
Dig Your Way Out is a game created by David Simide in which you play the role of an inmates trying to escape from prison. Be the first prisoner to dig your hole. Craft tools with salvaged materials, buy them with cigarettes, or extort them from other players, the end justifies the means!
$39.96
Dominion: Alchemy
There are strange things going on in your basement laboratories. They keep calling up for more barrels of quicksilver, or bits of your hair. Well, it's all in the name of progress. They're looking for a way to turn lead into gold, or at least into something better than lead. That lead had just been too good of a bargain to pass up; you didn't think, where will I put all this lead, what am I going to do with this lead anyway. Well, that will all be sorted out. They're also looking for a universal solvent. If they manage that one, you will take whatever they use to hold it in and build a castle out of it. A castle that can't be dissolved! Now that's progress. This is the 3rd addition to Dominion. It adds new Kingdom cards to Dominion and as it is an expansion, you will need Dominion, or Dominion: Intrigue to play the game. Dominion: Alchemy is an expansion and can't be played by itself; to play with it, you need Dominion, or a standalone expansion to Dominion (Dominion: Intrigue). Those provide the Basic cards you need to play (Treasure, Victory, and Curse cards), as well as the full rules for setup and gameplay. Dominion: Alchemy can also be combined with any other Dominion expansions you have. Number of players: 2-4 Age of players: 8+ Length: 20-30 minutes
$29.95$20.52
Dominion: Cornucopia & Guilds (Second Edition)
This is the second edition of Cornucopia & Guilds, replacing 8 kingdom cards and the Prizes from the first edition.CORNUCOPIA: Autumn. It seemed like the summer would never end, but that fortune teller was right. It’s over. Autumn, the time of the harvest. Agriculture has advanced significantly in recent years, ever since the discoveryof the maxim, “leaves of three, let it be.” Autumn, a time of celebration. The peasants have spent a hard week scything hay in the fields, but tonight the festivities begin, starting with a sumptuous banquet of roast hay. Then, the annual nose-stealing competition. Then, two jesters, one who always lies, one who always tells the truth, both hilariously. Then, they fight to the death! This celebration will truly have something for everyone.GUILDS: Jobs, everyone’s worried about jobs. Whatever happened to tilling the fields in obscurity? The economy is just a trick, like stealing someone’s nose, but lately people seem to have seen through it, like when you realize someone hasn’t really stolen your nose. So now everyone’s joining a guild, learning a craft, and working on a masterpiece – a painting so beautiful it blinds you, or a cheese grater so amazing that you never eat cheese again. The only people left tilling the fields are the ones doing it ironically. The guilds cover everything – ironic tilling, butchering, baking, candlestick making, shoemaking, cheesemaking, cheese destruction. Your advisor is convinced that somehow, control of the stonecutters is key to world domination. Very well. You will have stone handled so expertly that the world trembles before you.This box combines the 5th (Cornucopia) and 8th (Guilds) Dominion expansions. Together they add 26 newKingdom cards to Dominion. Cornucopia’s central theme is variety, while Guilds has coin tokens you can save and spend later, and cards that you get more out of by paying extra for them. Dominion: Cornucopia & Guilds cannot be played by itself; to play with it, you need the Basic cards and rulebook (Dominion provides both).
$44.95$38.97
Dominion: Nocturne
You've always been a night person; lately you've even considered becoming a vampire. There are a lot of advantages: you don't age; you don't have to see yourself in mirrors anymore; if someone asks you to do something, you can just turn into a bat, and then say, sorry, I'm a bat. There are probably some downsides though. You always think of the statue in the town square that came to life and now works as the tavern barmaid. The pedestal came to life too, so she has to hop around. The village blacksmith turns into a wolf whenever there's a full moon; when there's a crescent moon, he turns into a chihuahua. That's how this stuff goes sometimes. Still, when you breathe in the night air, you feel ready for anything. Dominion: Nocturne, the 11th expansion to Dominion, has 500 cards, with 33 new Kingdom cards. There are Night cards, which are played after the Buy phase; Heirlooms that replace starting Coppers; Fate and Doom cards that give out Boons and Hexes; and a variety of extra cards that other cards can provide.
$44.95$29.96
Dominion: Renaissance
Times have been hard. To save on money, you've moved out of your old castle, and into a luxurious ravine. You didn't like that castle anyway; it was always getting looted, and never at a reasonable hour. And if it wasn't barbarians, it was the plague, or sometimes both would come at once, and there wouldn't be enough chairs. The ravine is great; you get lots of sun, and you can just drop garbage wherever you want. In your free time you've taken up begging. Begging is brilliant conceptually, but tricky in practice, since no-one has any money. You beg twigs from the villagers, and they beg them back, but no-one really seems to come out ahead. That's just how life is sometimes. You're quietly conquering people, minding your own business, when suddenly there's a plague, or barbarians, or everyone's illiterate, and it's all you can do to cling to some wreckage as the storm passes through. Still, you are sure that, as always, you will triumph over this adversity, or at least do slightly better than everyone else.This is the 7th addition to the game of Dominion. It is 500 cards but is not a standalone. It adds 35 new Kingdom cards to Dominion, plus new bad cards you give to other players (Ruins), new cards to replace starting Estates (Shelters), and cards you can only get via specific other cards. The central themes are the trash and upgrading. There are cards that do something when trashed, cards that care about the trash, cards that upgrade themselves, and ways to upgrade other cards. Number of players: 2-4Age of players: 13+Length: 30 minutes
$44.95$35.96
Dominion: Rising Sun Expansion
We journey now to the islands to the east or west, depending on where you are relative to them. Here your title is Emperor. They tell you you`re just a figurehead, though you can still order whatever breakfast you want. They may be right; you did get that breakfast. Your ceremonial sword and armor are made of paper. The samurai never let you into their tea parties, and the ninjas are always tying your shoelaces together. And the epic poem they wrote about you is only 17 syllables long. Rice has been adopted as currency, and no-one seems to even be trying to get your face onto the grains. But when you wake up each morning and look out over the land, life doesnt seem so bad. Now, what`s for breakfast? This is the 16th expansion to Dominion. It has 300 cards, with 25 new Kingdom card piles. There are Shadow cards that leap out from your deck, and Prophecies that will someday happen and change everything. Debt and Events return.
$44.95$38.21
Dominion: Seaside (Second Edition)
Dominion: Seaside is an expansion to both Dominion and Dominion: Intrigue. "All you ask is a tall ship and a star to steer her by. And someone who knows how to steer ships using stars. You finally got some of those rivers you'd wanted, and they led to the sea. These are dangerous, pirate-infested waters, and you cautiously send rat-infested ships across them, to establish lucrative trade at far-off merchant-infested ports. First, you will take over some islands, as a foothold. The natives seem friendly enough, crying their peace cries, and giving you spears and poison darts before you are even close enough to accept them properly. When you finally reach those ports you will conquer them, and from there you will look for more rivers.One day, all the rivers will be yours."
$39.95$26.84
Durian
Today the jungle fruit shop is busy and bustling once again. The shop's clerks, having too much to do, have started helping customers without checking the new inventory that has arrived. Even though they haven't checked the inventory, surely the other staff members have checked them already. But during all the excitement they ended up taking too many orders... When that happens, if someone rings the bell the shop manager gorilla will rush out of their office. If they find out about the over-sold orders......oh, it's too scary to think about! Watch out for the 3 gorilla siblings that are hanging around waiting to cause trouble!
$23.00$16.47
Element Silver
Element Silver builds upon the legacy of Element by offering three additional modes of play along with the classic version. By adding silver stones functioning as a fifth element, players now have three additional modes of play with Lightning, Wood, and Metal. Each version requires unique thinking, tactics, and philosophy to win. Element has remained RDG's most popular title. Silver builds on that success. Updated game builds on an existing fan base. 2-4 player thematic abstract. Easy to demo and teach, long term replay value.
$39.99$39.96
Evolution: Oceans
Oceans depicts the boundaries between the known world near the ocean’s surface, and the mysteries lurking in Earth’s deepest unexplored regions. Enter a vast, underwater cosmos: a mysterious interconnected world of tentacles, sharp teeth, and black ink, where your survival depends on your ability to adapt in a changing environment. But this is just on the surface… Lurking below the surface lie mysteries so bizarre they hardly seem natural. The Deep is a deck of nearly 100 unique traits that you’ll discover over the course of many games. These powerful traits represent the unknown: the undiscovered wonders of the deep ocean. Venture into the Deep when you are ready to face the unknown!
$54.99
Evolution: Oceans Legendary Edition
The Legendary Edition of Oceans contains the Oceans deluxe core game, the two expansions (Solo & Legends of the Deep) and Legends of the Deep Kickstarter Promos in a Legendary Edition box with custom insert.
$99.99
Fabled Fruit
Once upon a time there was a marvelous forest full of gorgeous fruits. These fruits could be squeezed and mixed into the most delicious juices... You live in a forest and are in search of the most savory fruits. Friendly forest dwellers will help you in different ways... You are greedy and thirsty. Who will be the first to satisfy their appetite for Fabled Fruit? Fabled Fruit is a Fable game, a new and unique concept in game experiences, where the gameplay changes over time. The game starts in an initial, simple state, but as you explore deeper into the game system, the mechanisms and gameplay will evolve over time. You play the game many times, and each play changes the game slightly. Unlike in a Legacy game, however, the game is never permanently changed. At any time you may easily restart a Fable game from the beginning, either after you have run through the entire game system, or at any time during the many plays you will get from this game system. This Fable Game will remain just as playable on the 20th play as it was on the first plays of the game.
$44.95$32.09
Fabled Fruit: The Lime Expansion
Since many consider green one of the most important colors in the rainbow, no fruit-themed game would be complete without the addition of limes — and these green fruits add just the right twist to the gameplay found in Fabled Fruit. Explore twenty new locations, the exciting gambling tokens, and the mysterious camouflage coat in Fabled Fruit: The Lime Expansion!
$19.95$15.07
Fall of Rome - A Pandemic System Game
Raise armies, defend your cities, and forge alliances to ward off relentless incursions. Can you stop the fall of the world's greatest Empire? Combining the cooperative gameplay of Pandemic with innovative new mechanics, Pandemic: Fall of Rome takes players back in history to the time of the world’s greatest empire: Rome. A weakened military has left the borders open to invasion from countless tribes such as the Anglo-Saxons, Goths, Vandals, and Huns. As you march through the Roman Empire, you must recruit armies, fortify cities, forge alliances, and face off against the invading hordes in battle. Take on unique roles with special abilities to improve your team’s chances to protect against the invaders. Work together, use your skills wisely, and stop the fall of Rome!
$49.99$39.99
Fallout Shelter: The Board Game
If you are reading this, your overseer is dead. VaultTec extends its deepest condolences for your loss, but now is not the time for mourning! As the officers of your vault, it is your responsibility (after performing the proper burial ceremonies outlined in Appendix 7C) to lead your people through this tumultuous time.Fantasy Flight Games invites you to create a brighter future underground with Fallout Shelter, a new board game for two to four players based on the hit mobile game!In Fallout Shelter, you play as one of the officers of the vault, trying to foster happiness among your vault dwellers. You will need to assign your dwellers to tasks, manage the vault's resources, and keep everyone safe from threats. Keep in mind, whichever of you can inspire the most happiness will win the hearts and minds of your dwellers for the coming election of the new Overseer!
$51.51
Festo!
Festo! is a game for 2 to 5 players that combines worker placement and area control, where players try to gather as many ingredients as they can, but also use the powers of the different races to turn the game to their advantage. These ingredients are used to prepare and collect different types of dishes, which in turn will yield victory points. The player with the highest score wins the game!
$40.00$21.56
Flyin' Goblin
Attack! Catapult your goblin soldiers and plunder the riches of the castle! Gold and diamonds will reward the best shots. But beware: each room is full of surprises ... not always pleasant! From round to round, spend your earnings, buy extra troops and go back to battle! The bravest will build their totem on top of the castle! It will prove your superiority ... if it survives the attacks, of course.CONTENT:4 Catapults4 Army boards20 Goblin Soldier Pawns6 Goblin Captain Pawns8 Goblin Looter Pawns16 Totems Pawns50 Coin Tokens50 Diamond Tokens1 Castle (Box + 7 punchboards)1 Tower Punchboard1 Rulebook
$39.99$31.96
Gloom: Unwelcomed Guests (Second Edition)
In the Gloom card game, you make your eccentric family of misfits suffer the greatest tragedies possible before helping them pass on to the well-deserved respite of death. Just mix the 55 transparent cards in this new set together with your copy of Gloom to add morbid new Modifiers, Events, and Untimely Deaths, and a new family - the malodorous Malone mob - including The Broken Arms Hotel as a Residence card to use with the Unhappy Homes expansion. When Boils Malone brought his family overseas to “get away from the heat,” he wasn’t expecting quite so much rain! Adding an extra level of strategy, new persistent effect icons on cards allow their special effects to continue to be active even if covered by another card. A persistent effect ends only when the attached character is killed. Also inside are five Unwelcome Guest cards. Deal one or more face up to the table’s center at the start of the game. Guests “follow” the card types noted on them; no matter where it currently is, a living Guest immediately moves to join the family of the character on which one of its “trigger” cards is played. All its Modifiers are moved with it, and it’s considered a member of that family until it moves again. This may delay the game’s end if a final play draws a Guest to the near-winner’s family.
$11.27