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Pre-Order

3 products


  • Gamers Guild AZ Solus: Lost (Pre-Order) Gamers Guild AZ

    Solus: Lost

    2 in stock

      Lost in the vast and unforgiving cosmos, you are a wayward space traveler yearning to find your way back home. But the path ahead is treacherous and full of peril, for you must first find and activate the elusive homelinks that will guide you back to where you belong. The stakes are high, for failure to find and activate all four homelinks means certain doom in the unforgiving depths of space. To emerge victorious in Solus: Lost, your objective is to locate all four home links within the deck and activate them using their corresponding artifacts. These artifacts are safeguarded by four overlords that you must confront and defeat. In this game, you have two vital metrics to monitor: the damage to your ship and your pilot's age. During battles or specific scenarios, your ship may sustain damage, while your pilot's age will increase by increments of 10 years depending on certain situations. If either of these vital indicators reaches the ominous skull icon, you face defeat in the game. To commence the game, start by shuffling your deck and placing two cards face down. From these two cards, you must select one to reveal and resolve its contents. Afterward, transfer that card to its corresponding discard pile and replace it with another face-down card. Repeat this process, making your choice once more. The card you unveil might present a variety of outcomes, ranging from benevolent beings capable of repairing your pilot's age to asteroid fields, hostile starfighters, or even the menacing time eater. Engaging in combat involves rolling a twenty-sided die (D20) and following the damage scale to determine whether you, or the enemy sustains damage, or whether you both receive damage.

    2 in stock

    $24.99$21.24

  • Gamers Guild AZ Steve Jackson Games A Gentle Rain: Hobby Edition AGD

    A Gentle Rain: Hobby Edition (Pre-Order)

    Out of stock

    This item is a pre-order item with an expected release date of Q3 2024. Orders containing a pre-order item WILL NOT SHIP until the final pre-order item is able to be shipped. Dates and product details are subject to change as new information from the manufacturer is updated. Step into “A Gentle Rain”, a tranquil retreat to a quiet lake that will center your mind. Journey alone or with a fellow wanderer, thoughtfully placing each exquisite tile down… coaxing the eight blossoms to bloom, one by one. Win? Lose? Take only what you need from this fleeting meditative experience that unfolds within 15 minutes and conveniently tucks away.

    Out of stock

    $19.99$16.99

  • Gamers Guild AZ Daily Magic Games Siege of Valeria: Campaign Expansion (Pre-Order) GTS

    Siege of Valeria: Campaign Expansion (Pre-Order)

    Out of stock

    This item is a pre-order item with an expected release date of Q2 2024. Orders containing a pre-order item WILL NOT SHIP until the final pre-order item is able to be shipped. Dates and product details are subject to change as new information from the manufacturer is updated. Shikoku is the smallest of the four main islands of Japan and famous for its 88 Buddhist temples pilgrimage. It is said people have a year of misfortune and woes — at the age of 42 for men and 33 for women — so to be cured and avoid bad luck, pilgrims of those ages attend the temple 23 called Yakuōji and place of the Buddha of healing, Yakushi Nyorai. In every step, pilgrims leave a coin while singing the Yakushi mantra, which favors them with spiritual healing and prevents misfortune. In Shikoku, players play the role of pilgrims who are going up the 33 steps while singing mantras until they reach the pagoda. However, the "Middle Path" seeks moderation, not the extremes: To be the first one, or the last, is not welcome! The winners will be those who are second or next to last on the steps when a player reaches the top. The game is played in rounds, each of them with three phases: Following the turn order of the mantra line, each player plays one card from their hand placing it in the mantra area along with their pilgrim. When all players had played a card, pilgrims will be moved on the board. Players whose cards are second counting from the left and second counting from the right, don't go up. The other players go up as many steps (ICONO) as the card with their pilgrim indicates. Move the mantra card (and its pilgrim) with the lower value from the first position to the last one of the mantra line. This will determine the turn order of the next round. The last player in the mantra line gets a new mantra card and other players take one of the cards (in turn order) that have been played during the previous round to have three cards in their hands. After the moving phase of a round, if one or more players reach the pagoda (square 33), the game ends and the player, or players, who are second counting from the top and second counting from the bottom, win the game.  

    Out of stock

    $15.00$12.75

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